Mr_Burns Posted September 22, 2018 Share Posted September 22, 2018 As per the title, I have noticed a few buildings on the map now have symbols attached to them, such as a fuel yard near an airport. Is there a way to set these as a target and how do I trigger a mission win on their destruction? I also want to set a mission where a convoy enters a building and it triggers an observer to read out the position and say some stuff? Thanks Link to comment Share on other sites More sharing options...
joca133 Posted September 22, 2018 Share Posted September 22, 2018 Not an expert, but what I do is put a small group of enemy infantry (aaa, sam, soldiers, etc) on top of the building or very close to it and make the trigger based on their destruction. Easy and it works, including for jtac laser targeting. 1 Link to comment Share on other sites More sharing options...
feefifofum Posted September 22, 2018 Share Posted September 22, 2018 Place a trigger zone over the building you intend to use as your target. Download MiST and use a DO SCRIPT FILE command to load it into your mission. Use the following code to set, as an example, flag 1 on when the building in the "target1" zone is dead. mist.flagFunc.mapobjs_dead_zones{ zones = {'target1'}, flag = 1 } THE GEORGIAN WAR - OFFICIAL F-15C DLC Link to comment Share on other sites More sharing options...
Mr_Burns Posted September 22, 2018 Author Share Posted September 22, 2018 Do you mean like this: Link to comment Share on other sites More sharing options...
dooom Posted September 22, 2018 Share Posted September 22, 2018 (edited) almost... make sure your zone surrounds only the building you want to check for destruction - i cant tell if it does that from your screen shot... i *think* the second trigger in your example should be a continuous trigger like this: CONT>ACTION(Doscript: mist.flagFunc.mapobjs_dead_zones.....) *** NOTE leave the conditions part of this trigger blank. Then add a third trigger that recognizes Flag 1 was set true in your MIST function like this: ONCE -> FLag is true (1) ->Message to all "Mission success" ref here - https://forums.eagle.ru/showthread.php?t=120813&highlight=map+objects+MIST Edited September 22, 2018 by dooom ASUS Tuf Gaming Pro x570 / AMD Ryzen 7 5800X @ 3.8 / XFX Radeon 6900 XT / 64 GB DDR4 3200 "This was not in the Manual I did not read", cried the Noob" - BMBM, WWIIOL Link to comment Share on other sites More sharing options...
feefifofum Posted September 22, 2018 Share Posted September 22, 2018 Remove "FLAG IS TRUE (1)" from the conditions, otherwise looks good as far as I can tell. I can't remember if that function is a run-once-and-done deal or if you need to set it as a continuous action type trigger but it should be easy enough to check. :thumbup: THE GEORGIAN WAR - OFFICIAL F-15C DLC Link to comment Share on other sites More sharing options...
Mr_Burns Posted September 22, 2018 Author Share Posted September 22, 2018 You beauty!! Thanks everyone :-) Worked a treat. Link to comment Share on other sites More sharing options...
Habu_69 Posted September 22, 2018 Share Posted September 22, 2018 Could the trigger not be an Event.Dead trigger to save some CPU workload? Link to comment Share on other sites More sharing options...
feefifofum Posted September 22, 2018 Share Posted September 22, 2018 Good thought, Habu. :thumbup: THE GEORGIAN WAR - OFFICIAL F-15C DLC Link to comment Share on other sites More sharing options...
dark_wood Posted September 24, 2018 Share Posted September 24, 2018 You can try the DCS User Manual method: "Unlike the Attack Map Object Task, the Attack Coordinate Task will set the AI to attack the specific point on the map and not the closest map object in the vicinity. In other words, if you place the target point over an empty piece of dirt, the AI will attempt to deliver weapons onto this particular point. " https://srv0files.eagle.ru/dcs/manuals/DCS_User_Manual_EN.pdf page 158 Link to comment Share on other sites More sharing options...
Habu_69 Posted September 24, 2018 Share Posted September 24, 2018 DCS 2.5.3.21708. I have been unable to persuade F/A-18C AI to attack ground objects using any of the advanced waypoint options. When ordered to attack mission target they invariably reply with gusto, then proceed to fly around willy-nilly and totally useless. Reporting their cowardly and unhelpful behavior to squadron leadership has no apparent effect. 1 Link to comment Share on other sites More sharing options...
MIghtymoo Posted November 9, 2021 Share Posted November 9, 2021 On 9/22/2018 at 3:20 AM, joca133 said: Not an expert, but what I do is put a small group of enemy infantry (aaa, sam, soldiers, etc) on top of the building or very close to it and make the trigger based on their destruction. Easy and it works, including for jtac laser targeting. Looks like a simple and easy way to do this. Intel i9 13900K | RTX4090 | 64 Gb DDR4 3600 CL18 | 2Tb PCIe4.0 | Varjo Aero | Pico 4 on WIFI6e | Virtual Desktop running VDXR Link to comment Share on other sites More sharing options...
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