Fred00 Posted September 22, 2018 Share Posted September 22, 2018 I've noticed that the sun looks really strange in the Viggen. It's most apparent in dusk or dawn (like 06:30 in the summer in Caucasus). The sun has a big white "disc" around it that looks really strange. Probably something to do with the canopy. I've not seen this effect with any other module. Link to comment Share on other sites More sharing options...
cro_mig_21 Posted September 22, 2018 Share Posted September 22, 2018 I've noticed that the sun looks really strange in the Viggen. It's most apparent in dusk or dawn (like 06:30 in the summer in Caucasus). The sun has a big white "disc" around it that looks really strange. Probably something to do with the canopy. I've not seen this effect with any other module. Try Spitfire or Fishbed...same...the haloeven goes trough terrain, best observed while flying in the mountains... Link to comment Share on other sites More sharing options...
sc_neo Posted September 24, 2018 Share Posted September 24, 2018 Yep i have noticed this as well some time back and asked in a pertaining thread about it. I am not entirelysure whether any of the changes listed below have been added to the beta version already. I don't think so at least, i don't see any Viggen related updates in the DCS Open Beta changelog after the pertaining post by Cobra (https://forums.eagle.ru/showthread.php?t=218990). But those DCS changelogs are often incomplete, the BK-90 is in the game and was not mentioned in the changelogs also. "Other Changes The current, non-exhaustive (this will grow) list of changes due for that patch is as follows; Exterior mirrors now reflect the environment Fixed various clipping and shine-through issues in exterior (esp. Cockpit) Sculpted new normalmap for exhaust nozzle and area Sculpted new normalmap for exterior exhaust shell Added RoughMet textures for the exhaust shell Added turbine texture for better deep engine detail Metal elements on wings now have appropriate material definitions Animated engine exhaust fan New! Significantly improved visual fidelity of afterburner Afterburner now cast lights inside engine exhaust pipe Afterburner now cast lights on surrounding objects and terrain Corrected afterburner z-fighting Afterburner planes do not render at high viewing angles. Corrected afterburner self-illumination Fixed glass in LoD (distant) models turning opaque and bright. New! Added significantly better quality uncompressed normal maps for entire exterior Light domes are now appropriately shiny Fixed wheel/tire animation values so they spin at correct speeds." Maybe on of these changes fixes that sunshine issue. Link to comment Share on other sites More sharing options...
Recommended Posts