BeastyBaiter Posted June 10, 2018 Share Posted June 10, 2018 (edited) A baseline benchmark for a variety of systems would be helpful. Thus I have an attached track (F-18 ) and my own results. I've also made a pair of videos showing system resource usage (not recorded during bench runs). This does bump GPU usage up a little. Of particular note is the CPU usage. Despite claims to the contrary, DCS very clearly uses only 1.5 threads both in VR and at 1080p. It is also the bottleneck at these fairly high settings despite the mission being empty save for the player aircraft. System specs: i7-8700k at 4.9 GHz, GTX 1080 Ti @ +20% power, +50 MHz core, +100 MHz memory and 16 GB DDR4 3200 CL16 First up is 1080p stock configuration (enter bios, hit restore defaults, this also sets RAM to 2133, I also restored stock 1080 Ti settings). FPS min: 91 Max: 177 Avg: 130.65 VR stock configuration: Min: 39 Max: 91 Avg: 51.69 Overclocked 1080p: Min: 107 Max: 196 Avg: 155.27 Overclocked VR: Min: 41 Max: 91 Avg: 59.27 Settings used: 1080p video: VR: Track file: DubaiBench.trk Edit: set fraps to 120 second benchmark. Edited June 10, 2018 by BeastyBaiter System specs: i5-10600k (4.9 GHz), RX 6950XT, 32GB DDR4 3200, NVMe SSD, Reverb G2, WinWing Super Libra/Taurus, CH Pro Pedals. Link to comment Share on other sites More sharing options...
BlacleyCole Posted June 10, 2018 Share Posted June 10, 2018 Let’s hope for multithreadeding soon BlackeyCole 20years usaf XP-11. Dcs 2.5OB Acer predator laptop/ i7 7720, 2.4ghz, 32 gb ddr4 ram, 500gb ssd,1tb hdd,nvidia 1080 8gb vram New FlightSim Blog at https://blackeysblog.wordpress.com. Go visit it and leave me feedback and or comments so I can make it better. A new post every Friday. Link to comment Share on other sites More sharing options...
SilentWarrior Posted August 7, 2018 Share Posted August 7, 2018 I assembled a new computer yesterday. Its basically the same as yours except I got a 1080 non-TI and I got 32GB of ram at CL14, same freq. Will see if i remember to report back. Proud owner of DCS: FC3, A-10C Warthog, F-14A/B Tomcat, F-5E Tiger, Mig21bis Fishbed, Mirage 2000C, Nevada Test Site, Normandy, Ka-50 Black Shark, Mi-8MTV2 Magnificent Eight, UH-1H Huey, SA342 Gazelle, Bf 109 K-4 Kurfurst, FW 190 D-9 Dora, Spitfire LF Mk. IX, P-51D Mustang Combined Arms, Hawk T.1A, L-39 Albatros, NS 430 Nav System, F-86F Sabre, MiG-15bis, AV-8B Night Attack V/STOL, F/A-18C Hornet, Yak-52 and the mighty AJS-37 Viggen! :music_whistling: Link to comment Share on other sites More sharing options...
ac5 Posted August 8, 2018 Share Posted August 8, 2018 Nice testing, but what do you think about STUTTERS? I am pretty sure after days of testing, that the main reason for stutters is that some situations / terrains jump from 20 to 50 FPS or more all the time. Either 30 or if possible 60 stable and constant, only this guarantees fluidity. (for a 60 Hertz monitor). Anything else than 30 or 60 stutters like crazy with my setup. 120 is not reachable, but I guess a stable 120 would be pretty fluid too. No way to fly in Nevada or Normandy, (Stutters due to jump from 20 to 50 FPS or more all the time) Caucasus and PG are most of the time OK, with eitner 30 or 60 FPS STABLE. Mainboard: ASUS Maximus X Hero Intel Z 370 CPU: Intel Core i7-8086K @ 4.0 GHz Memory: 32GB Corsair Dominator Platinum DDR4-3000 Graphics Card: ASUS NVIDIA GeForce RTX 3080 10GB Monitor ASUS PA 329 32" @ 4K 1 SSD Samsung 860 PRO 256 GB 1 SSD Samsung 860 PRO 4 TB Windows 10 - 64 V. 2004 CH Pro combatstick, throttle and pedals Link to comment Share on other sites More sharing options...
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