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The SU-30 FAMILY PROJECT is Back


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what about donating to ED and replace current old su-30 model?

 

Yes ... thats a great suggesstion.

 

Also I wish some 3rd party developers pick this up and make a proper Professional Flight Model with a 6-DOF cockpit for the SU-30 MKI similar to A-10C ...:helpsmilie:

 

The SU-30 is used by many airforces around the world from middle-east to asia and there are many simmers like myself who will be more than willing to buy this module.:thumbup:

Check Six!!!_:gun_sniper:_:pilotfly:

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If you have layered photoshop templates I need those to make new Specular/Normal/RoughMet maps.

will send you them tonight via PM

 

and there is a little problem with the refueling boom cover , as you can see here it has not the same form and doesnt touch the black line :

http://nsa37.casimages.com/img/2017/04/25/170425125222247316.jpg


Edited by Gizmondo
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thanks, got the psds,

 

Will look at adjusting the probe cover shape some and adjusting the UVW Map coordinates to match the changes.

 

Right now I'm working the next few days and I'm still sorting out the Materials in Max.

 

Hard to explain, but the Materials are simply a mess. once they are sorted, I can start working on 3d Changes and the Textures.

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thanks, got the psds,

 

Will look at adjusting the probe cover shape some and adjusting the UVW Map coordinates to match the changes.

 

Right now I'm working the next few days and I'm still sorting out the Materials in Max.

 

Hard to explain, but the Materials are simply a mess. once they are sorted, I can start working on 3d Changes and the Textures.

 

 

ok i will work on the template to improve it

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Still Sorting the Materials, Sorting through Every Mesh is a bit of a process.

-Sorted MK2 and MKI Groups

-Fixed Transparency on Decals/Borts/Holes Etc

-Replaced Glass Material w/ my own Polarized Glass (Canopy, Windscreen, Light Covers, HUD Etc)

 

One Issue I have run into is appears the Su-30 Shares some textures from either another Su-33 Model or the OLD SU-33 DCSWorld Model.

 

These Cover parts of the Landing Gear, HUD Assembly in Cockpit, Pilot Visors, Etc etc.

I do not have these textures anywhere on my system.

 

attachment.php?attachmentid=169961&stc=1&d=1506623957

 

Another Issue I saw coming that will need to be worked out is Animation ID Numbers,

 

Some Animations are Hot-Linked/Rigged to Others since the model was designed to be in FC2/Early FC3, Now These Animations can be separated into their own Animation Number (Ladders, Shoes, Canards etc Etc).

 

 

Fro the most part the Materials are being sorted out nicely, and some of the materials are already nicely done, just need some tweak to be PBR Ready.

 

Once Materials are Set, Lights and stuff will also be upgraded (landing, taxi, nav, strobe, etc etc).

 

Will Upload some more modelviewer images later on.

missing.jpg.77f26d4d588ac8b8195cc062488b8cd9.jpg

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3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs

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Still Sorting the Materials, Sorting through Every Mesh is a bit of a process.

-Sorted MK2 and MKI Groups

-Fixed Transparency on Decals/Borts/Holes Etc

-Replaced Glass Material w/ my own Polarized Glass (Canopy, Windscreen, Light Covers, HUD Etc)

 

One Issue I have run into is appears the Su-30 Shares some textures from either another Su-33 Model or the OLD SU-33 DCSWorld Model.

 

These Cover parts of the Landing Gear, HUD Assembly in Cockpit, Pilot Visors, Etc etc.

I do not have these textures anywhere on my system.

 

attachment.php?attachmentid=169961&stc=1&d=1506623957

 

Another Issue I saw coming that will need to be worked out is Animation ID Numbers,

 

Some Animations are Hot-Linked/Rigged to Others since the model was designed to be in FC2/Early FC3, Now These Animations can be separated into their own Animation Number (Ladders, Shoes, Canards etc Etc).

 

 

Fro the most part the Materials are being sorted out nicely, and some of the materials are already nicely done, just need some tweak to be PBR Ready.

 

Once Materials are Set, Lights and stuff will also be upgraded (landing, taxi, nav, strobe, etc etc).

 

Will Upload some more modelviewer images later on.

 

Take a look here:

https://www.digitalcombatsimulator.com/en/files/2124806/

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Thanks, I've replaced all the Material's BMPs and TGAs w/ DDS Files, So There's likely some old orphaned materials left in the max Project somewhere so I still get the Prompt when Loading the Scene File, but I was missing those Su33 Files. So When I get time I'll go through all the meshes that use those materials and replace them w/ new materials.

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First a pak FA and now a su30 omg things are looking great for dcs

 

AFAIK, these will be Flyable w/ Su-27 and Su-33 Pits, Avionics and PFMs,

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..

attachment.php?attachmentid=169963&stc=1&d=1506627149

attachment.php?attachmentid=169964&stc=1&d=1506627149

attachment.php?attachmentid=169965&stc=1&d=1506627149

 

 

What a wounderful job , Thanks so much much SkateZilla nd Gizmondo :thumbup:

 

Pls ED team , this should be the vanilla DCS AI Su30 .. wounderful plane..

 

where can I DONATE ?

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issue now with the Su30MK Family is if we use the Flanker PFMs.

Su-27 PFM has no A2A Refueling Option,

Su-33 PFM has no Drag Chute,

 

We need a combination of both, lol, i'd set it to use 27 PFM for M2 and 33 PFM for MKI

 

We can code a addon script that will deploy refueling probe,

but drag chute, i'm not to sure about.


Edited by SkateZilla
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Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2),

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issue now with the Su30MK Family is if we use the Flanker PFMs.

Su-27 PFM has no A2A Refueling Option,

Su-33 PFM has no Drag Chute,

 

We need a combination of both, lol, i'd set it to use 27 PFM for M2 and 33 PFM for MKI

 

We can code a addon script that will deploy refueling probe,

but drag chute, i'm not to sure about.

 

I think the A/A refueling is more important than the drag chute, even if we use the 33 PFM for both

there is another porblem: the use of the su-27 cockpit means (10 hardpoint for weapons under the HUD instead of 12 for the 30 or 33 : https://www.digitalcombatsimulator.com/upload/iblock/237/Devrim_FC3_Su27EngCockpit-2.jpg

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so use the Su-33 for both then?


Edited by SkateZilla

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Another ugly thing: the inside engin afterburner colours are absolutely rubbish . I tried to improve it by picking ed’s su-27 AB textures but that that doesnt lool good. This think is like buying a shiny used car and finding that there is a lot of things to repair on it. Lol

 

22089210.jpg


Edited by Gizmondo
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One issue I encountered so far within the DCS Engine is the refueling probe when deployed, flickers between deployed and retracted. I dont know why.

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withe the new Su33 PFM you can only deploy the probe, but you cant retract it ,it does automatically after a while, I dont know if this has a relation.

 

nope, the probe animation isnt playing correctly and the position of the probe isnt being read properly.

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Su-33 PFM animation argument

 

flaps right AI = 9

flaps left AI = 10

flaps right Su-33 PFM = 127

flaps left Su-33 PFM = 129

 

aileron right AI = 11

aileron left AI = 12

aileron right Su-33 PFM = 126

aileron left Su-33 PFM = 128

 

Now if only there was a way to duplicate existing argument animations.

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nope, the probe animation isnt playing correctly and the position of the probe isnt being read properly.

 

AFAIK the refuelling point is determined by a dummy object(point connector) - could it be a compatibility problem with that in relation to the new 3D system or/and a conflict with the animation?.

 

At any rate, I think I would re-make the animation and connector - sometimes these things get corrupted for no apparent reason.

JJ

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