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Harpoon


joojoo

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Has anyone managed to get the AGM-84D to reach a ship with its 100% operational defenses? So far I have only seen tutorials of attacks on defenseless ships in ceasefire mode. All my attacks are neutralized by the ship's defensive system. Thank you.

Me and my buddy fired 8 Harpoons simultaneously at an enemy Neustrashimy on the Blue Flag server yesterday. The Neustrashimy was able to destroy 5 of the 8 Harpoons, but the 3 remaining Harpoons impacted the ship. They caused such little dammage, that the ship didn't even started burning/smoking... :(

 

When flying the Viggen, two RB-04E are more than sufficent to kill that ship. For some reason the enemy ship can't defend against them and their destructive power is more than enough to sink it.

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Short interim question:

Is the harpoon able to track a moving ship ?

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I don't know if they are realistic, but i had big hopes from both harpoon and harm missiles, but they are very disappointing for me. can't hit ships properly, can't hit radar properly. They either miss or cause very low damage

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I don't know if they are realistic, but i had big hopes from both harpoon and harm missiles, but they are very disappointing for me. can't hit ships properly, can't hit radar properly. They either miss or cause very low damage

 

Well the Harpoon and the HARM are both still WIP, while it looks to me as if the HARM works better (does more damage) in SP than in MP. I often have HARMs in MP exploding before they reach the target wich i never expierenced in SP. Well... Harppons too, but those get destroyed by enemy air defense. Unlike HARMS in MP, they sometimes just detonate because of nothing. When the HARMs not getting destroyed, they hit in 9 out of 10 shots, but it appears to me as if they´re doing significant less damage than in SP...

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I usually use them on MP servers. Harms tedn to miss its target by 10-20 meters on my side. Even they hit or get very close to target, they cause very less damage

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Harms can be shot down too.

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Harms can be shot down too.

 

I´m aware of that, but without any incoming missiles and no AAA fire i assume they explode because of nothing...

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I've had Harpoons explode by themselves only when I used R/BL mode. BOL works OK for me, at least it did a couple of patches ago, I haven't checked recently. Tested in SP.

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Me and my buddy fired 8 Harpoons simultaneously at an enemy Neustrashimy on the Blue Flag server yesterday. The Neustrashimy was able to destroy 5 of the 8 Harpoons, but the 3 remaining Harpoons impacted the ship. They caused such little dammage, that the ship didn't even started burning/smoking... :(

 

When flying the Viggen, two RB-04E are more than sufficent to kill that ship. For some reason the enemy ship can't defend against them and their destructive power is more than enough to sink it.

 

RB-04 and RB-15 have a few things going for it.

1. Buffed warheads to compensate for the ship damage modeling. Overall they are closer to, but still less than, the bigger Russian ASM than they are the Harpoon in terms of damage.

2. Don't target center of the ship so the missiles won't destroy each other if they are close and impact at roughly the same time.

3. Sea skimming, often below the magic 10m mark where most ship defenses can't target them.

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  • 3 weeks later...
How can we make the Harpoon descend to sea level as soon as possible so as not to be within reach of the ship's defensive system? If the setting is (SRCH) 1 mile or 2 miles, does it influence? Thank you.

IIRC it descends to sea level when entering it's search range, so you need to make the search range big enough.

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IIRC it descends to sea level when entering it's search range, so you need to make the search range big enough.

 

 

It is what I was looking for, it has helped me a lot, thank you very much. From now on I will increase the search range.

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Sorry to hijack a little but does R/BOL mode work yet? I've seen reports that it does, but I'm having trouble, so maybe I'm doing something wrong. I designate a target using the TPOD (TDC depress), select R/BOL mode, and pickle. The Harpoon then heads off in the wrong direction - like 20 - 30 degrees off to the side. And of course, it misses the target.

 

 

Except one or two times when I was fairly close to my target, and I used R/BOL and pickled, and it seemed to track and head toward the target but then crashed into the sea a little ahead.

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Are you sure? I was under the impression that it starts sea skimming only after actually acquiring a target, which it might do from further away if initially flying higher. Might need to do some testing on that.

 

 

I think I will also test the attack at different heights to facilitate the search. Thank you for your input.

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  • 4 months later...
IIRC it descends to sea level when entering it's search range, so you need to make the search range big enough.

It's not doing that in R/BL mode.

 

• FLT = Low 5,000 ft Cruise

• Seek (range) = Medium 10.8 Nm

• Term = Skim

 

The AGM-84D starts it's descent from 5,000 ft, at 5 Nm from the target and is sea skimming for only the last 2 Nm.

 

2gsoHIK.png

 

With

 

• FLT = Medium 15,000 ft Cruise

 

The Harpoons were shot down (by the Neustrashimyy) at 6.5 Nm and hadn't even started their descent.

 

Is there any feedback from ED re: the Harpoon's flight profile, is it WIP ?

 

Tested 2.5.6.50123

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I can’t get the harpoon to track anything in either mode after the last patch.

 

Medium (15kft) and High (35kft) FLT cruise seemed to just overfly the target but I never tested the Harpoon until A2G radar became a thing.

 

Not sure whether to bump one of these old threads

 

https://forums.eagle.ru/showthread.php?t=252626

https://forums.eagle.ru/showthread.php?t=253791

 

or start a new bug report ?

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