Open Source Joystick FFB / DIY FFB Joystick - Page 19 - ED Forums
 


Notices

Reply
 
Thread Tools Display Modes
Old 10-12-2017, 04:45 PM   #181
Deadman
Veteran
 
Deadman's Avatar
 
Join Date: Jul 2005
Posts: 3,983
Reputation power: 56
Deadman is a splendid one to beholdDeadman is a splendid one to beholdDeadman is a splendid one to beholdDeadman is a splendid one to beholdDeadman is a splendid one to beholdDeadman is a splendid one to beholdDeadman is a splendid one to beholdDeadman is a splendid one to beholdDeadman is a splendid one to beholdDeadman is a splendid one to beholdDeadman is a splendid one to behold
Default

if you don't have a soft ware how is the arduino programed to deal with the FFB communication with the computer?

Quote:
Originally Posted by MetalGear_Honk View Post
Hi
For your Diagram:
The Software is optional.
And between the Due and the pots will be aADS1115
Or the pots will be replaced with 3dHallsensor both use I2C connection.
The rest will hopefully run as you Showit.

At the Moment the Due is a Pro Micro
I don't own a Due, so all programming isdone for the Micro until i have a Due and the Equipment to work with it.

MetalGear_Honk
__________________
https://www.shapeways.com/shops/a-10c-warthog-supplies
CNCs and Laser engravers are great but they can't do squat with out a precise set of plans.
Deadman is offline   Reply With Quote
Old 10-12-2017, 04:51 PM   #182
VR FlightSim
Junior Member
 
Join Date: Oct 2017
Posts: 21
Reputation power: 0
VR FlightSim is on a distinguished road
Default

I beleive that windows recocnise it as a generic FFB device.
All described in MetalGearHonk's code on his pro micro.
VR FlightSim is offline   Reply With Quote
Old 10-12-2017, 06:36 PM   #183
avidflyer
Junior Member
 
avidflyer's Avatar
 
Join Date: Apr 2014
Posts: 43
Reputation power: 4
avidflyer is on a distinguished road
Default

Hello Jay,

Good to see you got contact.

Kind regards

Christian
avidflyer is offline   Reply With Quote
Old 10-12-2017, 07:00 PM   #184
VR FlightSim
Junior Member
 
Join Date: Oct 2017
Posts: 21
Reputation power: 0
VR FlightSim is on a distinguished road
Default

Hey Christian

Yeah mate, thanks for the link, this is it
Hope we can pul it of reasonably soon..
VR FlightSim is offline   Reply With Quote
Old 10-13-2017, 07:48 AM   #185
MetalGear_Honk
Junior Member
 
MetalGear_Honk's Avatar
 
Join Date: Nov 2015
Posts: 81
Reputation power: 2
MetalGear_Honk is on a distinguished road
Default

Hi
"VR Flightsim" is right. The OpenSource Force Feedback Joystick will Show up as a Native FFB Joystick. So all FlightSims that Support FFB will send effects direct to the stick. No other Softwareis needed.
The optional software "VRFligtSim" is talking about can alter the Effects from the sim to Changethem as you feel them right.

To put all back into one Post:

The OSFFB Stick will be a native HID FFB(Windows Standard Driver)
So no Additional Software is needed.

It will have Two FFB axes for the stickitself.
6 additional axes for free use (maybeThrottle, Pedals or Mixture)
32 Buttons
2 4way Hats.

The two FFB axes will be 16bit Input inany way.
This needs to be fix as We Need TheseInputs to calculate the Force Effects/positions.

I have set the other 6 axes to 16bit aswell. But it is possible to use the DUE's ADC and bit shift it to 16bit.

I am using shift register in my otherSticks to reduce the amount of Wire needed to run throe the Gimbal. So I willadd these as well.
(For 4021be and 74HC595 are basically thesame the 4021 is outdated)
I have used an H-Bridge for the Motors sothat we can use a wide range of Motors and Motor Drivers. I think the ones usedfor 2DOF Seats are a bit over power but will work as well (given the correctDriver)
I think Servo or Stepper Motors will be tooexpensive.


That is what I am trying to mainlyArchive.

So the actual Status is that we have aworking Code for a Pro Micro.
But it is missing some Effects I am still workingon math to get the Sinus effect right.

I am testing on a SDK600 which is notcompatible with a Due so I need to get a new testbed.
Also there is no working Open Source Gimbalthat is capable of supporting two Motors. (for testing a 3D Printed Versionwould be great, so changing parts is faster and cheaper) for the finisheddesign a Metal Version would be better to get a flour mounted Version stableenough.

MetalGear_Honk

MetalGear_Honk is offline   Reply With Quote
Old 10-13-2017, 11:22 AM   #186
finch
Member
 
Join Date: Jan 2017
Location: Italy
Posts: 141
Reputation power: 1
finch will become famous soon enoughfinch will become famous soon enough
Default

here is an open source gimbal, maybe can be modified for force feedback

https://github.com/o-devices/o-joystick-hdk
finch is offline   Reply With Quote
Old 10-13-2017, 11:30 AM   #187
MetalGear_Honk
Junior Member
 
MetalGear_Honk's Avatar
 
Join Date: Nov 2015
Posts: 81
Reputation power: 2
MetalGear_Honk is on a distinguished road
Default

Hi
This Gimbal is the same Principal as I usein my last Stick.
As well as it is in the VKG Versions.
It is a wonderful solution for spring-loadedSticks.
But it is not (or not good) for FFB.
The inner Bearings is not static and itwould be necessary to move the Motor around.

MetalGear_Honk

MetalGear_Honk is offline   Reply With Quote
Old 10-13-2017, 08:42 PM   #188
Deadman
Veteran
 
Deadman's Avatar
 
Join Date: Jul 2005
Posts: 3,983
Reputation power: 56
Deadman is a splendid one to beholdDeadman is a splendid one to beholdDeadman is a splendid one to beholdDeadman is a splendid one to beholdDeadman is a splendid one to beholdDeadman is a splendid one to beholdDeadman is a splendid one to beholdDeadman is a splendid one to beholdDeadman is a splendid one to beholdDeadman is a splendid one to beholdDeadman is a splendid one to behold
Default

So is this a WIP or do you have something working ?
__________________
https://www.shapeways.com/shops/a-10c-warthog-supplies
CNCs and Laser engravers are great but they can't do squat with out a precise set of plans.
Deadman is offline   Reply With Quote
Old 10-15-2017, 08:27 AM   #189
VR FlightSim
Junior Member
 
Join Date: Oct 2017
Posts: 21
Reputation power: 0
VR FlightSim is on a distinguished road
Default

@ MetalGear Honk

since OSFFB uses win driver, how do you target the effects?
Do you "play" the existing effect or you creating new one?

Jay
VR FlightSim is offline   Reply With Quote
Old 10-15-2017, 10:19 AM   #190
crow0827
Junior Member
 
Join Date: Jul 2016
Location: Japan
Posts: 52
Reputation power: 2
crow0827 is on a distinguished road
Default

Hi.
Today, I tested simple auto throttle.(but A-10C...)


sorry... my desk is not clean.

It is not USB HID/PID but via export.lua.
I guess it is possible to make Auto Throttle Function with HID and Serial Comm.
procedure
1.sense throttle position.(argument No.9 for A-10C Right Throttle
2.sense auto throttle engaged(I didn't use this

I'm looking for how to disengage A/T with moving the throttle by pilot.

I hope this helps our project.
"sometime", our OSFFB gets compatible with axis which isn't supported by game.

BTW, I ordered Arduino Due.
I want to know which motor driver is good.
I don't have any knowledge about motor, driver. any advise is helpful.

Last edited by crow0827; 10-15-2017 at 10:35 AM.
crow0827 is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT. The time now is 11:16 AM. vBulletin Skin by ForumMonkeys. Powered by vBulletin®.
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.