Neon Posted July 22, 2017 Share Posted July 22, 2017 Ok I realize that only us vr people have the problem but can we please fix it? Having to lean my head that far back while keeping my hand on the throttle is a serious pain, mainly in the back but also in the neck. I know that you guys are very busy with the F-14 and god knows I want that thing. But one of the main reasons why I bought this plane was for the mavericks. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
MBot Posted July 22, 2017 Share Posted July 22, 2017 I agree. I just played the Viggen again and noticed this is still a problem. We won't be able to use the Maverick in VR effectively until the display is properly focused. Link to comment Share on other sites More sharing options...
Cobra847 Posted July 22, 2017 Share Posted July 22, 2017 I agree. I just played the Viggen again and noticed this is still a problem. We won't be able to use the Maverick in VR effectively until the display is properly focused. The problem is that the function we use to return the head position in VR is not working properly. It returns fine when using a 2D screen and e.g. trackIR. It's been reported to ED. Nicholas Dackard Founder & Lead Artist Heatblur Simulations https://www.facebook.com/heatblur/ Link to comment Share on other sites More sharing options...
MBot Posted July 22, 2017 Share Posted July 22, 2017 Thank you for the update Cobra. Fingers crossed that ED will fix it soon. Link to comment Share on other sites More sharing options...
JanTelefon Posted July 22, 2017 Share Posted July 22, 2017 Sadly, there's been far too many fingers crossed that ended in sore disappointment regarding DCS as of late. I'm happy to be proven wrong though... Link to comment Share on other sites More sharing options...
probad Posted July 22, 2017 Share Posted July 22, 2017 debugging code is not accomplished by crossing one's fingers. Link to comment Share on other sites More sharing options...
nrgized Posted July 22, 2017 Share Posted July 22, 2017 debugging code is not accomplished by crossing one's fingers. If only pulling the hmd's head position, pose, were a pretty trivial thing. Oh it is you say?!?! Link to comment Share on other sites More sharing options...
Neon Posted November 11, 2017 Author Share Posted November 11, 2017 Any update on this bug? Sent from my iPhone using Tapatalk [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Flappie Posted November 12, 2017 Share Posted November 12, 2017 I've never played DCS in VR, but I'm wondering: is it possible for Heatblur to create a dedicated EP-13 centered static view that could be mapped to a button? That would ease the players' neck while waiting for a fix. Don't accept indie game testing requests from friends in Discord. Ever. Link to comment Share on other sites More sharing options...
scaflight Posted November 13, 2017 Share Posted November 13, 2017 I've never played DCS in VR, but I'm wondering: is it possible for Heatblur to create a dedicated EP-13 centered static view that could be mapped to a button? That would ease the players' neck while waiting for a fix. You can create your own custom views already, in case you were not aware. But I guess a predetermined one from HB would be nice! Link to comment Share on other sites More sharing options...
Max_Rogue Posted November 13, 2017 Share Posted November 13, 2017 You can create your own custom views already, in case you were not aware. But I guess a predetermined one from HB would be nice! How do you set a specific, predetermined viewpoint? [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Schmidtfire Posted November 13, 2017 Share Posted November 13, 2017 +1. But does it even work for VR? Want to aim those Rb-75s in my Rift. Link to comment Share on other sites More sharing options...
Neon Posted November 13, 2017 Author Share Posted November 13, 2017 (edited) Can we please fix the culminator in the viggen. Great, all of these have nothing to do the the culminator vr problem. Minus what Schmidtfire said. Damn it I bought this module majorly because it is a ground attacker that can fire Mavericks that is not a A-10. Come on heatblur, you say it’s a ED bug well they obviously forgot about it or don’t care. Bug the shit out of them till they fix it or find a fix! Sent from my iPhone using Tapatalk Edited November 13, 2017 by Neon [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Bad Idea Hat Posted November 13, 2017 Share Posted November 13, 2017 How do you set a specific, predetermined viewpoint? Seconded; I saw this mentioned at one point, and I would love to be able to do this, but I haven't seen a tutorial on how to do it and make it work (I've tried with no success, and I know I'm doing something wrong, but I don't know what). Link to comment Share on other sites More sharing options...
Flappie Posted November 13, 2017 Share Posted November 13, 2017 (edited) You can create your own custom views already, in case you were not aware. But I guess a predetermined one from HB would be nice!I was aware of that, but I didn't know how to do that until tonight. Thank you for enticing me to look for the solution. How do you set a specific, predetermined viewpoint? +1. But does it even work for VR? Want to aim those Rb-75s in my Rift. Here's my proposition as a workaround. I found the answer on this useful post. Let's get to the point: 1. Edit the .../DCS World/Config/View/View.lua file. 2. Find "UseDefaultSnapViews = true", change it to "UseDefaultSnapViews = false" and save. 3. Start the game. You're now able to create customized snap views. 4. Enter the Viggen cockpit. 5. Press one of the 10 snap view buttons available (LWin + NumPad 0 to 9). No need to hold it. 6. Face the EP-13 and hold your position. 7. Press RAlt + NumPad0. Your customized snap view is now saved. 8. Test your customized snap view by holding the LWin + NumPad # combination you chose earlier. 9. Map this combination to one of your joystick switches. This way, you won't have to hold on a button to keep the snap view active. It works for me using a TrackIR (the view doesn't move as long as the switch is up) ; I'm assuming it also works in VR. Let me know. Great, all of these have nothing to do the the culminator vr problem. Minus what Schmidtfire said. Wait, you were talking about this all along, right? If you were, then I'm completely off topic! My bad. :doh: All joking aside, the word you're searching for is collimator. And if you want to give my workaround a try, it might help you improve your VR experience with the Viggen. Edited November 13, 2017 by Flappie 1 Don't accept indie game testing requests from friends in Discord. Ever. Link to comment Share on other sites More sharing options...
Neon Posted November 13, 2017 Author Share Posted November 13, 2017 (edited) Can we please fix the culminator in the viggen. No it really won’t. The farther you lean in with vr the smaller the actual window gets. In order to use it now we have to lean WAY back to get it to any size you can actually see but by then good luck finding anything because it will be cut off by the rest of the cockpit. Then since we are leaning so far back we can barely see anything then to. Sent from my iPhone using Tapatalk Edited November 13, 2017 by Neon [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Regamuffin Posted November 13, 2017 Share Posted November 13, 2017 i wish they would stop promoting the f14 fantastic plane as it is but actually try and get ahead of these viggen bugs, appreciate its hard work but damm i really want this module to be perfect! Reg:pilotfly: Link to comment Share on other sites More sharing options...
Neon Posted November 13, 2017 Author Share Posted November 13, 2017 +1, but honestly I am not shooting for perfect I just want the weapons to work. Smaller things like the clock are not that big to me as the major systems. Sent from my iPhone using Tapatalk [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
SpeedStick Posted November 14, 2017 Share Posted November 14, 2017 1. Edit the blablabla So just to clarify. Does that mean you can get snapviews in VR? "Hard to imagine bigger engine. its got a beautiful face and an arse built like sputnik." - Pikey AKA The Poet, on 37 Viggen. Link to comment Share on other sites More sharing options...
Max_Rogue Posted November 14, 2017 Share Posted November 14, 2017 I think most devs are slowing down on keeping up with updates, knowing that 2.5 is, hopefully, very soon. Which means an onslaught of all new problems, and some of the old ones may disappear, with new ones taking their place. This is just my thoughts, as it seems to be the case. Razbam is kind of working on the M2K, but aren't really fixing too much. HB is kind of doing things with the Viggen, but not much. I'm betting that it'll be much the same for the minor stuff once the F-14 and the Harrier are both released, at least until 2.5 comes out. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Flappie Posted November 14, 2017 Share Posted November 14, 2017 So just to clarify. Does that mean you can get snapviews in VR? As I said, I'm not VR equipped, but I see snap views do temporarily deactivate my TrackIR input when I'm holding whatever snap view button. If one of you, VR people, could test it out... All you have to do is holding down Numpad 5 key while in the cockpit. Does it temporarily deactivate your device's headtracking or not? Don't accept indie game testing requests from friends in Discord. Ever. Link to comment Share on other sites More sharing options...
Atooyi Posted November 15, 2017 Share Posted November 15, 2017 Using rb-75 sight is a total pain for those who do not have track IR, if I can remember right, on mig15 there's some sort of function that moves player point of view forward when the guns are active, just like leaning forward to give pilot a better view of sight (not sure about it yet cause I don't really fly the mig15, just bought it cause I like taking it around for free flights), wondering if Heatblur can implant the same thing on viggen, and it can be activated by setting trigger safety off or maybe by pushing some preset key bind or something Link to comment Share on other sites More sharing options...
JG27_Arklight Posted December 19, 2017 Share Posted December 19, 2017 Is this still a thing? Asking because I want to buy the Viggen but use Oculus. Ark ------------------ Windows 10 Pro x64 9900K @ 5ghz Gigabyte Aorus Master Z390 32GB G.Skill Trident Z RGB CAS 14 EVGA RTX 2080 Ti Ultra XC2 256gb Samsung 869 Pro (Boot Drive) 1TB - Samsung 970 EVO Plus Seasoninc 1000w Titanium Ultra PSU 34" ASUS PG348 Link to comment Share on other sites More sharing options...
Robert31178 Posted December 22, 2017 Share Posted December 22, 2017 Same as Ark for me please Link to comment Share on other sites More sharing options...
Neon Posted December 22, 2017 Author Share Posted December 22, 2017 Yes, it's still a thing sadly. I am hoping ed fixes it in 2.5 Sent from my iPhone using Tapatalk [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
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