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Target Tracking G-Force Constraints


Horns

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When a pilot is deciding whether to launch a missile at a particular target, should that pilot take into account the number of G the target is pulling, or does that not matter provided the missile can remain within its own flight envelope? Reworded: Are there any constraints on the max number of G a target can pull and still be tracked, or is a missile bound only to its own max G?

 

Either answer is fine (after all, you have to draw the line on detail somewhere), just trying to work out if pulling G alone could be a valid defensive tactic against some missiles.

 

 

Modules: [A-10C] [AJS 37] [AV8B N/A] [F-5E] [F-14] [F/A-18C] [FC3] [Ka-50] [M-2000C] [Mig-21 bis] [NTTR] [PG] [SC]

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Target g load only matters indirectly. If the target pulls enough g to evade a seeker's ability to track it, overstress a missile, or bleed it of energy, the attacking pilot should not fire. Technically though, g by itself does not mean much.

Awaiting: DCS F-15C

Win 10 i5-9600KF 4.6 GHz 64 GB RAM RTX2080Ti 11GB -- Win 7 64 i5-6600K 3.6 GHz 32 GB RAM GTX970 4GB -- A-10C, F-5E, Su-27, F-15C, F-14B, F-16C missions in User Files

 

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Target g load only matters indirectly. If the target pulls enough g to evade a seeker's ability to track it, overstress a missile, or bleed it of energy, the attacking pilot should not fire. Technically though, g by itself does not mean much.

 

Ah ok, so it’s the effect of the maneuvering, not the g load itself. Thanks for explaining :)


Edited by Horns
Added detail

 

 

Modules: [A-10C] [AJS 37] [AV8B N/A] [F-5E] [F-14] [F/A-18C] [FC3] [Ka-50] [M-2000C] [Mig-21 bis] [NTTR] [PG] [SC]

Intel i7-12700F, Nvidia GTX 3080, MSI MPG Z690 Carbon WiFi, 32GB DDR4 @ 1600 MHz, SteelSeries Apex Pro, Razer Basilisk 3

VKB Gunfighter 3 w/ F-14 grip, Thrustmaster Warthog throttle, Thrustmaster MFD Cougars x2, MFG Crosswind,

DSD Flight Series button controller, XK-24, Oculus Rift (HM-A)

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