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Old 12-31-2019, 11:14 AM   #11
Adixylian
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Location: Croatia
Posts: 80
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Event: 4v4
Squadron Name: 52nd Independent Knights Squadron (Maverick, we are not Russians, we are EU )
Discord: https://discord.gg/TPKKgna
Contact person Discord ID: =52x=Spanker
Pilots:
Croatia - =52x=Spanker
Netherlands - =52x=Mad DOg
Iran - =52x=Blitz
Germany - =52x=Banana
Lithuania - =52x=Inigo
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Old 01-02-2020, 12:24 AM   #12
arkasha_s_mishkoi
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Join Date: Oct 2016
Posts: 45
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Event: 1v1
Squadron Name: /simg/
Contact person Discord ID: havko#0847
Aircraft Selection: F/A-18C
Pilot
Russia - havko

Last edited by arkasha_s_mishkoi; 01-02-2020 at 04:03 PM.
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Old 01-02-2020, 03:30 PM   #13
DeltaMike
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Posts: 459
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Event: 1v1
Squadron Name: Lone Wolf
Contact person Discord ID: DeltaMike#0835
Aircraft Selection: F-18
Pilots:
USA - DeltaMike
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Old 01-02-2020, 05:41 PM   #14
Love_Beam
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Join Date: Jun 2011
Location: USA
Posts: 42
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Event: 1v1
Squadron Name: VFA-41
Contact person Discord ID: David G#4668
Aircraft Selection. F/A-18C
Pilots:
USA - Raid
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Old 01-04-2020, 05:33 AM   #15
Preador
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Posts: 8
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Event: 1v1
Squadron Name: none
Discord ID: Preador#4637
Aircraft Selection. Mig-29A
Pilots: USA - Preador

Event: 2v2
Squadron Name: none
Discord ID: Preador#4637
Aircraft Selection. Mig-29A, Su-27S
Pilots:
USA - Preador
USA - =C=

Last edited by Preador; 01-04-2020 at 05:53 AM.
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Old 01-09-2020, 03:11 PM   #16
Stuge
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Sounds like a good time and I want in of course. But a question: what does "maintain constant altitude before merge" mean, and how is it enforced? What are the parameters? 15k +/- 1k, or less? The problem I see here (and I've talked about this for years), is that tiny differences in altitude and the timing of your first turn can make ALL the difference for victory, thus I see it necessary to define exactly when it is considered that this rule is violated.

We had one event in the past where this "maintain constant altitude" rule caused considerable debate.. I wasn't the only one considering it too arbitrary, some of the SF bfm heroes agreed with me on this.

With 20+ years of experience BFM:ming online and participating in multiple 1v1 tournaments I think there is only one reasonable way to do this: to enforce an altitude window, say 15000ft +/- 1000ft (14000-16000ft), while allowing unrestricted maneuvering within this window as the merge happens. This is how it was done a year back in a Falcon BMS 1v1 tournament and it worked very well.

Thanks!
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Old 01-10-2020, 02:30 PM   #17
Kapsu
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Quote:
Originally Posted by Stuge View Post
Sounds like a good time and I want in of course. But a question: what does "maintain constant altitude before merge" mean, and how is it enforced? What are the parameters? 15k +/- 1k, or less? The problem I see here (and I've talked about this for years), is that tiny differences in altitude and the timing of your first turn can make ALL the difference for victory, thus I see it necessary to define exactly when it is considered that this rule is violated.

We had one event in the past where this "maintain constant altitude" rule caused considerable debate.. I wasn't the only one considering it too arbitrary, some of the SF bfm heroes agreed with me on this.

With 20+ years of experience BFM:ming online and participating in multiple 1v1 tournaments I think there is only one reasonable way to do this: to enforce an altitude window, say 15000ft +/- 1000ft (14000-16000ft), while allowing unrestricted maneuvering within this window as the merge happens. This is how it was done a year back in a Falcon BMS 1v1 tournament and it worked very well.

Thanks!
Back then biggest debate was caused by not clearly stating the merge rules before the event and most of the participants assumed that pre merge maneuvering was allowed (diving to the deck included) and trained for the event accordingly and not so much about the maintain altitude rule itself. But i agree with Stuge here, 14 - 16k ft would probably be the best option.
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Old 01-12-2020, 04:21 AM   #18
Squirtle
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Join Date: Jan 2020
Posts: 1
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Event: 1v1
Contact person Discord ID: Squirtle#2893
Aircraft Selection. f-15
Pilots:
USA - Squirtle
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Old 01-14-2020, 12:08 AM   #19
dillon.biz
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Posts: 2
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Event: 1v1
Squadron Name: The Wet Bandits
Contact person Discord ID: dillon#3478
Aircraft Selection: TBD
Pilots:
USA - [TWB]dillon.biz
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Old 01-15-2020, 12:05 AM   #20
Contact409
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I also recommand you guys check everybody`s Open beta version before the fight.

for those guys who like to use F14, the version 37626, which did not had flap drag tuned, are still being able to connect to MP server. creating the performance discrepancy in MP game.
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