** AJS-37 Changelog / Update Master List ** - Page 40 - ED Forums
 


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Old 10-12-2017, 05:47 PM   #391
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Quote:
Originally Posted by Baz000 View Post
any idea when the module will be out on steam?
Very soon!
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Old 10-12-2017, 06:02 PM   #392
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Quote:
Originally Posted by RagnarDa View Post
I’ve implemented it now. Need to test it so we’ll see when it makes it to public version.
Thank you very much, Ragnar
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Old 10-20-2017, 11:22 AM   #393
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Can anyone confirm....has this update been included with the lastest 1.5.7 update or are we still waiting for it? Because I've missing all of these features...I've still got green RB-75s etc.....

Pending ver. 1.5.X (Some released in 2.X) 12/8

Fixed NAV/RR mode releasing re-armed bombs
Added white AGM-65 Maverick (RB75) (Swedish style!)
Fixed radar elevation in AA mode
Viggen now works from Saved Games path
Corrections to input/output validation
Updated RU/CN locale
Added R for RUTA waypoints
First wave of directory cleanup
Fixed kneeboard text issues
Re-added PBR corrected cockpit model (Cockpit lights will now be properly visible)
Reduced HUD glow pending full HUD texture overhaul for PBR BRDF
Implemented various Radio functionality
Fixes to the Automatic Fuel Regulator
Fixes to afterburner at altitude
RB-04 no longer launching (exploding) when re-armed
Correction to TILS-stations numbering past 20
Multiple potential CTDs fixed
Corrected TILS layer switch not switching back
Fixed distance time line getting stuck relative to horizon when in sidewinder fast select mode
Fixed backup sights
Fixed starter sound
Re-added playsound for Walkman
Wave 1 of input overhaul
Radio is now pre-configured to nearest airfield
Fixed issue with FR22 radio becoming unusable after moving radio function selector
Fixed broken easter egg (was triggering during normal gameplay)
Tuned pylon x,y,z coordinates
Added custom data cartridge functionality
Added interface for custom data cartridge selection
Fixed several normal map issues in cockpit due to incorrect vertex tangents in exporter. Thanks Evgeny @ ED for the Plugin fix!
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Old 10-20-2017, 01:40 PM   #394
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Are there any fixes from Heatblur in DCS 1.5.7.10872 Update 4?
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Old 10-21-2017, 05:01 AM   #395
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Quote:
Originally Posted by azm View Post
Are there any fixes from Heatblur in DCS 1.5.7.10872 Update 4?
Yes! We're compiling a changelog. Available shortly.
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Old 10-21-2017, 07:09 AM   #396
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Just a correction: We have a big list of fixes incoming, but they'll actually be available in the next patch.
So this one does not contain changes currently.

Sorry for the confusion!
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Old 10-22-2017, 05:33 PM   #397
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Thanks for the answer, looking forward!
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Old 11-03-2017, 12:27 PM   #398
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So, no Viggen mentioned in the official DCS changelogs published earlier today.
Has there been any changes for us this time, and will we get a log of it here?
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Old 11-03-2017, 12:43 PM   #399
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No Viggen mentioned in the DCS 2 changelog, we still have another version you know
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Old 11-03-2017, 01:31 PM   #400
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Here is the changelog for the newest 2.1 given by Ragnar on Reddit :

Quote:
Fixes several issues with Land/NAV
Fixed issues with north-facing runways in TILS
Fixed issues with Land/NAV when reaching LB at too high speed
Improved implementation of Commanded turn rate (centered on VVI) during Land/NAV
Added Simshaker support
Improved general robustness
Corrected several issues associated with respawning, e.g. pop up points
Added Unlimited Fuel functionality
Fix to FM Wind issue (different IAS for same alpha when facing or with the wind)
Fixed the time-line floating on HUD after respawn
Fixed the Lysbomb falling short of calculated impact point
Optimized some code for improved performance
Fixed a CTD occurring when a missile is destroyed or target is destroyed affecting: RB-04 RB-05A RBS-15 BK-90
Plugged several holes in the cockpit
Fixed several holes in the exterior
Corrected canard contrail generation parameters (these now only show at high AoA!)
Added wingtip contrail generation emitters
Added CK support for ARAK AP (Fixes ARAK AP not firing)
Restored flow reversal sound
Synced control inputs between keyboard, joystick and mouse (so everything is mappable on all devices)
Source : Hoggit
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Last edited by 33-DFTC; 11-03-2017 at 01:35 PM. Reason: Adding source
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