ED Team Wags Posted December 14, 2012 ED Team Share Posted December 14, 2012 (edited) Certainly not a complete list, but there are several nice improvements coming to the next Combined Arms version (1.2.3). These improvements are the cause of the longer than expected beta period, but in the end, we think you will have a better product. 1- Command Map control of air units. You can now route them, set speed and altitude, and set targets. 2- Ground units in group now stay in formation with user when in first person control mode. User can set formation and ROE when in 1st person mode. 3- Updated, higher resolution ground unit HUDs. 4- Added min and max range rings for all indirect fire systems. 5- Added countdown timer for indirect fire missions. 6- Mission designer can now determine which ground units can and cannot be controlled by players (1st person and Command Map). 7- Platform Shake is better implemented and provides basic "weapon stabilization" option when the vehicle is on the move. 8- Added hot keys for hull / turret alignments, turret lock, and gun lock on azimuth. 9- Unit resupply added during mission, tied to cargo trucks and warehouses. 10. Reduced muzzles smoke effect. 11- Changing round type loading delay added. 12- Added military icons for Command Map. 13- Provided NVG gain. 14- New compass orientation options. 15- Signal flare options. Edited December 14, 2012 by Wags 1 Youtube: https://www.youtube.com/user/wagmatt Twitch: wagmatt System: https://forums.eagle.ru/showthread.php?p=3729544#post3729544 Link to comment Share on other sites More sharing options...
HiJack Posted December 15, 2012 Share Posted December 15, 2012 6- Mission designer can now determine which ground units can and cannot be controlled by players (1st person and Command Map). Great news :D Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted December 15, 2012 ED Team Share Posted December 15, 2012 9- Unit resupply added during mission, tied to cargo trucks and warehouses. sweet ! does this mean warehouses are now working for the airfields ? keep up the good work :thumbup: Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
Kaiza Posted December 15, 2012 Share Posted December 15, 2012 Great to see #6 implemented. Thanks Wags [url=http://www.aef-hq.com.au/aef4/forumdisplay.php?262-Digital-Combat-Simulator][SIGPIC]http://img856.imageshack.us/img856/2500/a10161sqnsignitureedite.png[/SIGPIC][/url] Link to comment Share on other sites More sharing options...
djembe Posted December 15, 2012 Share Posted December 15, 2012 Nice!!! Link to comment Share on other sites More sharing options...
Silver_Dragon Posted December 15, 2012 Share Posted December 15, 2012 Ground Command HQ + CGI :) Link to comment Share on other sites More sharing options...
Grimes Posted December 15, 2012 Share Posted December 15, 2012 sweet ! does this mean warehouses are now working for the airfields ? Warehouses have been working with airfields since the patch when FC3 was released. You have to link them manually to airbases or have the warehouse be within the circle around the base. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted December 15, 2012 ED Team Share Posted December 15, 2012 Thanks grimes I did not know that :) but there is still an issue with limiting weapons using warehouses, for example if you limit cluster bombs you can not use mavericks and so on. Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
Silver_Dragon Posted December 15, 2012 Share Posted December 15, 2012 (edited) if will can control airplanes on map, some questions: Deploy Racetracks for AWACS and Tankers? Orbit Points to Attack groups? Assign AFACs? Deploy interceptors from airbases (Lomac/FC1/2) Can be used to command Player aircraft on intercepts (AWACS/CGI)? will be on the future a Beta 3 with more addons and can get orders to Sea units? Edited December 15, 2012 by Silver_Dragon Link to comment Share on other sites More sharing options...
gunterlund21 Posted December 15, 2012 Share Posted December 15, 2012 great Wags. Looks like a good list. Cant wait to try option 1. I was in Art of the Kill D#@ it!!!! Link to comment Share on other sites More sharing options...
71st_Mastiff Posted December 15, 2012 Share Posted December 15, 2012 can we control the drones yet?:joystick: " any failure you meet, is never a defeat; merely a set up for a greater come back, " W Forbes "Success is not final, failure is not fatal, it is the courage to continue that counts," Winston Churchill " He who never changes his mind, never changes anything," MSI z690MPG DDR4 || i914900k|| ddr4-64gb PC3200 || MSI RTX 4070Ti|Game1300w|Win10x64| |turtle beach elite pro 5.1|| ViRpiL,T50cm2|| MFG Crosswinds|| VT50CM-plus rotor Throttle || G10 RGB EVGA Keyboard/MouseLogitech || PiMax Crystal VR || 32 Samsung|| Link to comment Share on other sites More sharing options...
Frogisis Posted December 15, 2012 Share Posted December 15, 2012 The dream is coming true! I love it! For when it goes wrong: Win10x64, GTX1080, Intel i7 @3.5 GHz, 32GB DDR3, Warthog HOTAS, Saitek combat rudder pedals, TrackIR 5 / Vive Pro, a case of Pabst, The Funk Link to comment Share on other sites More sharing options...
Mechanist Posted December 15, 2012 Share Posted December 15, 2012 (edited) This is truly amazing! Excellent work! Edited December 15, 2012 by Mechanist "Fighters make movies, bombers make history." Link to comment Share on other sites More sharing options...
3instein Posted December 15, 2012 Share Posted December 15, 2012 Great to see this is still getting some love, Great work team,and a very Merry Christmas to you all, Mick. ;) [sIGPIC][/sIGPIC]Keep the faith AMD PHENOM II X 4 955be @3.2 GHZ | ASUS M4A88TD-V EVO mb | Corsair XMS3-8GB Dual Channel DDR3 Memory | Nvidea GTX 580 GDDR5 GPU | CNPS9900 NT cooler | Corsair HX850W psu | Seagate Barracuda 500GB HD 300 MBps - 7200 rpm | WIN 7 64bit | 32" HD LCD TV | 5.1 surround sound | wireless keyboard and mouse | Saitek x45 hotas. Link to comment Share on other sites More sharing options...
gregzagk Posted December 15, 2012 Share Posted December 15, 2012 1- Command Map control of air units. You can now route them, set speed and altitude, and set targets. 4- Added min and max range rings for all indirect fire systems. 6- Mission designer can now determine which ground units can and cannot be controlled by players (1st person and Command Map). 9- Unit resupply added during mission, tied to cargo trucks and warehouses. Looks like a lot of new mission scenarios will come true :) Thanks ED!!! Keep up the good work! "ARGO" DCS UH-1H DLC SP Campaign 373vFS DCS World squadron (Greece) - www.buddyspike.net "ARGO 2.0 Project Phoenix" UH-1H DLC Campaign - WIP Link to comment Share on other sites More sharing options...
Kusch Posted December 15, 2012 Share Posted December 15, 2012 Thanks nice update :) Give me "flying telephone pole" (SA-2)! Link to comment Share on other sites More sharing options...
pepin1234 Posted December 15, 2012 Share Posted December 15, 2012 great news!! but I dont hear nothing about the WPTs of air units on the F10 map ( only available for the ground units first persons ). Without that, The first persons grounds units cannot guide the friendly air units ( the non gps on board, like Su-25 ). [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
chromium Posted December 15, 2012 Share Posted December 15, 2012 F-A-N-T-A-S-T-I-C :) Author of DSMC, mod to enable scenario persistency and save updated miz file Stable version & site: https://dsmcfordcs.wordpress.com/ Openbeta: https://github.com/Chromium18/DSMC The thing is, helicopters are different from planes. An airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously. Link to comment Share on other sites More sharing options...
chromium Posted December 15, 2012 Share Posted December 15, 2012 ehm.... 9- Unit resupply added during mission, tied to cargo trucks and warehouses. what does this mean (how it will work)? It could be one of my dream :D:D:D:D Author of DSMC, mod to enable scenario persistency and save updated miz file Stable version & site: https://dsmcfordcs.wordpress.com/ Openbeta: https://github.com/Chromium18/DSMC The thing is, helicopters are different from planes. An airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously. Link to comment Share on other sites More sharing options...
shagrat Posted December 15, 2012 Share Posted December 15, 2012 May wild guess is: Cargo Trucks may act as resupply base (like in Real life!) If they have even the options like a warehouse (types and load of ammunitions) and perhaps even a storage capacity limit per truck, that would be total awesomeness!!! :yes: Shagrat - Flying Sims since 1984 - Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore) Link to comment Share on other sites More sharing options...
Phantom88 Posted December 15, 2012 Share Posted December 15, 2012 Thank You,Looking forward to it. Patrick Link to comment Share on other sites More sharing options...
Boberro Posted December 15, 2012 Share Posted December 15, 2012 Again no radar for Tunguska, TOR and other radar based systems. OMG... Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D ಠ_ಠ ツ Link to comment Share on other sites More sharing options...
bird-1 Posted December 15, 2012 Share Posted December 15, 2012 Great news! NFI_651/bird-1 NFI Chinese Web Intel i7 6800k OC 3.7GHz | MSI X99 | Nvidia GTC1060 6G | DDR4 2400MHz 32GB | Sumsung SSD 256GB | Apple 27’LCD | TM Hotas Warthog for A10C & Cougar for FC3 | Saitek Flight Rudder Pedals [sIGPIC]http://forums.eagle.ru/signaturepics/sigpic63864_3.gif[/sIGPIC] Link to comment Share on other sites More sharing options...
Silver_Dragon Posted December 15, 2012 Share Posted December 15, 2012 Again no radar for Tunguska, TOR and other radar based systems. OMG... Update Feature list has not complete, and no a release. Link to comment Share on other sites More sharing options...
element1108 Posted December 15, 2012 Share Posted December 15, 2012 (edited) Again no radar for Tunguska, TOR and other radar based systems. OMG... I would assume (and I don't assume much) its being worked on and will eventually be released. :music_whistling: Looking forward to the additions. Edited December 15, 2012 by element1108 Link to comment Share on other sites More sharing options...
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