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hit event still broken?


L39Tom

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Hi there,

after latest update something should corrected with the events, especially with the hit event. So I made some testing with that script:

 

 

local Event_Handler = {}

function Event_Handler:onEvent(event)

if event.id == world.event.S_EVENT_HIT and event.initiator then

env.info("********hit event***********")

if event.target:getPlayerName() then targetPlayer = event.target:getPlayerName() else targetPlayer = " NO targetPlayer" end

if event.target:getName() then target = event.target:getName() else target = " NO target" end

if event.weapon:getTypeName() then weapon = event.weapon:getTypeName() else weapon = " NO weapon" end

if event.initiator:getName() then shooter = event.initiator:getName() else shooter = " NO shooter" end

if event.initiator:getPlayerName() then shooterPlayer = event.initiator:getPlayerName() else shooterPlayer = " NO shooterPlayer" end

-- Shooter

trigger.action.outText(" shooterPlayer = ".. shooterPlayer, 30)

trigger.action.outText(" shooter = ".. shooter, 30)

-- Weapon

trigger.action.outText(" weapon = ".. weapon, 30)

-- Target

trigger.action.outText(" targetPlayer = ".. targetPlayer, 30)

trigger.action.outText(" target = ".. target, 30)

trigger.action.outText(" ______________________________", 30)

end

end

world.addEventHandler(Event_Handler)

 

 

 

 

AI vs AI ....works fine

Player vs AI ....works fine

Client vs Client ....seems still broken

if Client (that runs the server) get hit ..... nothing happend

if Client (that joints the server) get hit .... works fine

 

 

So it seems the hit event on the server host ist still not working!

Help me, if something of my script is wrong. Thanks

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