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DCS: MiG-21 Bis Fishbed by Magnitude 3 LLC


phant

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Dear pilots,

 

today we have for you a small update to give you a better picture of what is going on. Firstly, we would like to inform that the issue with MiG-21bis module and Persian Gulf map has been solved and you should be able now to enjoy flying Fishbed over the hot deserts of Iran or sand dunes on the outskirts of Dubai whenever you wish to. Secondly, while our programmers were working around the clock on solving that problem, our artist took his time to further improve cockpit details and add raindrops on MiG-21bis and CE2 canopy, which you can appreciate in the following video:

 

 

Last but not least, while you will be enjoying MiG-21bis on a new Persian Gulf map, we've prepared a small tease of the Christen Eagle 2 spinning around Burj Khalifa and Burj Al Arab.

 

Please, visit our website to see the entire gallery:

http://leatherneck-sim.com/magnitude-3-development-update-may-2018/

 

Full list of changes is available here:

https://forums.eagle.ru/showpost.php?p=3504350&postcount=11

 

Magnitude3LLC

 

 

Bye

Phant

AMVI

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  • 1 month later...

I have a question... Like why are the MiG-21 skins messed up if you change them in the refueling/ re-arming screen? When you log in to the sim it is fine, but if you try to change them in sim the have a square just below the canopy? Usually grey in color. These are not skins that I've downloaded, but the skins that come with the module. The skin on the left I started with so it's fine, but if I try to change it the other 2 are examples of what happens. The Draken International is uploaded to show that this happens across all the skins. Please help? :doh:

 

This is only the Open Beta that does this on my system. The Stable Release doesn't have this issue. Thanks for the help...

 

____________________________

A-10C, FC3, KA-50, CA, UH-1H, F-5E, Hawk, L-39C/ZA, MiG-21bis, M2kC, AJS-37, SA-342, AV-8B, F/A-18C

DCS Nevada

____________________________

Mb-ASUS Gaming Pro 970/ CPU-AMD 8350 8 core CPU/ RAM-16Gb DDR3 1600/

SSD-Samsung 860 EVO 500Gb//Intel 730 Series 240Gb/ Graphics Card-ASUS Nvidia ROG STRIX GTX 1060 6Gb/

Corsair 850w PSU/ Gigabit Ethernet/ X-52 FCS

grabilla.g17056.thumb.png.289b991579149d687856e9c18b51c1d2.png

grabilla.em2004.thumb.png.bb935a04f5067f93c8f8faa2d491dfb0.png

grabilla.em2888.thumb.png.2ed6705af48ef5234acca28905dd6a58.png


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Did you try to input a number in the field just above the liverie menù?

Yes, I did I added a board number and the box is still there. I will try again. The Draken shows the number. It changes the color as well... Thanks though

I did try it, but this time I tried it in stable release. There was no issue on that ver. only on the Open Beta

____________________________

A-10C, FC3, KA-50, CA, UH-1H, F-5E, Hawk, L-39C/ZA, MiG-21bis, M2kC, AJS-37, SA-342, AV-8B, F/A-18C(pp)

DCS Nevada

____________________________

Mb-ASUS Gaming Pro 970/ CPU-AMD 8350 8 core CPU/ RAM-16Gb DDR3 1600/

SSD-Samsung 860 EVO 500Gb//Intel 730 Series 240Gb/ Graphics Card-ASUS Nvidia ROG STRIX GTX 1060 6Gb/

Corsair 850w PSU/ Gigabit Ethernet/ X-52 FCS

4320x900


Edited by 108
needed to finish the thought
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  • 2 months later...

 

Addressing the elephant in the forum, we have a few updates on MiG-21Bis situation.

 

  • Over the past few years everyone has experience some sort of activation trouble. Eagle Dynamics is currently looking into having our module's DRM get in line with their new "log-in" standard. If successful, users will not have to worry about entering a key ever again.

  • The pilot model that we've shown you some time ago was not shown in the game graphics engine. Below, you will find new screenshots as it will appear in game. The external pilot textures are nearly complete, while animations are ready for presentation. The pilot will be available as soon as the new cockpit update is finished. And yes, there will be an option to view it in cockpit mode.

  • The cockpit will soon be underway for a complete makeover. Your pleas were read, and we're planning...we repeat plan on providing a multitude of cockpit livery options. This includes colors, language, measuring system, and varying degrees of weathering. Though there is no guarantee on the quantity yet. Small fixes are being implemented in patches as well.

  • Other improvements include proper instrument panel lighting, where the light-ray sources will come directly from the light posts. The 3D mesh itself will be totally remodeled to ensure proper alignment to the external model so that users of VR headsets will have a better experience.

  • It has also been decided that the two external 8K textures will once again be split back into separate 4K sets to help mitigate stuttering for low end computer systems, after several users have been reporting performance issues.

  • While the programmers are making headway for MAC, a few bugs are being looked into such as the R-13M, R-3R, and R-3S missiles' performance degradation. We're currently using TacView and comparing our sources to help improve them.

  • Our researcher is currently collecting data on the SPO-10 to further improve it. Improvement work is scheduled to begin later this year, as top priority right now is MiG-21bis for MAC.

  • The programmer for the flight model has stressed it will remain as is. As stated before in previous posts, actual real-time flight data recordings from a Serbian MiG-21Bis (75B) were presented to Eagle Dynamics as requested. There were no objections towards the data presented and all discrepancies in existing documents were explained. Fret not, other bugs will continue to be fixed though.

 

attachment.php?attachmentid=195792&thumb=1&d=1539349254 attachment.php?attachmentid=195793&thumb=1&d=1539349254

 

 

Bye

Phant

AMVI

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Non si sa quando, come è dove, ma... Speriamo bene! :-)

[sIGPIC][/sIGPIC]

 

CPU i7 7700K@4.5ghz * COOLER ARCTIC Freezer 13 CO * MB MSI Z270 Gaming M3 * RAM G.Skill 32GB DDR4-2400 DDR4 2400MHz * GPU Zotac GTX 1070Ti mini * SSD Samsung 850 EVO 500GB for S.O. * SSD Samsung 860 EVO 500GB for DCS * HDD 1TB WD Blue x2 * PSU Corsair CX650M * SO Windows 10 pro 64bit * TrackIR 5 * Saiteck x52 Pro

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  • 3 months later...

 

Looking Beyond The Horizon

 

Despite what one might think, the MiG-21Bis is not long and forgotten.

 

As told in the New year update, work on the 21’s cockpit fixes are coming along. We’ve also most recently improved the R3S missiles performance based on gathered and user provided references. We also continue our work on other mentioned issues.

 

As for the cockpit, the hardest and most frustrating job is scaling the virtual pit, into the external model. It’s progressing slowly and there are some issues that need to be dealt with before release. With that said, here are the proposed steps introducing the new pit once it is complete.

 

  • Size and Fit into external model, and use original textures. Of course we’ll include a cleaner canopy at this point. This’ll be released as a bandaid for VR users. Afterwards….
  • Begin creating a new mesh to negate any performance hits, and to help create better geometry for the new PBR texture workflow.
  • Test n Release…

 

Now this does come with shortcomings as the position of the ASP symbols will change in relation to the gun barrel, and pilot’s view point.

 

MiG-21Bis_v2.5.4_Cockpit-Update.jpg

 

The external model is also getting some love by fixing the spine’s mesh merging into the tail…Yes, that does mean slight modifications of camo patterns, but our artist used his best skills to mitigate any major texture changes. Rivets on the tail have been changed to reflect the ‘bis’ variation and not the ‘MF’ that is currently laid out.

 

A new, easy to use template along with a sample mesh will be available before the new mesh is released.

We have also been thinking about texture weight taking up users’ bandwidth, virtual memory and HDD/SSD space. It’s no secret our MiG-21bis uses a whopping 6GB of space and we want help reduce it!

 

  • Liveries have been split back into 6 x 4K sets, plus some 1 and 2K sets.
  • The new BC7 DDS compression will be used to keep the same quality, but lower the file size even more than the standard nVidia DDS plugin.
  • And we are still planning to reduce all 4K textures to 2K as the standard install. We will put the high resolution 4K Liveries on our website for those that can afford the performance. But not after some internal testing.

 

Finally, the introduction of overwing vapor is on the horizon! There are not many photos or videos showing the delta wing’s effects, but we think we have nailed it and will include it in a huge update along with the cockpit, external, and cockpit meshes!

 

MiG-21Bis_v2.5.4_Spine-01-Update-1024x510.jpg MiG-21Bis_v2.5.4_Spine-02-Update-1024x606.jpg MiG-21Bis_v2.5.4_OWV-01-Update-1024x576.jpg MiG-21Bis_v2.5.4_OWV-02-Update-1024x576.jpg

 

 

Bye

Phant

AMVI

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cosmetica quindi.

sono curioso sulla parte relativa all'ASP, vedremo, in effetti è un po' complicato al momento trovare l'angolo perfetto della testa del pilota per avere la completa visuale del radar scope, ASP e altri strumenti., ma con un po' di lavoro si riesce.

Nessuna menzione purtroppo all'unica cosa che, almeno per me, ha un sapore di "non finito" in questo modulo, ovvero il jammer SPS, va anche detto che tutta la parte di guerra elettronica su DCS sembra appunto non finita o magari nemmeno completamente iniziata.

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cosmetica quindi.

sono curioso sulla parte relativa all'ASP, vedremo, in effetti è un po' complicato al momento trovare l'angolo perfetto della testa del pilota per avere la completa visuale del radar scope, ASP e altri strumenti., ma con un po' di lavoro si riesce.

Nessuna menzione purtroppo all'unica cosa che, almeno per me, ha un sapore di "non finito" in questo modulo, ovvero il jammer SPS, va anche detto che tutta la parte di guerra elettronica su DCS sembra appunto non finita o magari nemmeno completamente iniziata.

 

In effetti pare che sia così, il rifacimento in toto delle textures, ecc.. , probabilmente per aggiornarlo e portarlo il linea con gli ultimi updates della ED per questo discorso, vedremo a lavoro finito cosa avranno fatto anche se da quello che fanno vedere pare che sia un bel lavoro...

 

:thumbup:

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Io ieri ho fatto l'ultimo update e poi mi è venuta voglia di reinstallare il MIG21 ... beh, i missile R3R/S R13 sono senza texture e se seleziono la texture Draken int. il numero di carrozella mi si copia e incolla con un pezzo di tezture delal drken su tutte le altre texture... ma che succede? :( :(

Che devo fare per risolvere sto casino? ... :(

[sIGPIC][/sIGPIC]

 

CPU i7 7700K@4.5ghz * COOLER ARCTIC Freezer 13 CO * MB MSI Z270 Gaming M3 * RAM G.Skill 32GB DDR4-2400 DDR4 2400MHz * GPU Zotac GTX 1070Ti mini * SSD Samsung 850 EVO 500GB for S.O. * SSD Samsung 860 EVO 500GB for DCS * HDD 1TB WD Blue x2 * PSU Corsair CX650M * SO Windows 10 pro 64bit * TrackIR 5 * Saiteck x52 Pro

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Il secondo problema è un bug che persiste da un bel po di tempo ed è anche presente nel forum internazionale.

Ho scaricato un file dagli user file di dcs per rimettere le texture dei missili mancanti, ma appena faccio repair mi rimette le texture errate, quindi in teoria è un problema che dovrebbero avere tutti...

[sIGPIC][/sIGPIC]

 

CPU i7 7700K@4.5ghz * COOLER ARCTIC Freezer 13 CO * MB MSI Z270 Gaming M3 * RAM G.Skill 32GB DDR4-2400 DDR4 2400MHz * GPU Zotac GTX 1070Ti mini * SSD Samsung 850 EVO 500GB for S.O. * SSD Samsung 860 EVO 500GB for DCS * HDD 1TB WD Blue x2 * PSU Corsair CX650M * SO Windows 10 pro 64bit * TrackIR 5 * Saiteck x52 Pro

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  • 2 weeks later...
Forse è passato inosservato, ma il Mig-21 finalmente è fuori dall'early access!

Vale la pena? Bugs? Rispetto all'f-5 com'è?

 

 

Secondo me' e' tra i moduli piu complessi di DCS.

Fare un confronto tra il MIG e l'F5 non ha tanto senso,perche' sono due macchine con modi e' concetti completamente differenti.

 

 

Il Mig, e' l' Enessimo AM non capito !si parla tanto di realismo, si grida tanto: VOGLIAMO l'AM con le Boll!!! Il MIG e' l'aereo!!!!!

Purtroppo Alle persone piace vincere facile!!!!il gusto e' soggettivo .. che vogliamo!!!

 

Con il MIG21 si vola !!! li ci vuole manico ,sensibilita' e tanto tanto altro!!!!!!Se riesci a domarlo il restante e' una S.......A

Consigliato vivamente!!!


Edited by VBS_Nero
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Non mi dispiacciono i mezzi difficili da pilotare: con lo huey ad esempio mi diverto moltissimo, anche se l'atterraggio di precisione su un tetto o sul ponte di una nave (vabbè che non sia portaerei, lì è più facile) è veramente difficile. Ma a bugs come è messo? Ce ne sono di molto fastidiosi o è solo robetta minore? A leggere il forum dedicato pare non vada nulla, a partire dai canali della radionavigazione che sarebbero tutti sballati. Che mi dici a proposito?

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Non mi dispiacciono i mezzi difficili da pilotare: con lo huey ad esempio mi diverto moltissimo, anche se l'atterraggio di precisione su un tetto o sul ponte di una nave (vabbè che non sia portaerei, lì è più facile) è veramente difficile. Ma a bugs come è messo? Ce ne sono di molto fastidiosi o è solo robetta minore? A leggere il forum dedicato pare non vada nulla, a partire dai canali della radionavigazione che sarebbero tutti sballati. Che mi dici a proposito?

 

 

Personalmente io ho zero problemi con il 21, i canali di navigazione funzionano tutti alla perfezione, sia RSBN che ARC. Io uso stable, non vorrei che il problema sia solo su Open Beta.

Nella mappa del Golfo Persico mancano del tutto gli ARC, ma il problema è la mappa, non il modulo del 21.

Il radar funziona come mi aspetto funzioni un radar con tecnologia anni 50, stessa cosa per il RWR.

Idem per le armi, mai avuto problemi anche con quelle "esotiche" come il Kh-23 e persino le nucleari :)

Unica, ma proprio unica cosa, il modulo ECM è veramente lasciato a metà, ma ci si può benissimo vivere senza e, a dirla tutta, tutto l'aspetto di guerra elettronica su DCS è non finito o forse nemmeno iniziato.

Insieme all'A-10 è il modulo con il quale mi sono più divertito su DCS.

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  • 2 months later...

 

Spring Awakening

 

as Winter is now only a memory for the most of us, we would like to share with you some news that should change dynamics of our development and give you a better understanding of our status this Spring. Earlier in March we’ve posted a teaser on Facebook, announcing to the world our next major project. It is time to explain this module in greater depth, as well as, bring some news on our other projects, primarily F4U-1D Corsair and MiG-21bis.

 

MiG-21bis Fishbed

 

Screen_190422_235136-1024x429.png

 

We would like to give you a small preview of the upcoming cockpit update. In the past few months, you might have seen in our updates, how it has been changing. As development of the cockpit is progressing further, we can now present to you, a result of our work. Keep in mind that this state is still very much a work in progress.

 

In order to improve the general look of the cockpit, not only have shapes and textures improved, but in some instances we’ve made a decision to entirely reconstruct certain elements, such as the windscreen and ASP-21-PDF gunsight. Derived from CAD designs, the new gunsight represents a higher quality 3D mesh than the previous one, while at the same time does not impact performance as we were actually able to reduce number of polygons in use.

 

With that last thing in mind, we can also admit, that we’ve put an effort with this update in all possible aspects, to simultaneously improve graphics AND performance. For example, most recently we’ve tested a new set of cockpit lights which produced great visual effects, but had an unfortunate side effect, as it reduced performance, thus ruling it out as an option. As such, we will keep looking for any other opportunities to improve what we already have.

 

Screen_190422_233925-1024x429.png Screen_190422_234014-1024x429.png Screen_190422_234248-1024x429.png Screen_190422_234337-1024x429.png

 

 

Bye

Phant

AMVI

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  • 4 months later...
Le luci interne che non vanno e le luci esterne che rimangono sempre accese.

 

Non mi serve un afterburner nuovo, mi servono i fix sopra, chiesti da tanti altri.

 

Le priorità...

 

Ciao io non ho la fortuna di avere questo modulo e quindi magari posso sbagliare...

Sento spesso parlare di priorità errate..... (in dcs c’è da sistemare tante cose e mi fanno le texture del camion dei pompieri nuovo...) oppure questo aggiornamento degli AF.

 

Quando si sviluppa SW o si deve manutenerlo non è solo una questione di priorità ma anche di risorse disponibili, i bug sono quasi tutti legati al codice e occorre che ci siano analisti e sviluppatori per fissarli.

 

E’ molto probabile che tali risorse sono impegnate sia a risolvere queste cose (oppure ad sviluppare altro... non possiamo saperlo) ma magari hanno il grafico scarico e che quindi gli fanno modificare le texture degli AF e pertanto rilasciano quello.

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