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I played after a long while and can't see any external skin again. Is that a bug and I've missed an update? Strangest part if I load some missiles I can see just one missile (had 4 x loaded). I then tried an empty load but still couldn't see anything external.

 

Version 2.5.6 broke the mod,its currently being remade to work with 2.5.6.

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Version 2.5.6 broke the mod,its currently being remade to work with 2.5.6.

 

Ah got it. Been considering rolling back to stable and this might be another bullet point towards that as well. Only the idea that supercarrier might be imminent is holding me back and mostly playing single player.

 

Is there any way to see the fuel status? I figured out the left MFD with right shift+P ("show pilot"), which I mapped to HOTAS, but as far as I can tell no way to see the fuel status.

Specs & Wishlist:

 

Core i9 9900k 5.0Ghz, Asus ROG Maximus XI Hero, 64GB G.Skill Trident 3600, Asus RoG Strix 3090 OC, 2TB x Samsung Evo 970 M.2 boot. Samsung Evo 860 storage, Coolermaster H500M, ML360R AIO

 

HP Reverb G2, Samsung Odyssey+ WMR; VKB Gunfighter 2, MCG Pro; Virpil T-50CM v3; Slaw RX Viper v2

 

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I'm fairly new here, and i've only recently bought FC3, and i'm very interested in the mod. I do have a few questions that i hope you could answer.

-How will the development go now that there are 2 separate Su-57s (do you plan to add features to the FC3 one or just maintenance updates?)

-What's going on with the S-70 drone and the Shtorm carrier?

-How's the licensing going? I've read that ED had problems recreating the Flankers due to them being operational with the Russian Airforce.

 

Thank you for your time. You've done an amazing job and the Felon is great fun to play with!

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SU-57 FELON

 

SU-57 FELON NOW UPDATED,

 

user file section now has the latest SU-57 Felon.

Lot of things still under Dev and will change.

 

 

SU-57 Felon by Cubanace Simulations,

 

Custom Flight Model and Turbine.

Custom Weapon models suited for Su-57 Felon.

Custom Systems for SFM,FBW and Information on the Hud.(WIP).

Custom Radar Detection range.

Custom Defense Suite/Anti Sam,Anti AA Missile.

Custom Stealth for our SU-57 Felon.

Custom Arming Screen.

Custom Themes.

Custom Loading screens.

Custom AntiShip and Radar Cruise Missi

Custom Air to Air Medium and Long Range Missiles.

Custom MFD Pages include RWR and Information.

Ground Contacts in Radar Thru Wingman Data link.

Custom Cockpit and External Animations.

Custom Su-57 Felon Engine and Afterburner Sounds.

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Nice! Will try it tonight

Specs & Wishlist:

 

Core i9 9900k 5.0Ghz, Asus ROG Maximus XI Hero, 64GB G.Skill Trident 3600, Asus RoG Strix 3090 OC, 2TB x Samsung Evo 970 M.2 boot. Samsung Evo 860 storage, Coolermaster H500M, ML360R AIO

 

HP Reverb G2, Samsung Odyssey+ WMR; VKB Gunfighter 2, MCG Pro; Virpil T-50CM v3; Slaw RX Viper v2

 

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Finally took it out again and glad to see her. She's a beauty. I don't remember the yaw being so bouncy though...

Specs & Wishlist:

 

Core i9 9900k 5.0Ghz, Asus ROG Maximus XI Hero, 64GB G.Skill Trident 3600, Asus RoG Strix 3090 OC, 2TB x Samsung Evo 970 M.2 boot. Samsung Evo 860 storage, Coolermaster H500M, ML360R AIO

 

HP Reverb G2, Samsung Odyssey+ WMR; VKB Gunfighter 2, MCG Pro; Virpil T-50CM v3; Slaw RX Viper v2

 

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Finally took it out again and glad to see her. She's a beauty. I don't remember the yaw being so bouncy though...

 

Hello,

 

Pitch and Yaw has been greatly altered in order for her to maneuver at extremely low speeds and near stalls.

 

You also have to re tune your controls sensitivity and curves to improve.

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Hey Cuban...is she a little over powered?

I went for a hi-Alpha pass and was able to get her going to 800kph in a vertical climb...

Marvin "Cactus" Palmer

 

DCS:World 2.5(ob)

Gigabyte Z390 Designare i7-9700K (4.6GHz), 32Gb RAM (3600MHz), GTX2070, 40" 1080p Monitor, TM Warthog, Saitek Rudder pedals,TM Cougar MFD, and an ipad.

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Sonic Boom

 

Sonic Boom Cone WIP.

 

 

I have to still animate the different stages depending on speed and for it to flicker as well.

 

Below is the animation script code.

 

```-- SONIC BOOM ANIMATION

function calculate_Sonic_Boom()

 

 

local mach = sensor_data:getMachNumber()

 

 

local Sonic_Boom = 0

 

 

 

if (mach > 1.0) and (mach < 1.1) then

Sonic_Boom = 1

 

else

Sonic_Boom = 0

end

 

--SONIC BOOM ANIMATION ARG#

set_aircraft_draw_argument_value(27, Sonic_Boom)

 

end```

 

 

 

Digital_Combat_Simulator_6_2_2020_12_14_09_AM_2.png

 

Digital_Combat_Simulator_6_2_2020_12_18_55_AM_2.png

 

Mach_cone.svg.png

 

ModelViewer2__0_-_c__users_cubanace_simulations_saved_games_dcs.openbeta_mods_aircraft_su-57_shapes_.png


Edited by cubanace
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Isn't this my old code from when I was working on the MiG-23UB?

 

Its similar but no,

 

I learned from the A-4 code back when it was first released, but animation scripts are similar and just need a few teaks to call different sensors.

 

 

Here is the original from Slats

 

local dev = GetSelf()

 

local update_time_step = 0.05 --20 time per second

make_default_activity(update_time_step)

 

local sensor_data = get_base_data()

 

 

 

local SLAT_STATE = 0

 

function update()

 

local t_ias = sensor_data.getIndicatedAirSpeed()*1.9438444924574

 

if (t_ias < 100) then

SLAT_STATE = 1

 

elseif (t_ias < 200) then

SLAT_STATE = 1-(t_ias/100 - 1)

 

end

 

set_aircraft_draw_argument_value(13,SLAT_STATE)

set_aircraft_draw_argument_value(14,SLAT_STATE)

 

end

 

need_to_be_closed = false -- close lua state after initialization

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Hello Cubanace,

 

Very neat. One quick question, is there any way to have the HUD in Cyrillic? My Windows 10 system is in English, so are all versions of DCS. My master DCS setting is correct - avionics language is not set to English. However, the Su-57 HUD is still in English (Latin alphabet).

 

Thank you.

Kind regards,

 

Mimes

 

"Joined forum in 2004 but flying Flanker since 1995 :o)"

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