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Deck Crew Hand Signals during Night time ?


RaiderOne

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Any info about the "night subject" on the SuperCarrier Module ?

 

 

Are we going to see things like that on our new SuperCarrier CVNs :

 

 

US_Navy_070213-N-3729H-225_A_plane_captain_signals_an_E-2C_Hawkeye_assigned_to_the.jpg

 

 

Or that :

 

 

images?q=tbn:ANd9GcScYaKOYUQMUed0q2z1078UG-VvFUF1WuUBrXdhM0AWJP932RGY&s

 

 

Or is the Deck Crew behaviors&appearance at night are planed later in the EA process ... or never ?


Edited by RaiderOne
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If the deck crews have those lighted signals, I see every server online going to night operations soon after the release.

 

:D

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And the Hands Signals at night with those light sticks are rather different of course than those at day time !

 

 

It doubles the work for DeckCrew animations ... I am not sure it is already modelised for the first EA release ... !?§


Edited by RaiderOne
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At least if we have deck floodlights we will be able to see the crew at night. Now, in nights with no moon is impossible to see anything. I'm willing to see a screenshot of deck lightning at night.

 

 

Night with clouds. No moon isn't a problem; once you acclimate starlight is enough to read by.

 

 

And yes, I sat on the aft missile launcher and did just that in the middle of the IO, so...yes. Not easy, but it can be done. :D

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... (The pessimistic me say - if it wasn't on their trailer it probably does not exist)

I must say that you are probably right !

Because it is or should be very nice to see, so they wouldn't have resist to show us some nice shots at night in the trailer ... I'm afraid !

 

 

I hope that they plan to at least include that part later in the EA process ... !?!

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This is an important aspect (Night ops) of the super carrier module. Would like a official response from Wags.

 

Happy Simming,

Monnie

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Daylight Combat Simulator

 

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I'd imagine we'll see the full spectrum of deck operations, given they've taken the time to develop communications for Case I/II/III, as well as the barrier net.

"These are NOT 1 to 1 replicas of the real aircraft, there are countless compromises made on each of them" - Senior ED Member

 

Modules - Damn near all of them (no Christian Eagle or Yak)

System - i7-12700K, 64Gig DDR4 3200 RAM, RTX-3080, 3 32" monitors at 5760 x 1080, default settings of High (minor tweaks)

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  • 1 month later...

So now ... do we have any news about the "Deck Crew visibility during Night Operations" on the Catapults ?

 

 

 

 

 

Will they use Light Sticks with special arm signs as IRL ?

images?q=tbn:ANd9GcScYaKOYUQMUed0q2z1078UG-VvFUF1WuUBrXdhM0AWJP932RGY&s

 

 

Or is it a requested feature to put on the WhishList for the SuperCarrier ?

 

 

??


Edited by RaiderOne
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  • ED Team

Hi all

 

I have no information about this, I have moved to wish list for now and will ask the team.

 

thank you

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The Supercarrier has deck lighting and floodlights.

 

Yes, but light sticks are still needed to be able to see signals from the deck crew.

 

A quick look online at night carrier operations will show light sticks in use, even with the deck lights on. It is also obvious why the light sticks are needed at night, even with deck lighting.

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The Supercarrier has deck lighting and floodlights.

 

Pretty sure carriers don’t use floodlight at night during combat ops.....something about light discipline.....I dunno

 

Not having lighted wands for the deck crew would be leaving out a pretty important piece as I’m sure a lot of guys do night ops.

 

Personally I hate how the rift s handles night so I do mostly daytime but still it’s an important feature....

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  • 1 year later...
  • 2 weeks later...
On 7/10/2021 at 6:15 PM, DimSim said:

Came here to check on feature status after a campaign night take off where I could barely see the deck crew in the dark.  I don't believe we're supposed to use our landing / taxi lights.

Correct, no lights/taxi lights on deck unless an emergency. Until this is fixed I guess we have to make due. We really need those wands!

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