QuiGon Posted December 29, 2019 Share Posted December 29, 2019 Has anyone managed to get the AGM-84D to reach a ship with its 100% operational defenses? So far I have only seen tutorials of attacks on defenseless ships in ceasefire mode. All my attacks are neutralized by the ship's defensive system. Thank you. Me and my buddy fired 8 Harpoons simultaneously at an enemy Neustrashimy on the Blue Flag server yesterday. The Neustrashimy was able to destroy 5 of the 8 Harpoons, but the 3 remaining Harpoons impacted the ship. They caused such little dammage, that the ship didn't even started burning/smoking... :( When flying the Viggen, two RB-04E are more than sufficent to kill that ship. For some reason the enemy ship can't defend against them and their destructive power is more than enough to sink it. Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit DCS Panavia Tornado (IDS) really needs to be a thing! Link to comment Share on other sites More sharing options...
ex81 Posted December 30, 2019 Share Posted December 30, 2019 Short interim question: Is the harpoon able to track a moving ship ? What goes up, must come down ! Intel Core i7-8700, 16 GB-RAM, Nvidia GTX 1060, 6 GB GDDR5, 1TB HDD, 500 GB 970 EVO Plus NVMe M.2 SSD, Windows 10/64, A10-C, Rhino X55, Persian Golf, F/A-18 Hornet Link to comment Share on other sites More sharing options...
SirJ Posted December 30, 2019 Share Posted December 30, 2019 they are. but you have to keep the search area of the radar in mind to find the ship when the detection starts... Link to comment Share on other sites More sharing options...
ebabil Posted December 30, 2019 Share Posted December 30, 2019 I don't know if they are realistic, but i had big hopes from both harpoon and harm missiles, but they are very disappointing for me. can't hit ships properly, can't hit radar properly. They either miss or cause very low damage FC3 | UH-1 | Mi-8 | A-10C II | F/A-18 | Ka-50 III | F-14 | F-16 | AH-64 | Mi-24 | F-5 | F-15E| F-4| Tornado Persian Gulf | Nevada | Syria | NS-430 | Supercarrier // Wishlist: CH-53 | UH-60 Youtube MS FFB2 - TM Warthog - CH Pro Pedals - Trackir 5 Link to comment Share on other sites More sharing options...
VpR81 Posted December 30, 2019 Share Posted December 30, 2019 I don't know if they are realistic, but i had big hopes from both harpoon and harm missiles, but they are very disappointing for me. can't hit ships properly, can't hit radar properly. They either miss or cause very low damage Well the Harpoon and the HARM are both still WIP, while it looks to me as if the HARM works better (does more damage) in SP than in MP. I often have HARMs in MP exploding before they reach the target wich i never expierenced in SP. Well... Harppons too, but those get destroyed by enemy air defense. Unlike HARMS in MP, they sometimes just detonate because of nothing. When the HARMs not getting destroyed, they hit in 9 out of 10 shots, but it appears to me as if they´re doing significant less damage than in SP... Phanteks EvolvX / Win 11 / i9 12900K / MSI Z690 Carbon / MSI Suprim RTX 3090 / 64GB G.Skill Trident Z DDR5-6000 / 1TB PCIe 4.0 NVMe SSD / 2TB PCIe 3.0 NVMe SSD / 2TB SATA SSD / 1TB SATA SSD / Alphacool Eisbaer Aurora Pro 360 / beQuiet StraightPower 1200W RSEAT S1 / VPC T50 CM2 + 300mm extension + Realsimulator F18 CGRH / VPC WarBRD + TM Warthog grip / WinWing F/A-18 Super Taurus / 4x TM Cougar MFD / TM TPR / HP Reverb G2 Link to comment Share on other sites More sharing options...
ebabil Posted December 31, 2019 Share Posted December 31, 2019 I usually use them on MP servers. Harms tedn to miss its target by 10-20 meters on my side. Even they hit or get very close to target, they cause very less damage FC3 | UH-1 | Mi-8 | A-10C II | F/A-18 | Ka-50 III | F-14 | F-16 | AH-64 | Mi-24 | F-5 | F-15E| F-4| Tornado Persian Gulf | Nevada | Syria | NS-430 | Supercarrier // Wishlist: CH-53 | UH-60 Youtube MS FFB2 - TM Warthog - CH Pro Pedals - Trackir 5 Link to comment Share on other sites More sharing options...
Harlikwin Posted January 1, 2020 Share Posted January 1, 2020 Harms can be shot down too. New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1) Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really). Link to comment Share on other sites More sharing options...
VpR81 Posted January 1, 2020 Share Posted January 1, 2020 Harms can be shot down too. I´m aware of that, but without any incoming missiles and no AAA fire i assume they explode because of nothing... Phanteks EvolvX / Win 11 / i9 12900K / MSI Z690 Carbon / MSI Suprim RTX 3090 / 64GB G.Skill Trident Z DDR5-6000 / 1TB PCIe 4.0 NVMe SSD / 2TB PCIe 3.0 NVMe SSD / 2TB SATA SSD / 1TB SATA SSD / Alphacool Eisbaer Aurora Pro 360 / beQuiet StraightPower 1200W RSEAT S1 / VPC T50 CM2 + 300mm extension + Realsimulator F18 CGRH / VPC WarBRD + TM Warthog grip / WinWing F/A-18 Super Taurus / 4x TM Cougar MFD / TM TPR / HP Reverb G2 Link to comment Share on other sites More sharing options...
Harker Posted January 1, 2020 Share Posted January 1, 2020 I've had Harpoons explode by themselves only when I used R/BL mode. BOL works OK for me, at least it did a couple of patches ago, I haven't checked recently. Tested in SP. The vCVW-17 is looking for Hornet and Tomcat pilots and RIOs. Join the vCVW-17 Discord. F/A-18C, F-15E, AV-8B, F-16C, JF-17, A-10C/CII, M-2000C, F-14, AH-64D, BS2, UH-1H, P-51D, Sptifire, FC3 - i9-13900K, 64GB @6400MHz RAM, 4090 Strix OC, Samsung 990 Pro Link to comment Share on other sites More sharing options...
Grimes Posted January 1, 2020 Share Posted January 1, 2020 Me and my buddy fired 8 Harpoons simultaneously at an enemy Neustrashimy on the Blue Flag server yesterday. The Neustrashimy was able to destroy 5 of the 8 Harpoons, but the 3 remaining Harpoons impacted the ship. They caused such little dammage, that the ship didn't even started burning/smoking... :( When flying the Viggen, two RB-04E are more than sufficent to kill that ship. For some reason the enemy ship can't defend against them and their destructive power is more than enough to sink it. RB-04 and RB-15 have a few things going for it. 1. Buffed warheads to compensate for the ship damage modeling. Overall they are closer to, but still less than, the bigger Russian ASM than they are the Harpoon in terms of damage. 2. Don't target center of the ship so the missiles won't destroy each other if they are close and impact at roughly the same time. 3. Sea skimming, often below the magic 10m mark where most ship defenses can't target them. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum Link to comment Share on other sites More sharing options...
atazar Posted January 16, 2020 Share Posted January 16, 2020 How can we make the Harpoon descend to sea level as soon as possible so as not to be within reach of the ship's defensive system? If the setting is (SRCH) 1 mile or 2 miles, does it influence? Thank you. Link to comment Share on other sites More sharing options...
QuiGon Posted January 16, 2020 Share Posted January 16, 2020 How can we make the Harpoon descend to sea level as soon as possible so as not to be within reach of the ship's defensive system? If the setting is (SRCH) 1 mile or 2 miles, does it influence? Thank you. IIRC it descends to sea level when entering it's search range, so you need to make the search range big enough. Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit DCS Panavia Tornado (IDS) really needs to be a thing! Link to comment Share on other sites More sharing options...
atazar Posted January 16, 2020 Share Posted January 16, 2020 IIRC it descends to sea level when entering it's search range, so you need to make the search range big enough. It is what I was looking for, it has helped me a lot, thank you very much. From now on I will increase the search range. Link to comment Share on other sites More sharing options...
Kang Posted January 16, 2020 Share Posted January 16, 2020 Are you sure? I was under the impression that it starts sea skimming only after actually acquiring a target, which it might do from further away if initially flying higher. Might need to do some testing on that. Link to comment Share on other sites More sharing options...
kengou Posted January 16, 2020 Share Posted January 16, 2020 Sorry to hijack a little but does R/BOL mode work yet? I've seen reports that it does, but I'm having trouble, so maybe I'm doing something wrong. I designate a target using the TPOD (TDC depress), select R/BOL mode, and pickle. The Harpoon then heads off in the wrong direction - like 20 - 30 degrees off to the side. And of course, it misses the target. Except one or two times when I was fairly close to my target, and I used R/BOL and pickled, and it seemed to track and head toward the target but then crashed into the sea a little ahead. Virpil WarBRD | Thrustmaster Hornet Grip | Foxx Mount | Thrustmaster TWCS Throttle | Logitech G Throttle Quadrant | VKB T-Rudder IV | TrackIR 5 AMD Ryzen 5 3600 | Nvidia GTX 1060 6GB | 32GB DDR4 3200 | SSD Link to comment Share on other sites More sharing options...
FalconPlot16 Posted January 17, 2020 Share Posted January 17, 2020 Maybe changing your compass magnetic heading to true will fix it. Link to comment Share on other sites More sharing options...
atazar Posted January 17, 2020 Share Posted January 17, 2020 Are you sure? I was under the impression that it starts sea skimming only after actually acquiring a target, which it might do from further away if initially flying higher. Might need to do some testing on that. I think I will also test the attack at different heights to facilitate the search. Thank you for your input. Link to comment Share on other sites More sharing options...
Ramsay Posted June 6, 2020 Share Posted June 6, 2020 IIRC it descends to sea level when entering it's search range, so you need to make the search range big enough. It's not doing that in R/BL mode. • FLT = Low 5,000 ft Cruise • Seek (range) = Medium 10.8 Nm • Term = Skim The AGM-84D starts it's descent from 5,000 ft, at 5 Nm from the target and is sea skimming for only the last 2 Nm. With • FLT = Medium 15,000 ft Cruise The Harpoons were shot down (by the Neustrashimyy) at 6.5 Nm and hadn't even started their descent. Is there any feedback from ED re: the Harpoon's flight profile, is it WIP ? Tested 2.5.6.50123 i9 9900K @4.7GHz, 64GB DDR4, RTX4070 12GB, 1+2TB NVMe, 6+4TB HD, 4+1TB SSD, Winwing Orion 2 F-15EX Throttle + F-16EX Stick, TPR Pedals, TIR5, Win 10 Pro x64, 1920X1080 Link to comment Share on other sites More sharing options...
fmedges Posted June 6, 2020 Share Posted June 6, 2020 I can’t get the harpoon to track anything in either mode after the last patch. [sIGPIC][/sIGPIC] Allied Air Command Website | Allied Air Command Discord Link to comment Share on other sites More sharing options...
Ramsay Posted June 6, 2020 Share Posted June 6, 2020 I can’t get the harpoon to track anything in either mode after the last patch. Medium (15kft) and High (35kft) FLT cruise seemed to just overfly the target but I never tested the Harpoon until A2G radar became a thing. Not sure whether to bump one of these old threads https://forums.eagle.ru/showthread.php?t=252626 https://forums.eagle.ru/showthread.php?t=253791 or start a new bug report ? i9 9900K @4.7GHz, 64GB DDR4, RTX4070 12GB, 1+2TB NVMe, 6+4TB HD, 4+1TB SSD, Winwing Orion 2 F-15EX Throttle + F-16EX Stick, TPR Pedals, TIR5, Win 10 Pro x64, 1920X1080 Link to comment Share on other sites More sharing options...
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