SteamyIceChest Posted June 1, 2020 Share Posted June 1, 2020 Currently when I drop a gbu-12 the laser fire button must be depressed the entire time until impact instead of being pressed once to fire and once to stop firing the laser. Is there no toggle available? Link to comment Share on other sites More sharing options...
ilikepie Posted June 2, 2020 Share Posted June 2, 2020 no. Action After Contemplation Link to comment Share on other sites More sharing options...
Colmillo Posted June 2, 2020 Share Posted June 2, 2020 I mapped button 17 in warthog thr. works perfect. [sIGPIC][/sIGPIC] Intel(R) Core(TM) i9-10900KF CPU @ 3.70GHz 3.70 GHz ROG STRIX Z490-E GAMING RAM 128 M.2*2 2T total SSD*3 2.5T total GeForce RTX 3090 Orion2 HOTAS F-16EX Saitek Pro Rudder Link to comment Share on other sites More sharing options...
legearre Posted June 2, 2020 Share Posted June 2, 2020 Laser fire toggle You could join the “modern” air fleet, fly the 14, where the LANTIRN actually turns your laser on and off for you automatically! It’s PFM! Link to comment Share on other sites More sharing options...
VampireNZ Posted June 2, 2020 Share Posted June 2, 2020 (edited) Currently when I drop a gbu-12 the laser fire button must be depressed the entire time until impact instead of being pressed once to fire and once to stop firing the laser. Is there no toggle available? Technically the laser doesn't need to be fired 'the entire time until impact' as you say, only in the last 8 or so seconds of flight. If you have performed a stable CCRP release on a good tgt location then ideally the bomb would actually hit the target regardless of laser guidance or not (wind allowing etc), it is still just a bomb that you targeted and released using CCRP, with 'added' precision available. You never lase immediately following release of GBU with Paveway I & II guidance anyway to allow the bomb to follow it's natural ballistic trajectory, and gain plenty of kinetic energy to allow precision guidance later in flight, and the associated loss of energy due to manoeuvring. With early Paveway I & II guidance if you lase immediately then the bomb will guide itself off its natural trajectory directly at the laser spot - which could mean the bomb possibly won't have enough energy to even reach the target due to the 'bang bang' method of canard movement/course correction that eats up a lot of kinetic energy. So 'holding the trigger' for a few seconds is not quite as onerous a task as you initially thought. Edited June 3, 2020 by VampireNZ Asus Maximus VIII Hero Alpha| i7-6700K @ 4.60GHz | nVidia GTX 1080ti Strix OC 11GB @ 2075MHz| 16GB G.Skill Trident Z RGB 3200Mhz DDR4 CL14 | Samsung 950 PRO 512GB M.2 SSD | Corsair Force LE 480GB SSD | Windows 10 64-Bit | TM Warthog with FSSB R3 Lighting Base | VKB Gunfighter Pro + MCG | TM MFD's | Oculus Rift S | Jetseat FSE [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
DrBackJack Posted June 2, 2020 Share Posted June 2, 2020 If you have good hotas drivers you can set whatever button you use for first stage detent a toggle. Link to comment Share on other sites More sharing options...
stormrider Posted June 3, 2020 Share Posted June 3, 2020 (edited) Technically the laser doesn't need to be fired 'the entire time until impact' as you say, only in the last 8 or so seconds of flight. If you have performed a stable CCRP release on a good tgt location then ideally the bomb would actually hit the target regardless of laser guidance or not (wind allowing etc), it is still just a bomb that you targeted and released using CCRP, with 'added' precision available. Theoretically PGM without guidance don't behave like low-drag GP bombs. They have addon movable fins and other components that generate more drag and which may or may not be properly aligned; that may interfere in unforeseen ways from a standard ballistic trajectory. In other words, without guidance PGM are less accurate than dumb bombs. (At least in theory!) Edited June 3, 2020 by stormridersp Banned by cunts. Link to comment Share on other sites More sharing options...
stormrider Posted June 3, 2020 Share Posted June 3, 2020 I think there should be an option in the laser page (List > UFC 0 Misc > Laser ST Time X secs) which is currently missing (among many other features), to set the laser firing timing. Currently in this same page it is only possible to set the laser codes. Banned by cunts. Link to comment Share on other sites More sharing options...
VampireNZ Posted June 3, 2020 Share Posted June 3, 2020 (edited) Theoretically PGM without guidance don't behave like low-drag GP bombs. They have addon movable fins and other components that generate more drag and which may or may not be properly aligned; that may interfere in unforeseen ways from a standard ballistic trajectory. In other words, without guidance PGM are less accurate than dumb bombs. (At least in theory!) Interesting theory - I will leave a picture below of two 'dumb' weapons the CCRP computer can calculate a release point for and subsequently hit the target, and let you decide if the CCRP mode of weapons release, which knows what weapon you are dropping, can handle the 'movable fins and other components that generate more drag' of a 'PGM'. I think there should be an option in the laser page (List > UFC 0 Misc > Laser ST Time X secs) which is currently missing (among many other features), to set the laser firing timing. Yes you are correct, there is an automatic laser firing time which is missing from the ICP along with 95% of the other functions available from that panel at the moment, see below. Edited June 3, 2020 by VampireNZ Asus Maximus VIII Hero Alpha| i7-6700K @ 4.60GHz | nVidia GTX 1080ti Strix OC 11GB @ 2075MHz| 16GB G.Skill Trident Z RGB 3200Mhz DDR4 CL14 | Samsung 950 PRO 512GB M.2 SSD | Corsair Force LE 480GB SSD | Windows 10 64-Bit | TM Warthog with FSSB R3 Lighting Base | VKB Gunfighter Pro + MCG | TM MFD's | Oculus Rift S | Jetseat FSE [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
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