TonyG Posted February 2, 2019 Share Posted February 2, 2019 Has anyone figured out how to keep static objects bound to the deck of a carrier if you change the carriers original position or waypoints? It's a pain to have to re place them. Example shown in this picture when I moved the carrier to a different spot for a different mission. Static are linked and offset fixation is clicked. Link to comment Share on other sites More sharing options...
Rudel_chw Posted February 2, 2019 Share Posted February 2, 2019 This is a recent bug ... On mid December I made a carrier template that I tested several times and I clearly recall being able to relocate the carrier without having this issue. I hope ED will fix it soon. For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600X - 32 GB DDR4 2400 - nVidia GTX1070ti - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar - Oculus Rift CV1 Mobile: iPad Pro 12.9" of 256 GB Link to comment Share on other sites More sharing options...
Grimes Posted February 3, 2019 Share Posted February 3, 2019 Looks like it respects position changes but not any rotational changes. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum Link to comment Share on other sites More sharing options...
TonyG Posted February 3, 2019 Author Share Posted February 3, 2019 OK, I'm not losing my mind. I thought it tracked them before too....I just couldn't remember. Yeah, this is something that hopefully ED can put back to the way it was. Thanks guys. Link to comment Share on other sites More sharing options...
TonyG Posted February 4, 2019 Author Share Posted February 4, 2019 Looks like it respects position changes but not any rotational changes. Does a bug report need to be posted or is your awareness sufficient to note the issue? Should this thread be moved to the bug forum? Link to comment Share on other sites More sharing options...
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