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Old 06-02-2020, 03:13 PM   #11
grafspee
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Originally Posted by Shahdoh View Post
Well, for starters, it helps to know that you do not control the pitch on the current allied aircraft (Spit/Mustang at least), you control the RPM. The systems on the aircraft control the pitch. Realizing the difference will go a long way in understanding the aircraft better.
I will add that only planes with ability to control pitch is BF-109 K-4 and FW-190 A-8.
So statement that allied planes have pitch control is just wrong right now.
In allied planes pitch control is part of the governor mechanism, and the pilot has no option to change it directly.(not all allied planes has this system, but planes we have in DCS are RPM governor type)
As Shahdoh said, thinking that allied planes has pitch control will impact very much your understanding of how this system works.
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Old 06-02-2020, 03:25 PM   #12
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Once again - tons of great advice. I moved my monitor last night, just to update my machine and get everything loaded. This looks like it's going to be a handful, but exactly what I'm looking for. I did find videos on the FT-51. All of this looks amazing. Zcrazyx - thanks for the offer for help - I'll definitely reach out if I get in a bind. I should have everything running this weekend.

Thanks again -
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Old 06-02-2020, 05:32 PM   #13
-0303-
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Tail dragging makes Warbirds "special" for take off / landings. There's also a difficulty step TF-51D to Spitfire or I-16. It is a muscle memory hand eye coordination thing that can/must be learned.

I went TF-51D -> Spitfire -> I-16 and had great difficulty with each in order. Funny, going back from I-16 suddenly the Spitfire was very very easy and how did I ever have a problem with it?

Also funny. Every single person who have flown the real things (not just Warbirds and including helicopters) agrees the real things are easier. No biofeedback, limited vision (VR significantly better or so I'm told), short table joystick are limitations of simulations.
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Old 06-02-2020, 06:55 PM   #14
zcrazyx
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Quote:
Originally Posted by Shahdoh View Post
Well, for starters, it helps to know that you do not control the pitch on the current allied aircraft (Spit/Mustang at least), you control the RPM. The systems on the aircraft control the pitch. Realizing the difference will go a long way in understanding the aircraft better.
yeah i was hastily typing and was thinking two seperate things at once, i meant prop pitch for different configs while flying, i.e cruise, landing, take off. while the governer will mantain the pitch once set it will only do so until the engine isnt at a high enough rpm to mantain it. hence it drops.

in the example of the spitfire it is very noticable on landing how much of a difference landing with the correct prop setting can make, the landing roll is further then with full prop setting.

took me a couple years to actually use the right setting cause i didnt bother to read the manual lol.
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Old 06-02-2020, 06:59 PM   #15
zcrazyx
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Quote:
Originally Posted by -0303- View Post
Tail dragging makes Warbirds "special" for take off / landings. There's also a difficulty step TF-51D to Spitfire or I-16. It is a muscle memory hand eye coordination thing that can/must be learned.

I went TF-51D -> Spitfire -> I-16 and had great difficulty with each in order. Funny, going back from I-16 suddenly the Spitfire was very very easy and how did I ever have a problem with it?

Also funny. Every single person who have flown the real things (not just Warbirds and including helicopters) agrees the real things are easier. No biofeedback, limited vision (VR significantly better or so I'm told), short table joystick are limitations of simulations.
tend to agree with that sentiment in all aircraft, flown a few tiger moths, an extra, cessna 152/aerobat, 172, pa-28, t-6 harvard, dh chipmunk and a super cub in real life and if im being honestly its a similar situation with all regardless of if i use VR in the sim or not.

for me at least judging distances, height and airspeed is much easier in real life due to the feed back.

one thing i will say though is simming is very good for teaching you to fly with one or more senses dampened.
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Old 06-02-2020, 06:59 PM   #16
Shahdoh
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The pitch still changes constantly, depending on your speed. Speed increases, pitch will increase. All to keep your requested MP AND RPM for the current speed.
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Old 06-03-2020, 06:52 AM   #17
grafspee
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Quote:
Originally Posted by zcrazyx View Post
yeah i was hastily typing and was thinking two seperate things at once, i meant prop pitch for different configs while flying, i.e cruise, landing, take off. while the governer will mantain the pitch once set it will only do so until the engine isnt at a high enough rpm to mantain it. hence it drops.

in the example of the spitfire it is very noticable on landing how much of a difference landing with the correct prop setting can make, the landing roll is further then with full prop setting.

took me a couple years to actually use the right setting cause i didnt bother to read the manual lol.
There we go, Governor is not maintaining pitch, governor is maintaining RPM via pitch.
This is example, how this miss idea(of changing pitch not RPM) making hard to understand constant speed props.
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Old 06-03-2020, 06:56 AM   #18
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Originally Posted by Shahdoh View Post
The pitch still changes constantly, depending on your speed. Speed increases, pitch will increase. All to keep your requested MP AND RPM for the current speed.
MP doesn't matter. RPM is only governed thing. It will keep set rpm as long blade's pitch range will allow to.
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Old 06-03-2020, 06:58 AM   #19
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MP does matter, if it cant maintain the MP and RPM, the pitch will decrease. MORE MP will allow for more pitch.
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Old 06-03-2020, 07:14 AM   #20
grafspee
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MP does matter, if it cant maintain the MP and RPM, the pitch will decrease. MORE MP will allow for more pitch.
But Governor is maintaining RPM only not RPM and MP.
Pitch will change with MP but, throttle is controlled by pilot not governor.
Pitch is changed only in order to prevent over speed or under speed set rpm, nothing more.
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