Airspeed needle - Page 4 - ED Forums


Thread Tools Display Modes
Old 03-18-2018, 06:55 PM   #31
louisv's Avatar
Join Date: Oct 2010
Location: Montreal
Posts: 212

« Feel » can mean at least two things; the purely physical feeling of bodily fluids slushing about...and the rapid almost sub conscious evaluation and appropriate reaction to the only inputs we have, sight and sound...without fluids is still part of « feel » of flying in an aircraft.

If you have ever flown as as pilot of any real aircraft, heli or whatever you know the fluids part and both other inputs too.

There is still quite a bit of « feel » in sight and sound conbined to reflexes developped through learning, and succesfully so, to be quite the learning tool.

But you must understand what you are missing in any sim by getting some experience of really flying an aircraft by yourself.

Then, and only then can simulators like DCS really be training tools.

But learning the systems alone will speed you through flight school. In my day (as a student pilot at 17, a long long time ago...), the first time you climbed in the cockpit (Cherokee in my case) was the first time you saw your dashboard...with so many could only get a pretty bad black and white picture to study...
MSI Z170A Titanium Edition mobo + 6700K CPU
32 GB G.Skill TridentZ memory 3200 MHz
Sandisk Extreme Pro 256 GB SSD
Samsung 950 Pro 512 GB M.2 SSD (3 GB/s) for DCS and +.
HP ZR24W Monitor, EVGA GTX 1080ti FE
Thrustmaster Warthog, MFG CrossWind rudder...
and Oculus Rift CV1.
louisv is offline   Reply With Quote
Old 04-01-2018, 07:15 PM   #32
crowebar's Avatar
Join Date: Apr 2016
Location: East Midlands, England
Posts: 110
Thumbs up

Thanks for sharing this mod Petsild, a great help.
ASUS Maximus X Hero; i7-8700K OC'd @ 5 Ghz; Zotac GeForce GTX 1080 AMP Extreme 8GB; 32GB G.Skill Trident Z DDR4 3200Mhz RAM; 500GB Samsung EVO 960 SSD; Warthog HOTAS; Saitek Pro Flight Rudder pedals; Rift CV1 VR.
crowebar is offline   Reply With Quote
Old 04-01-2018, 11:23 PM   #33
Join Date: Mar 2014
Posts: 237

If you play with a CV1 you can easily appreciate your approach speed without reading the intruments.
Impossible without a VR headset.
And the art of landing by plane and helicopter is to be able to see the angle of descent and its end point, depending on speed.
You know what you're missing?it's the HUD velocity vector that simbolizes that.
In a warbirds obviously it's a little less easy.
But just as we are in a simulator this speed is very quickly stored. A 3D software has limitations in what it can represent, and even with all the programming tips does not faithfully reproduce the actual flight.
At the end of a moment of play we notice that a certain stability appears at the moment of a particular configuration. And it is always at the moment when the ideal parameters are reunited. It is very sensitive to the landing at because of all the references available.
As our programmer friends have very well represented the sensitivity of the modules to speed, we see very quickly if we hold his glide slope or if it escapes us.
There is no hidden secret in a magic spell coming out of a book to make a successful landing, it's just a matter of training.
Still it is necessary as in real flight to make a number of turn of the tracks with complete landing, to acquire automatisms.To make with engine cut to see the angle of finesse max.
The problem is that few players agree, spend their time playing around an aerodrome to complete their experience, they prefer, and it is normal, to go as quickly as possible in aerial combat.It does not matter if when they back they wallow lamentably on the ground.

Last edited by cromhunt; 04-02-2018 at 10:29 PM.
cromhunt is offline   Reply With Quote
Old 04-02-2018, 09:10 AM   #34
WildBillKelsoe's Avatar
Join Date: Jun 2009
Location: Cairo, Egypt
Posts: 6,251

get ikarus and avoid looking everywhere.

Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.
WildBillKelsoe is offline   Reply With Quote
Old 04-04-2018, 02:44 AM   #35
HotTom's Avatar
Join Date: Apr 2011
Location: Phoenix, AZ, USA
Posts: 177

Petsild nailed it! Thank you!

And then the whole discussion went completely off the rails (eyeroll).
Exceptional engineering...and a large hammer to make it fit!
HotTom is offline   Reply With Quote
Old 05-17-2018, 03:41 AM   #36
Junior Member
Join Date: May 2017
Posts: 6

Thanks Petsild. A perfect solution - the authentic appearance of the needle is maintained, but it's now clearly visible (at long last!)
Groundpoiunder is offline   Reply With Quote
Old 05-17-2018, 12:34 PM   #37
Senior Member
Join Date: May 2013
Location: South of France
Posts: 1,209

Thank you Petsild! The IAS needle is finally visible even when it is in the dual scale area.
Windows 10 Pro 64Bit | i7-4790 CPU |16 GB RAM|SSD System Disk|SSD Gaming Disk| MSI GTX-1080 Gaming 8 GB| Acer XB270HU | TM Warthog HOTAS | VKB Gladiator Pro | MongoosT-50 | MFG Crosswind Pedals | TrackIR 5
LeCuvier is offline   Reply With Quote
Old 05-17-2018, 03:01 PM   #38
Join Date: Feb 2015
Location: Czech Republic
Posts: 473

I'm really pleased with how it helps, thank you all for the nice reactions.
Asus B-85 Pro Gamer, i7 4790K non-oc, Asus GTX 1080 Ti, 16 GB non-oc RAM, Intel SSD 520 - 240 GB, MSFFB2, Win7 64-bit.
petsild is offline   Reply With Quote

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT. The time now is 02:08 PM. vBulletin Skin by ForumMonkeys. Powered by vBulletin®.
Copyright ©2000 - 2019, Jelsoft Enterprises Ltd.