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DCS: Roadmap (unofficial - NO DISCUSSION HERE)


Silver_Dragon
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https://forums.eagle.ru/showpost.php?p=4093986&postcount=222

Development Report #3

The new Ka50 3D cockpit model is already at the texturing stage. Remember, this will be a free enhancement for existing Black Shark owners. In mid 2020 we plan to release a brand new external model along with certain new weapons and avionics systems with even greater cockpit enhancements. The product will also come with new missions, mission functionalities and gameplay. This module will be named Black Shark 3 and will be available at a substantial discount for existing Black Shark 2 owners and at full price for new users. Enjoy the screenshots below.

 

Other Development Updates which might be of interest:

F/A-18C Hornet: the team is focused on the completion of the AGM-62 Walleye, updating the Harpoon, implementing dynamic launch zones / release points for JDAMs and JSOWs and Pre-Briefed mode for the AGM-88 HARM. The Team are working on completing and improving the current weapons prior to moving on to new systems such as the SLAM and SLAM-ER. TWS and enhanced radar modes will follow.

 

P-47D: A lot of work is being put into the external model that includes the landing gear, landing gear doors, intercooler and oil cooler flaps, landing flaps and creating realistic paint schemes. The cockpit is coming along well with remaining work mostly on the lighting and cockpit-view pilot model. The team are tuning the flight model, power plant and systems.

 

Supercarrier: the model is 95% complete with deck crew animations progressing well. This week we made good progress on the holdback bar animations and general scripting of launch operations. We’ve also made good progress on the LSO platform which offers an exceptional level of detail and functionality. For the early access launch, we plan 14 aircraft spawn locations.

 

Mi-24: UV mapping of the pilot’s cockpit is almost done and then we will spend about a month working on the animations and textures. The flight model is near 80% complete.

 

Integrated Voice Chat: We are now in the final stretch of rolling out the test version. We’ve added a minimize command, volume options, mic options, and bug fixes. Following the initial release, we will implement the creation of rooms.

 

New Effects: We are currently working on missile flame and smoke enhancements as well as new tracer art. This should deliver a new level of realism to exhaust flames based on motor and fuel type.

 

Dynamic Campaign: We now have a basic test version that works within DCS World to evaluate the real-time strategy element of the system. We are using this to debug the system. In parallel, work is now underway on the UI interface and the AI machine learning code. This is complex and is receiving a lot of focus at the moment.

 

Our new ‘secret’ terrain is coming along very well. We hope to be releasing screens shots soon...

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Courtesy of NineLine on Facebook:

 

There might be a couple secret maps, but that is a secret as well ;) -NineLine/Norm

Maps.PNG.d26307f5933269c5d25e4cb97217e5fe.PNG

i7-7700K @ 4.9Ghz | 16Gb DDR4 @ 3200Mhz | MSI Z270 Gaming M7 | MSI GeForce GTX 1080ti Gaming X | Win 10 Home | Thrustmaster Warthog | MFG Crosswind pedals | Oculus Rift S

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Develop update #4

https://forums.eagle.ru/showpost.php?p=4101656&postcount=223

Development Report #4

Hornet & Viper: Our focus is currently on cleaning up the F-16C enough to release it to the “stable” version and there are a number of must have items on the to do list notably Track While Scan (TWS), some flight dynamics tuning and cockpit systems developments. Meanwhile, other team members are at work on the Hornet TWS and weapon systems enhancements. We expect a hard push on the Hornet’s radar and targeting pod by the end of the month.

 

SA-5 (S-200V) new 3D models: The S-200 (NATO: SA-5 Gammon) is a Russian medium to high altitude long-range heavy surface-to-air missile (SAM) system. A highly-proliferated weapon, it is currently in service in at least 12 countries. The later S-200V, S-200M, and S-200VE use the 5V28 missile. The missile measures 10.7 m in length, 0.86 m diameter, and has a range up to 250 km. The 5V28 uses a proximity fused conventional 217 kg HE warhead with semi-active homing guidance.

 

Clouds: A very anticipated improvement coming to DCS is already making progress. Just a few of the improvements we are looking to add to this are (the following is subject to change):

Different cloud types, such as:

Cumulus

Сumulonimbus

Сirrus

And variations.

Localized precipitation

Multiple cloud layers

Multi-player synchronization

Lower Performance overhead with minimal to no “pop-in”

 

Develop update 5#

https://forums.eagle.ru/showpost.php?p=4108174&postcount=224

Development Report #5

Supercarrier - "Population" of our new aircraft carrier is not limited to the flight deck but also the sailors and pre-flight crew of the island. Following the early access release, it will later it will be possible to occupy the Air Boss and Landing Signal Officer (LSO) locations in both 2D and VR. All of this will be available in the new DCS: Supercarrier module. In the meantime, please enjoy these work-in-progress images.

 

Spitfire Sound Updates - We have greatly improved all the Spitfire LF Mk.IX engine and propeller sounds. New sounds were recorded from an actual Spitfire Mk.IX and added to the game. Our sound engine factors in altitude, airspeed, engine RPM, manifold pressure, and many other elements. You can hear the dramatic difference from within the cockpit and outside the aircraft. The update is available in the current Open Beta and will be available in today’s Stable version!

 

Enjoy this video highlighting the updated sounds.

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<…>

*Modules:

<…>

+ A-10A (FC3 Level) (AFM+/SSM)

- Advanced Flight Model (Released)

- 6DOF cockpit (Release)

- Segregate FC3 Module ((Release)

<…>

+ Su-25A (FC-3 Level) (AFM+/SSM)

- Advanced Flight Model (Released)

- 6DOF cockpit (Release)

- Segregate FC3 Module ((Release)

+ Su-25T (FC-3 Level) (AFM+/SSM)

- Advanced Flight Model (Released)

<…>

FM Su-25 & Su-25T AFM+.

… Су-25 и 25Т оба на старой АФМ. Копаться в деталях смысла нет. Там все уже устарело давно.

В описании флайт моделей были неточности. Я поправил.

DCS Product Terms

<…>

Advanced Flight Model (AFM) and AFM+. An AFM uses multiple points of force application and calculation on the relevant flight surfaces. This simulates edge of envelope conditions well and avoids scripted behaviors as used in an SFM. This system also partially implements the aircraft's flight augmentation systems. DCS aircraft that use AFM includes the A-10A. A further evolution of the AFM is what we term the AFM+ and this uses the same calculations as AFM but adds limited modeling of the hydraulic and fuel systems.

<…>

[table=head]Module | Flight Dynamics | System Modeling

Su-25T | Advanced Flight Model (AFM) | Standard Systems Modeling (SSM)

Su-25 | Advanced Flight Model (AFM) | Standard Systems Modeling (SSM)

A-10A | Advanced Flight Model + (AFM+) | Standard Systems Modeling (SSM)

<…>

|

<…>

|

<…>

[/table]

<…>

Sorry, I don't speak English, so I use Google Translate.

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ED music:

 

Btd:

DCS Soundtrack

 

Fw-190A8 Soundtrack

-fw-190-a-8

 

Audiomachine:

Humanity Defined, soundtrack of F-16 Viper Teaser Video

https://search.audiomachine.com/tracks?tracks=5cc72e76db54da00147dc9b8#go

 

Learning the Truth, soundtrack of F-16 Viper Release Video

https://search.audiomachine.com/tracks?tracks=5cc72e76db54da00147dc9be#go

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https://forums.eagle.ru/showpost.php?p=4114829&postcount=225

We planned and announced the release of our next Open Beta on the 20th of November 2019. However, due to substantial technical issues faced in the development of certain F-16C Viper features we were compelled to move the Open Beta release to the 27th of November 2019. As a small bonus for your patience we have prepared a Thanksgiving gift – our new VoIP in-game feature:

 

DCS Voice Chat gives our players the possibility to talk within DCS multiplayer sessions without the need to use other applications. It's based on WebRTC technology and brings high-quality audio communication to the game right out of the box.

 

For the initial release, DCS Voice Chat contains one common room and separate rooms for each coalition with free movement between common and chosen coalition rooms. Soon after the initial release, we'll add support of user-created rooms with the possibility to create a personal audio chat for you and your friends. Also, you can choose to use an open mic or Push-to-talk function.

 

We have huge plans for further development of the feature including automatically created rooms for multi-crew, radio support with real radio visibility depending on the power of actual radio units and terrain, frequency-based coms etc.

 

Development Report #6

Working with our partners at Deka Ironwork, we plan to release the DCS: JF-17 Thunder on December 4th, 2019. It will be available from both the DCS World e-Shop and Steam. Stay tuned for more details!

The team has been cranking away on the F-16C Viper, but we needed a few more days to complete the announced features for the next Open Beta. Eagerly awaited features of the next F-16C update will be the Track While Scan (TWS) radar mode, initial data link, external lights, centerline fuel tank, and more. Following this Open Beta, our modern-day fixed-wing jet dev team will focus on the Hornet’s targeting pod, TWS and other radar modes, updates to weapons like the JDAM and JSOW, and more.

Supercarrier work continues to revolve around the deck crew animations, improved lighting and visual effects as well as the LSO station. We are on track to release the Early Access of this module in the very near future.

Both the A-10C and Ka-50 new cockpits are progressing well with a lot of work invested into realistic textures and effects. We will use these products to take cockpit night lighting to the next level.

The Mi-24 cockpits are progressing well and we should be able to show you the first renders in the very near future.

The P-47 is looking beautiful inside and out and our flight model engineers have been very busy tuning the flight dynamics to match the real aircraft based on excellent references and first-hand pilot experience.

The visual effects of the new WWII damage model are now getting most of the focus because the internal damage effects and the physics are nearly complete. It’s just as important for the damage to look correct as the impact on systems and aircraft performance.

The basics of the dynamic campaign simulation engine are working in the map view and we’ve been using this to test the RTS element of the system. To support this, we’ve been adding new icons to the map for items like factories, warehouses, logistic units, and more. Work is also underway on providing visual indications of ground force movements and emplacements in the map view.

.


Edited by Silver_Dragon
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Develop 7# ED FB

 

DCS Voice Chat Roadmap -

 

Q4 2019

Bug fixing of the initial release

Illumination of the PTT button while transmitting

Iteration 1 - Q1 2020

User-created rooms

Auto-created rooms for multi-crew

Auto-created rooms for key frequencies set in the Mission Editor

Iteration 2

Show the name of the user who is talking at the moment

Possibility to tune volume of own mic

Possibility to put on/off the voice of any user

Possibility to tune the volume of any user

Mic self-test

Software boost of the audio signal

Iteration 3

Frequency-based coms

Encrypted radio

Possibility to work with few radios simultaneously

Iteration 4

Radio effects on voice transmission

Real radio visibility depending on the power of actual radio units and terrain

Iteration 5

Comm jamming effect with additional zones for EW

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