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The SU-30 FAMILY PROJECT is Back


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I've done that,

the animation jumps back and forth between current frame and 0 when deploying, and frame 0 and end,

Might be the fact that the scene is setup differently than others I've done, I've had to re-orient the model globally already, and re-do several animations as their keyframes were tired to original orientation.

 

it's an issue w/ linking the PFM, remove PFM, probe no longer deploys.

 

It's not the model, as I've replaced it w/ other's I know work, and the problem persists.

 

It maybe the WorldID in the data file not linking back to the Flankers,

I'll trouble shoot all of that once I get the model ready to be fully imported.

 

edit: i resolved the problem by linking the Su-33 World ID in the Data LUA, and using the Su_30 Attributes / su-30 Shape LODs instead of WSTYPE_PLACEHOLDER, and Custom Shape LODs files,

 

So I'll have to merge both the MK2 and MKI back into a Single Model and Set a Custom Argument to switch between the two, which will be livery dependent this time around and not aircraft number dependent.

 

So there will still be 2 separate aircraft in the UI (MKI and M2), but both will use the same Shape LODs file and EDM, and the Toggle between the 2 Shapes will be set in the Livery's description.lua, which will also be separated into separate folders.

 

attachment.php?attachmentid=170209&stc=1&d=1507045690

Screen_171003_114228.thumb.jpg.ce7980c36dd23a6e0ce22e1e2d2a0f26.jpg


Edited by SkateZilla

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I've done that,

the animation jumps back and forth between current frame and 0 when deploying, and frame 0 and end,

Might be the fact that the scene is setup differently than others I've done, I've had to re-orient the model globally already, and re-do several animations as their keyframes were tired to original orientation.

 

Ok.

 

It's not the model, as I've replaced it w/ other's I know work, and the problem persists.

 

Good thinking :) .

 

It maybe the WorldID in the data file not linking back to the Flankers,

I'll trouble shoot all of that once I get the model ready to be fully imported.

 

edit: i resolved the problem by linking the Su-33 World ID in the Data LUA, and using the Su_30 Attributes / su-30 Shape LODs instead of WSTYPE_PLACEHOLDER, and Custom Shape LODs files,

 

So I'll have to merge both the MK2 and MKI back into a Single Model and Set a Custom Argument to switch between the two, which will be livery dependent this time around and not aircraft number dependent.

 

So there will still be 2 separate aircraft in the UI (MKI and M2), but both will use the same Shape LODs file and EDM, and the Toggle between the 2 Shapes will be set in the Livery's description.lua, which will also be separated into separate folders.

 

Good to hear that you managed to solve the problem - sounds like a good solution.

JJ

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only issue left is Brake Chutes, Su-33 doesnt have them.. so.....

And I dont think i can script an LUA Plug that will affect PFM Parameters.

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What about sophisticated A/G capabilities? But for this purpose Su-25T avionics would be necessary.

 

we cant use the MFD ou the FLanker as a TV istead we have to ma ke two versions, One with the su-33cockpit and one with the SU-25T cockpit.

I think it is a matter of compromise, we will make it with the flanker pit and if someone wants to create an A/G variant he is free.

 

We are far from this problem now, the first step is to solve the 3D issues.

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One issue I encountered so far within the DCS Engine is the refueling probe when deployed, flickers between deployed and retracted. I dont know why.

 

--WorldID    =  WSTYPE_PLACEHOLDER,
WorldID      = 4,
--index       =  WSTYPE_PLACEHOLDER;
index          =  su_30MK2;
attribute     = {wsType_Air, wsType_Airplane, wsType_Fighter, su_30MK2, Su_33, "Fighters", "Refuelable",},
Categories= {"{78EFB7A2-FD52-4b57-A6A6-3BF0E1D6555F}", "Interceptor",},


Edited by cdpkobra
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Just a lil blurb update,

 

Still working on Cleaning up materials, and removing orphaned links to old .bmp and .tga files from the scene, this takes time as I have to select each mesh and clear any texture and re-apply it.

 

Then I'll start working on making sure all the animations correctly work for both AI and player, and then start working on Specular, then RoughMets

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Another ugly thing: the inside engin afterburner colours are absolutely rubbish . I tried to improve it by picking ed’s su-27 AB textures but that that doesnt lool good. This think is like buying a shiny used car and finding that there is a lot of things to repair on it. Lol

 

22089210.jpg

 

Yeah I agree ...

I stay next to the Lohegaon AFB in Pune, India and the MKIs flying around have a purple flame while on afterburner or normal thrust...

There is a hint of reddish-orange or saffron colour in that purple frame...hard to explain but its majorly purple...

Check Six!!!_:gun_sniper:_:pilotfly:

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Yeah I agree ...

I stay next to the Lohegaon AFB in Pune, India and the MKIs flying around have a purple flame while on afterburner or normal thrust...

There is a hint of reddish-orange or saffron colour in that purple frame...hard to explain but its majorly purple...

 

 

I will replace the old effect which was made for FC2, w/ new effect that is PBR Ready and more accurate, Like I had on my Super Hornet, except different color (purple/blue/white, instead of orange, yellow, white)

 

 

IE:

attachment.php?attachmentid=168535&stc=1&d=1504404364

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issue now with the Su30MK Family is if we use the Flanker PFMs.

Su-27 PFM has no A2A Refueling Option,

Su-33 PFM has no Drag Chute,

 

We need a combination of both, lol, i'd set it to use 27 PFM for M2 and 33 PFM for MKI

 

We can code a addon script that will deploy refueling probe,

but drag chute, i'm not to sure about.

 

 

if the answer is always needed i think that it should be this

 

 

code:

brakeshute_name = ...

Arg number 35 and a colision is needed

 

 

hope it will help,

 

ps: great work skatezilla...


Edited by kadda

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if the answer is always needed i think that it should be this

 

 

code:

brakeshute_name = ...

Arg number 35 and a colision is needed

 

 

hope it will help,

 

ps: great work skatezilla...

 

the brake chute function is part of the PFM, not anything in the LUA File.

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I will replace the old effect which was made for FC2, w/ new effect that is PBR Ready and more accurate, Like I had on my Super Hornet, except different color (purple/blue/white, instead of orange, yellow, white)

 

 

IE:

attachment.php?attachmentid=168535&stc=1&d=1504404364

Hey Skate ,

You might want to check this documentary video on SU-30 MKI ...

It might be of help to you...

 

Check Six!!!_:gun_sniper:_:pilotfly:

||R7-2700X||ASUS ROG STRIX-X470F Gaming||GSKILL-TridentZRGB 16GBDDR4 3200C14||CORSAIR RM 1000X||SAPPHIRE RX 7900 XTX 24GB OC||WARTHOG HOTAS||:gun_smilie:

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I've collected a bunch of images and video of the Su-30's Afterburners,

 

Like I said, it will use a similar effect that I already developed, just different colors.

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I found it i a lua file "the wunderluft project" and you can ask (as i did) самсонов this person has did it ...

And if im wrong can you tell me where?

 

You can assign all sorts of functions to AI controlled aircraft and IIRC also some to flyable aircraft using the SFM, but not to entries using an existing AFM/PFM.

JJ

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I've collected a bunch of images and video of the Su-30's Afterburners,

 

Like I said, it will use a similar effect that I already developed, just different colors.

Yes thats cool...

 

Colour of flame is completeness of combustion. Blue is great.

The Russians got it just right. :smilewink:

Check Six!!!_:gun_sniper:_:pilotfly:

||R7-2700X||ASUS ROG STRIX-X470F Gaming||GSKILL-TridentZRGB 16GBDDR4 3200C14||CORSAIR RM 1000X||SAPPHIRE RX 7900 XTX 24GB OC||WARTHOG HOTAS||:gun_smilie:

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Another blurb/small update.

 

Still going mesh by mesh cleaning up materials, the amount of orphaned and cross-linked textures is crazy. not sure if it was the original author's setup or a side effect of converting a 2014 Max File to a 2011 MAX File.

 

I Might not bother w/ creating Specular files and go directly to PBR RoughMet Files.

 

Right now the model is beautiful without Specular files, the only differences would be some glossiness on some parts, and cloud based specular power etc. no point in wasting so much time for little visual difference.

 

Some Materials need to be fixed as the mesh has the wrong materials assigned to them some how.

 

PBR on the Other hand will make a huge difference.

 

Also, Here's some initial texture testing within the actual sim, instead of model viewer screenshots:

*This is just the materials as is (no Specular or RoughMet maps),

-The only ones I adjusted to PBR were Glass material for Canopy and Visors (Visors are still clear at the moment, once everything is finalized texture wise I will do a detail pass on the glass textures),

-And the Steel for Gun Port, Gear Actuators etc.

-Also, There's little things in the screenshots like Afterburners Alignment, that I'm aware off, that was because I was testing the Afterburner Movement when tied to pitch input. (for MKI Vectoring Animation)

 

 

attachment.php?attachmentid=170614&stc=1&d=1507834564

attachment.php?attachmentid=170615&stc=1&d=1507834564

attachment.php?attachmentid=170616&stc=1&d=1507834564

attachment.php?attachmentid=170617&stc=1&d=1507834564

attachment.php?attachmentid=170618&stc=1&d=1507834564

Screen_171009_174622.thumb.jpg.6fa44cf675227b04b68d82e19985a390.jpg

Screen_171009_174834.thumb.jpg.2bb5e6d805710d080db029a88cfb4945.jpg

Screen_171009_202136.thumb.jpg.0ae0dacbfdfe6e38f73d8341f1531150.jpg

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Screen_171010_154730.thumb.jpg.ace3aa734d6c70357c068dac937cd9b3.jpg


Edited by SkateZilla

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also,

 

Not sure what the Final Versions planning is yet, AFAIK, it was originally M2 and MKI,

 

But M2 is simply the MK2 for Russia and part of the MKK Family,

and the MKI is it's own family

 

So I Might Change the names to Su-30 MKK and Su-30 MKI,

Su-30MKI is Indian Version, where as Su-30SM is russian version, but they are all part of the MKI Family.

 

I dunno, it's up to you guys, as I can make the Main 2 Flyable as planned, but the more modernized ones AI Only w/ Modernized armaments etc.

 

ie:

Flyable:

Su-30MKI (as Planned w/ India Liveries)

Su-30M2 (as Planned w/ Russian Liveries)

 

AI:

Su-30SM (Russian Modernized Version of MKI)

Su-30MKK (Chinese Version w/ Chinese Liveries)

Su-30MK2 (Chinese Modernized MKK w/ Upgraded Armaments)

 

Then there's specialized versions for other countries but those 5 would cover the main ones.


Edited by SkateZilla

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2),

ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9)

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