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DCS: AJS-37 Viggen by Heatblur Simulations


phant

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Cmq aldilà del radar, continuo a rosicare pesantemente per le bk90!

Ho capito che c'è il discorso ED di mezzo ma l'ho preso un anno fa ed ancora in multiplayer non funzionano ç_ç

 

Dopo l'anti nave è l'arma top del mezzo... già non è banale da usare sto aereo (fighissimo ma ostico nel weapon enployment)... vabè it's friday, stay calm and eat pizza >_>

200m butterflier inside :harhar:

 

MERLO forever

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Non lo so. Io dico solo che nelle CAS il radar non serve, o meglio non è fondamentale.

 

Secondo me avete iniziato la discussione dal punto sbagliato.

 

Il radar essenzialmente serve per due cose... che poi è una sola- ma in realtà due.

 

1- Avere un'idea di dove sia un bersaglio.

2- Piazzare uno o più pezzi di metallo incandescente in suddetto bersaglio a velocita supersonica o dintorni.

 

Se il sistema d'arma usato ha bisogno, oppure trae beneficio da un sitema radar- il velivolo possederà un radar adeguato o superiore.

 

Se il sistema d'arma NON ha bisogno del radar, o è già provvisto di un sistema di puntamento migliore del radar, o ha una testata tale da rendere superflua la precisione... Il velivolo non avrà il radar.

 

La questione di ruoli ai quali è destinato un aereo è solo uno dei fattori dell'equazione.*

 

In pratica il processo di assegnazione di un aereo, di un sistema d'arma ed un ruolo ad una specifica missione non è lineare ma un "concerto" di dati NON-LINEARE.

 

 

* un'altra cosa da ricordare è che nessun ingaggio armato avviene nel "vuoto"- tantomeno le missioni CAS.

Ci sono FAC, JTAC, pod di puntamento, alleati a terra per il BDA iniziale...


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  • 9 months later...

Heatblur Development Update - The Road to Full Release

 

 

Viggen

We’ll keep the update short and sweet on the Viggen as there’s been
way too much talk, and not enough walk.
It will launch out of EA by the end of Q4. The Campaign is now finished, and is undergoing testing. Other features that will be included in the final (1.0RC) version of the Viggen include;

 

  • New Sounds

  • In-cockpit Pilot body

  • New, overhauled PBR exterior textures

  • Various minor fixes, adjustments and tweaks.

 

Beyond RC1 for the Viggen; we will be focused on backporting features developed for the F-14. These include new afterburners, effects, and other elements currently in development for the F-14.

 

The Viggen is not a second rate citizen for us. Our priorities are now aligned so as to launch these remaining items without question later this year.
Our sincere apologies for it taking longer than expected!

 

 

Bye

Phant

AMVI

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  • 2 months later...

 

TrhGcuF.jpg

 

DCS: AJS37 Viggen - Road to Release

 

Dear All,

 

As part of our effort to move the Viggen out of Early Access, we’ve today released the first of our Release Candidate patches. Today’s Viggen comes with the following changes and improvements:

 

  • NEW: Added “Wrath of Thunder” (Caucasus) Campaign

  • Climb back into the cockpit, directly following the events that happened in "The Mjolnir Response". Help to end the war in Georgia. Enjoy!

  • NEW: Added Pilot Body in Cockpit + associated keybinds

  • NEW: Added Ram Air Turbine (RAT) visuals. The RAT will deploy with weight on the front wheel.

  • NEW: Added Radar Night Filter (not clickable yet)

  • Minor tweaks to cockpit graphics.

  • Fix to TILS station being on the wrong end of a runway when landing in the opposite direction

  • Fix for afterburner not relighting after high alt flame-out

  • Increased max cockpit FoV

  • Sight ballistics improved for LD-bombs (tossing)

  • Fixed IRRB FRAMSTEGN (Sidewinder missile step)

  • Corrected issue where inputting wrong wind data would increase Bk90 accuracy

 

We will follow-up this patch with another Release Candidate patch next year, which will focus on delivering the final major elements that will complete this product. While DCS will continue to be a moving platform and we will have to continually fix bugs or make improvements, this brings our major feature roadmap to a close for the Viggen itself, and fulfills our content promises made on release day in 2017! We sincerely hope you agree that flying the Viggen over the last years has been an enjoyable experience and that these final additions justify your amazing support over the past years.

 

In summary, the major changes planned to the Release Candidates of the Viggen are;

 

NEW: Launch of “Wrath of Thunder” Campaign

LZ3dzq6.jpg

Our full campaign for the Caucasus theatre is now complete! It’s comprised of two parts; “The Mjolnir Response” mini-campaign (which we hope you’ve all played by now!) and this new, main part: “Wrath of Thunder”.

 

The campaign picks up right after the events at the end of The Mjolnir Response left off: A few hours ago, the largest naval strike since the Falklands war took place. Multiple Russian ships were hit, unknown how many were sunk. Three days have passed since the opening of hostilities, and the situation is dire. GFOR assets at the beginning of the conflict were not equipped for a major engagement, however further forces have arrived. F-14 Phantoms from KG-71 “Richthofen” and G.R.1 Tornados from RAF 14 Squadron have entered the fight and further NATO reinforcements are enroute.

 

Your role is to support the main force and to push back the enemy, so we can regain the ante bellum situation.

You will have to fly the Viggen to the limit of its abilities and strike with determination. This conflict must end, and we expect you to do your very best, Pilot!

 

FREE Addition of “Red Flag 16-2 Viggen Campaign”!

 

We’ve purchased rights for this fantastic campaign from the great Bunyap and Wags, and will now be including it for
free
for every Viggen owner!

 

Here’s what’s in store for you in this great NTTR based campaign:

 

 

 

 

 

 

 

Addition of In Pilot Body

We’ve added this long requested feature and an initial version has shipped in today’s patch.

There are some changes and improvements to be made to this feature; which will ship in RC2.

 

v1Kz2Jb.jpg

oh8smKt.jpg

 

 

Addition of RAT Visuals

 

This feature has long been in the pipeline; and just awaiting final integration.

The RAT will now deploy with weight on the front wheel when landing. The appearance of the RAT will be further tweaked in RC2.

 

MEG0UwY.jpg

 

 

New Sounds

 

The RC2 patch of the Viggen will come with new exterior sounds, accurately depicting the mighty Volvo RM8 engine, recorded from the real SE-DXN!

 

Overhauled PBR Texture-set

The Viggen will receive a significant update to it’s exterior textures, with native PBR textures, yielding more physically accurate lighting responses and integrating ambient occlusion appropriately. This will yield significantly improved visuals, especially on glossy liveries. We’ve also fixed some of the longstanding minor issues in the exterior artwork; such as the poor RWR details, mirrored stencil texts, and more.

 

k6sJR1W.jpg

 

 

Other Changes

 

Various other misc changes and improvements will be made, and continue to be made post RC1 & RC2.

We’ll detail these further in the future.

 

 

Overall, we hope you’ve been pleased with your Viggen purchase and these final improvements to the product. Above all, however, we’d like to thank you for all of your support and amazing feedback over these past couple of years. Thank you for making this simulation happen!

 

Sincerely,

Heatblur Viggen Team

 

 

 

Bye

Phant

AMVI

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