Kudos for Razbam planes in VR - Page 2 - ED Forums
 


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Old 02-11-2019, 02:39 AM   #11
IB2EZ2C
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I found that with my GTX 1080s in SLI that if you disable your rear-view mirrors you get a 7+ frame boost with the VR Pixel Density set at 1.5 - 1.6 (I can't read the cockpit printing any lower).
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Old 02-11-2019, 09:32 PM   #12
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Quote:
Originally Posted by IB2EZ2C View Post
I found that with my GTX 1080s in SLI that if you disable your rear-view mirrors you get a 7+ frame boost with the VR Pixel Density set at 1.5 - 1.6 (I can't read the cockpit printing any lower).
you know that SLI does not work with DCS or I was told when I had it when I took out second 1070 there was there was no difference in the way it ran with 1 21070 or 2 1070 in SLIP
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Old 02-11-2019, 11:17 PM   #13
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I had to run it in Non-SLI when I first got my Vive to work something out and noticed it ran a bit hotter and I had to drop the settings so I don't know personally. I got my first of 2 RTX 2080 ti last Friday and when the snow ever melts enough in Washington to get the second one I'll let you know the before and after frame count.
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Old 03-05-2019, 07:36 PM   #14
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There are two camps on whether or not VR SLI does anything, personally I'm super curious.
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Old 03-06-2019, 02:52 AM   #15
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Yes big Kudos to Razbam for the best looking VR cockpits that are really immersive compared to others.
Add to that fps optimization.
They clearly lead where others should follow.
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Old 03-06-2019, 02:14 PM   #16
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perfect, they just need to finish them once
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Old 03-30-2019, 01:49 AM   #17
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Quote:
Originally Posted by Harlikwin View Post
There are two camps on whether or not VR SLI does anything, personally I'm super curious.
If the SLI would run so that each screen in VR has own dedicated GPU, then that would definitely increase the performance. But it doesn't go that way, so the benefits are minor, compare what you can get with other applications.
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