Front\rear cockpit desyncs and other compliments on the C-101 - ED Forums
 


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Old 05-25-2020, 04:10 PM   #1
DeTesla
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Thumbs up Front\rear cockpit desyncs and other compliments on the C-101

Now let me just firstly state that i love the C-101-CC\EB. I am a Huey rotor-head by heart, however as i dislike screens in my cockpit, this is a perfect addition to my valued collection of aircraft's i properly value. Dials and gauges are highly undervalued.


I bought this aircraft a while ago, however its just in the past few months when i found a buddy to fly with i really started to do a deep dive into its systems and flight procedures, and i don't think I'll ever go back to the way things were.
As an avid user of kneeboard's, as i fly in VR, it is now filled up with checklist for nearly every aspect of the aircraft in which i try to follow religiously. And i'm glad that the fidelity this aircraft delivers to the user allows me to really immerse myself into it, and have a good time doing it. And it is the fact that this is a two cockpit configuration, which allows two users to inhabit the aircraft at the same time (unlike the F-14, in which only one person has control of one aspect of the aircraft, depending on what seat you're in) , thus both persons has control over multiple same aspects, which makes this one of my favorite fixed wing additions to DCS.


Its hidden Side


Now with all of this said, it is not all blue skies and roses with this aircraft, as it sometimes shows its hidden side, the side which is not publicized.
I'm talking De-syncs between the front and rear cockpit.
I was flying with my buddy a day or so ago, and the problems started already on the ramp, dark and cold.

We both spawned in the aircraft, me in the rear, my buddy on main stick. He switched on the batteries, and we both went through our checklists for startup. When we came to starting the engine, i was the one on that duty, as my buddy still had his weapons, navigation and radio checklist to go through.
When the engines was started and running idle, my buddy asked if i had started up the engine, and i said, promptly, yes, my instruments show idle on the dashboard. However, in the front seat, engines was still on crank.
We went through engine fail checklist, and after a while we concluded with that it was a horrible de-sync of the two clients.
I even peaked up and took a peak at his instruments, and they showed idle engine rpm.
Sadly, this is not the first time this has happened.


Here is two de-sync bugs that me and my buddy, sharing the same aircraft have noticed over the last couple of flights;


1: We have the, to my knowledge, recent bug where increasing instrument and console lights, will automatically lower the gear handle, thus lowering the gear, mid-flight, without having the ability to raise them, even when gear handle is raised in both cockpits. Now i believe that is a quick fix, which i believe has been reported (it is one of the unique bugs i've come over).



2: Flight Director in the rear cockpit will stay on STBY mode indefinitely even though the front cockpit has turned it on, notably ALT and HDG hold, with NAV selected on rear cockpit, thus, preventing the attitude needles to show in flight.



We can only conclude with that Aviodev have not yet polished the client-sync as much as we would hope, however, the aircraft is still in heavy development, in which i am extremely glad for.




The light at the end of the tunnel


With all of this said, we cannot disregard that every module with a shared cockpit option, wont have these kinds of problems. Most of us have an understanding that the amount of information shared between clients and server is very immense, that de-syncs are nearly bound to happen, nearly by the laws of physics. in light of this, we can assume that things will only get better by time (and money, so keep playing and purchasing modules) so all we can really do is wait for things to smooth out, and eventually, hopefully, the transition from one to two clients will become seamless, and thus, fun (not that its not already fun, as it clearly is).


Thank you Aviodev for this amazing module. Keep up the amazing work you do, and i will continuously look forward to the new additions and implementations on this aircraft, and having great fun while i do so.


(Also, this is just a post to explain some of the bugs ive noticed, so call it a glorified bug report)
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Last edited by DeTesla; 05-25-2020 at 04:12 PM.
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Old 05-25-2020, 04:18 PM   #2
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Hello,

I enjoyed reading your report .. I haven't experienced these issues myself, as I only fly single player, but I've read posts from Vibora where he tells that Multiplayer sync is still a WIP, hopefully they will be able to solve these issues.

Your mention of detailed procedures caught my eye .. I've writen some, based on the manual of the real C-101EB, the DCS manual and posts from the Forum:

https://www.digitalcombatsimulator.c..._filter=Filter

... but I'd love to check yours, if by any chance they are in english, could you share them with the community?

Thanks a lot and greetings,


Eduardo

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Old 05-25-2020, 04:26 PM   #3
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Quote:
Originally Posted by Rudel_chw View Post
Hello,

I enjoyed reading your report .. I haven't experienced these issues myself, as I only fly single player, but I've read posts from Vibora where he tells that Multiplayer sync is still a WIP, hopefully they will be able to solve these issues.

Your mention of detailed procedures caught my eye .. I've writen some, based on the manual of the real C-101EB, the DCS manual and posts from the Forum:

https://www.digitalcombatsimulator.c..._filter=Filter

... but I'd love to check yours, if by any chance they are in english, could you share them with the community?

Thanks a lot and greetings,


Eduardo


Heh my dude, im using yours. It is extremely informative, and frankly, with your checklists, i would not have to create my own, so thank you for your contribution. I'm also using a few scraps of checklists i found on the internet for the C-101, but yours makes the bulk of it.
Yeah i fly mainly in multiplayer. I'm guessing there is a clear line in-between single- and multiplayer users on DCS.
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Old 05-25-2020, 04:35 PM   #4
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Quote:
Originally Posted by DeTesla View Post
Heh my dude, im using yours...
I'm honored .. for a while I tought that you had more complete ones

Quote:
Yeah i fly mainly in multiplayer. I'm guessing there is a clear line in-between single- and multiplayer users on DCS.
Yes, I tried Multiplayer but found that it wasnt for me .. I guess I'm socially inept or something, because I met a lot of fellas that I couldnt stand

... the whole gamut: from those that consider DCS a shooter like Arma, to those who care more about their score than getting to know their aircrafts in-depth, to those that giggle constantly over the radio, to those that just want you as personal free teacher .. I suffered this for about 9 months, until I realized that I enjoyed DCS more flying by myself .. even if the AI is not good.

Best regards,


Eduardo
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Old 05-25-2020, 04:44 PM   #5
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Quote:
Originally Posted by Rudel_chw View Post
Yes, I tried Multiplayer but found that it wasnt for me .. I guess I'm socially inept or something, because I met a lot of fellas that I couldnt stand

I found a community in which i could fly with semi-professionally, and i have not experienced any problems in that department.


Quote:
Originally Posted by Rudel_chw View Post
to those that just want you as personal free teacher ..

I have been a Huey instructor for about two years, and weirdly i have not experienced that phenomena yet. However that might change when multi-crew for the Huey will release.

But hey, i do like to teach the Huey, so i would'nt mind it.
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Old 05-25-2020, 07:20 PM   #6
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I'd like to eventually get into the C-101 multicrew when it's a little more matured. Even just being a navigator on an attack mission sounds fun.
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Old 05-25-2020, 07:44 PM   #7
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We are busy with other stuff now. I hope we can get back to multicrew soon.
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Old 06-01-2020, 07:24 PM   #8
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I was just about to buy this module until I read this. I loved the engine fail simulation and all the IFR suite and western look it has. But I was looking for a multicrew option to play with some students and polish some aspects they wanted. So I guess the C101 is not the best way to get this done if it has these bugs. Very disappointed actually but thank you so much for this report that let me know its shortcomings.
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Old 06-02-2020, 09:17 AM   #9
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Quote:
Originally Posted by hein22 View Post
I was just about to buy this module until I read this. I loved the engine fail simulation and all the IFR suite and western look it has. But I was looking for a multicrew option to play with some students and polish some aspects they wanted. So I guess the C101 is not the best way to get this done if it has these bugs. Very disappointed actually but thank you so much for this report that let me know its shortcomings.
I'm sorry to see that you decided not to buy our module because multicrew is not completed. We have in our plans to work on it in a few weeks.
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Old 06-02-2020, 03:25 PM   #10
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Quote:
Originally Posted by Vibora View Post
I'm sorry to see that you decided not to buy our module because multicrew is not completed. We have in our plans to work on it in a few weeks.
I'm sure the module is great, I've seen a lot of positive things about it, but honestly multicrew was a must for me and if you don't mind me saying, I think it should be a priority given it is a two seat plane and one of its major things that can draw customers is that fact. Thanks for your reply.
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