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improved air to air missiles


KansasCS

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I would like to see a comprehensive and complete overhaul of all currently used missiles in DCS, particularly concerning standarization across modules.

MiG21 IR missiles perform differently than their FC3 counterparts, pending a patch by Leatherneck.

 

 

Also, proximity fuzing needs to happen for those missiles that have it in real life. Jets being grazed by missiles unharmed is outrageous.

 

Lastly,the AIM120C seems poorly modeled.

Below is a video demonstrating the problem. DCS AMRAAMs never follow a lofting profile.

${1}

 

Further reading that might help ED develop a better model:

http://www.zaretto.com/sites/zaretto.com/files/missile-aerodynamic-data/AIM120C5-Performance-Assessment-rev2.pdf

 

 

 

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1. Don't compare DCS with other softwares, mods and ED doesn't like it

I wasn't aware of that.

2. proximity fuze is limited to the capabilities of the engine

Then the engine is in dire need of some fixing :)

3. advanced flight models of weapons WIP

All I needed to hear! Thanks! :)

 

Edit: I just read the rules and noticed that line concerning 'other software'. However, I hope in this case the mods can maybe let it slide, seeing as it pertains to a specific problem at hand, being the missile characteristics and the video demonstrates it like no other. It was not my intention to directly compare the two games as a whole :)

I hope it is ok.


Edited by KansasCS
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  • 1 year later...
  • ED Team
Have there been any updates on this though? I feel like there haven't been any updates and they keep updating other parts of the sim that aren't as important. Missiles need to be a priority.

 

They hired a new guy for this some time ago, but its been slow going and not much new info, but its a known priority.

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They hired a new guy for this some time ago, but its been slow going and not much new info, but its a known priority.

 

 

 

Bad hire or what? Or just a slow going process by design/as expected?

 

This is a HUGE miss currently for DCS, so it's good to have it reiterated that this is a top priority. All the pretty graphics in the world can't mask the fact that A/A combat is grossly broken in DCS' current state.

 

 

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Bad hire or what? Or just a slow going process by design/as expected?

 

This is a HUGE miss currently for DCS, so it's good to have it reiterated that this is a top priority. All the pretty graphics in the world can't mask the fact that A/A combat is grossly broken in DCS' current state.

 

 

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Just a guess but... this stuff probably takes a lot of research and isn't just a "tuning fix" that other games can do to balance things. DCS isn't about balance but realism.

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improved air to air missiles

 

Just a guess but... this stuff probably takes a lot of research and isn't just a "tuning fix" that other games can do to balance things. DCS isn't about balance but realism.

 

 

Understood, hence why I didn't make any claims about it just being a tuning fix or about looking to achieve balance.

 

Just asked for more color on "slow going with not much to update on".

 

 

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  • ED Team
Bad hire or what? Or just a slow going process by design/as expected?

 

This is a HUGE miss currently for DCS, so it's good to have it reiterated that this is a top priority. All the pretty graphics in the world can't mask the fact that A/A combat is grossly broken in DCS' current state.

 

 

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1st, this is a little rude starting out with the bad hire comment...

 

2nd, missiles need lots of a love, but they want to do it in a way that makes them better going forward and when adding new ones. Its not just telling DCS how a missile acts, they need to research info, gather it up, then convert it into what DCS will understand, and tune it to work right. I know there are mods to make them "better" but I think we all expect ED to do more than just mod them, we want a quality fix, and that is what they are working on.

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1st, this is a little rude starting out with the bad hire comment...

 

 

 

Definitely wasn't intended to be rude, it was just an open question based on the way I had read your comment (I read it as it as "things aren't working out as planned"). Wasn't sure if there was then a change after the fact to remedy that. I obviously misinterpreted that, my mistake...my apologies for that, it was not intended to be rude in any way.

 

 

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