TheTrooper Posted July 9, 2020 Share Posted July 9, 2020 Hi all. I have created some late activation spots for clients (Multiplayer). On mission startup those slots are available to be played even though they are not ready yet until later on. How can I make those slots unavailable until I want them to be? ----------------------------------------------- Intel® Core™i7 Quad Core Processor i7-6700 (3.4GHz) 8MB Cache | 32GB HyperX FURY DDR4 2133MHz | MSI GeForce RTX 2070 ARMOR 8G |SSD 1TB 970 EVO Plus M.2 Link to comment Share on other sites More sharing options...
PravusJSB Posted July 9, 2020 Share Posted July 9, 2020 There is no easy way, this is not something provided to us through the SSE. There are some ways of updating and manipulating that grid with Hooks but it's going into some advanced lua. Even then im not sure any manipulation on the server side would be reflected on the client. Creator & Developer of XSAF ::An AI model that wants to kill you, and needs no help from humans. Discord: PravusJSB#9484 twitch.tv/pravusjsb https://www.patreon.com/XSAF https://discord.gg/pC9EBe8vWU https://bmc.link/johnsbeaslu Work with me on Fiverr: https://www.fiverr.com/pravusjsb Link to comment Share on other sites More sharing options...
pacastro Posted July 9, 2020 Share Posted July 9, 2020 Use SimpleSlotBlock, it lets you manage slot availability with flag settings. So you can set the correct flag when you want them to be available. https://forums.eagle.ru/showthread.php?p=3098216#post3098216 Link to comment Share on other sites More sharing options...
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