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Old 11-07-2018, 01:06 PM   #911
ikaruga
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Hi MBot ! Is there a plan for a Ka50 campaign in the future ?
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Old 11-07-2018, 01:58 PM   #912
MBot
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No, not from me. DCE's ability to support sensible helicopter missions is marginal at best. Perhaps this will be something to revisit when we get the Hind.
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Old 11-08-2018, 11:03 PM   #913
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The good news is that for the first time I was able to generate a mission for Gazelle in a Iran Irak war campaign (with a Farp near the frontline) but the bad news is that when I wanted to launch this mission there were a bug with radio frequency : problem between AM and FM I think ... I was not able to find a solution to this problem


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Old 11-19-2018, 03:39 AM   #914
Raptor341
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Any chance of a WW2 campaign on the Normandy map? RAF/USAAC work prior and or during the Normandy campaign would make an excellent campaign.
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Old 11-19-2018, 03:21 PM   #915
MBot
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I haven't talked a lot about new features, but here is something I would like to share. As you might be aware, since the beginning I have been using some custom tasks via scripting in order to get AI behavior that is not possible through the ME alone. Namely to let all aircraft within a flight to attack separate static/scenery objects simultaneously. This works because via scripts you can task individual units instead of just whole groups.

Now I think that the air-ground AI is probably the worst AI area in DCS. One thing I always disliked is how after dive-bombing from medium altitude, aircraft would linger around at low level, doing seemingly pointless maneuvering right over the target. This is mostly due to formation keeping requirements:

1. Immediately after dropping ordinance, AI wingmen maneuver to rejoin their leader. This alone already requires various maneuvering and since the leader is maneuvering off targets on it's own, it results in a ballet of dumb lingering over the target.

2. One of the *major* flaws of DCS AI is that flights cannot climb unless all wingmen are in formation. Since after dive-bombing the flight is thoroughly out of formation and rejoining takes ages, all aircraft will egress the target at 1000-ish meters and stay at this most dangerous altitude for miles and miles over hostile territory.

The simple solution was to extend my custom tasking from letting all aircraft individually attacking, to also sending them the the egress point individually, where the flight eventually reforms again. After dropping bombs, all aircraft now directly turn for the egress point and since they are considered single-unit groups at that moment, climb right away to their assigned altitude.

This has resulted in a huge improvement of efficiency and safety in medium-altitude dive bombing against defended targets. All aircraft from a flight dive into the threat zone from above, drop their bombs and climb out towards the egress point and to a safe altitude in a matter of seconds.

DCS AI is still causing me headaches, especially in ground attack. But dive bombing now works pretty well
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Old 11-19-2018, 03:57 PM   #916
QuiGon
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That's great to hear. This has caused me a lot of frustration as well, so it's really good to hear that you have found a way to get around it.

Any update on your Hornet DC?
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Old 11-19-2018, 05:19 PM   #917
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Nice
I Hope we will be able to test this new attack script soon ! I can't count the number of wingmen killed by enemy Air defense after a successful attack just because they were staying above the target...
Will this script be easy to implemant in DCE campaigns or will it need a complete new system ?
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