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Help/advice : static object trigger action


Breaklight

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Intended action :

 

Static object (ammunition warehouse) is bombed, after which a fire starts and then followed by a secondary explosion which blows the place up.

 

What just doesnt seem to work is any of the following on the static object warehouse :

 

Condition -

Unit / group dead = nothing happens

Unit / group alive less 99 = nothing happens

 

Unit hits (1) = nothing happens

 

Why?

Does dcs not see a static object as a unit or group perhaps?

Well, i put a trigger on with condition unit alive = message all.

It worked.... so why not the other conditions? Bug? Am i missing something?

 

I know i could put an ai infantry next to the static object and then Link the trigger to that, but then the player can get the kill without actully hitting the bunker, which i dont want.

 

Bombs in zone i dont want either because sometimes dcs will miss it if the bombs are shorter than 1 sec in the trigger zone.

(Again, zone has to be small otherwise a miss will be counted as a hit).

Plus, its a mp map and then i'm going to have to put 600x of bombs and stuff in with the OR command x(

 

Anyone ever tried this?

Or have a work around?

Or can point in me on the direction of a solution?

 

This problem has been driving me nuts the last few days.

 

#ihatetheMEsometimes

 

Thx,

Breaklight

 

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  • 2 weeks later...

Update :

Indeed, the ammo storage has 10,000 health points.

Hit it with 4x mk83's and you might knock 600 points off.

But, then it is damaged and burning, and it will constantly lose health points.

 

Also, static objects are seen as UNIT and NOT as a GROUP.

So any "group" triggers or conditions will not work. You need to use the UNIT type.

 

So knowing how much health points an object has and using the UNIT ALIVE LESS THAN condition gets the problem solved.

 

In this case, 95% = 9500 points.

And then as action, explode unit with 2000 (as secondary explosion) gets the bunker killed.

 

 

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