Ron Attwood Posted October 13, 2017 Share Posted October 13, 2017 Did you already try with brakes (partially) on before landing: I put the brakes at a bit lower as 4 before landing: I do that with a slider on my Hotas: because the brakes are on, direct after landing you have the possibility to stear with the rudderpedals and the plane comes fast to a stop. That sounds novel! I'll bet that isn't in the manual! :) Link to comment Share on other sites More sharing options...
ED Team NineLine Posted October 14, 2017 ED Team Share Posted October 14, 2017 That sounds novel! I'll bet that isn't in the manual! :) It's probably not how actual pilots land a Spitfire, least I cant imagine... been wrong before though. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
David OC Posted October 14, 2017 Share Posted October 14, 2017 (edited) I was playing around with this awhile back in another thread, I was trying to see how it looks compared to the real thing and tried to match it in sim, no brakes added here. 8seNcS1knXU Edited October 14, 2017 by David OC i7-7700K OC @ 5Ghz | ASUS IX Hero MB | ASUS GTX 1080 Ti STRIX | 32GB Corsair 3000Mhz | Corsair H100i V2 Radiator | Samsung 960 EVO M.2 NVMe 500G SSD | Samsung 850 EVO 500G SSD | Corsair HX850i Platinum 850W | Oculus Rift | ASUS PG278Q 27-inch, 2560 x 1440, G-SYNC, 144Hz, 1ms | VKB Gunfighter Pro Chuck's DCS Tutorial Library Download PDF Tutorial guides to help get up to speed with aircraft quickly and also great for taking a good look at the aircraft available for DCS before purchasing. Link Link to comment Share on other sites More sharing options...
imacken Posted October 14, 2017 Share Posted October 14, 2017 That sounds novel! I'll bet that isn't in the manual! :) Don’t bother with that brakes thing. It has been mentioned many times by people in the past. It would never be used irl for various reasons. Learn to land correctly, and there is never a need to consider pre-loading brakes! For me, the answer to the tipping wings issue was fairly frantic dancing rudders on touchdowns. Intel i7 12700K · MSI Gaming X Trio RTX 4090 · ASUS ROG STRIX Z690-A Wi-Fi · MSI 32" MPG321UR QD · Samsung 970 500Gb M.2 NVMe · 2 x Samsung 850 Evo 1Tb · 2Tb HDD · 32Gb Corsair Vengance 3000MHz DDR4 · Windows 11 · Thrustmaster TPR Pedals · Tobii Eye Tracker 5 · Thrustmaster F/A-18 Hornet Grip · Virpil MongoosT-50CM3 Base · Virpil Throttle MT-50 CM3 · Virpil Alpha Prime Grip · Virpil Control Panel 2 · Thrustmaster F-16 MFDs · HTC Vive Pro 2 · Total Controls Multifunction Button Box Link to comment Share on other sites More sharing options...
Ron Attwood Posted October 14, 2017 Share Posted October 14, 2017 I was playing around with this awhile back in another thread, I was trying to see how it looks compared to the real thing and tried to match it in sim, no brakes added here. 8seNcS1knXU I had no intention of using the brakes as stated. It seemed counter producyive to me. Your video, on the other hand is most instructive. I noted that there was a fair amount of pedal action but it didn't seem 'frantic'. You looked to me to be using the same amount of input that I use landing A2A's T-6 Texan. Oh well, keep practicing. It IS getting better I must admit. Link to comment Share on other sites More sharing options...
HotTom Posted October 14, 2017 Share Posted October 14, 2017 Guys, just fix the springs as suggested earlier in this thread. The big discovery here is that the problem landing the Spit isn't the rudder and it isn't the brakes. The springs are way too stiff and now we have a way to correct that problem. Keep your eyes on the prize! Exceptional engineering...and a large hammer to make it fit! Link to comment Share on other sites More sharing options...
David OC Posted October 15, 2017 Share Posted October 15, 2017 This quick video might help some get the "picture" of what's going on once down "smoothly" as we don't feel forces, that's the key word here smooth, you need to be nicely trimmed out with minimal side loading when you drop down onto the runway. The reason the wing scraps most of the time is because you cannot just turn a taildragger the same as a tricycle aircraft because of the CG. You sometimes? most times, have to go with it first, even if that means going towards the edge of the runway, once you get the weight back over both landing gear, then slowly bring the nose back around to the runway center line. Watch the aircraft weight moment in the video below to see this in action. Jhb-RdBkac8 i7-7700K OC @ 5Ghz | ASUS IX Hero MB | ASUS GTX 1080 Ti STRIX | 32GB Corsair 3000Mhz | Corsair H100i V2 Radiator | Samsung 960 EVO M.2 NVMe 500G SSD | Samsung 850 EVO 500G SSD | Corsair HX850i Platinum 850W | Oculus Rift | ASUS PG278Q 27-inch, 2560 x 1440, G-SYNC, 144Hz, 1ms | VKB Gunfighter Pro Chuck's DCS Tutorial Library Download PDF Tutorial guides to help get up to speed with aircraft quickly and also great for taking a good look at the aircraft available for DCS before purchasing. Link Link to comment Share on other sites More sharing options...
Captain Orso Posted October 15, 2017 Share Posted October 15, 2017 Very good video :thumbup: Two points: - Don't slam the throttle forward when accelerating from a stand still --or any other time for that matter--. It causes a huge torque change, which works heavily on the airframe. - While still stopped on the runway, pull the stick all the way back, which you then demonstrated, but also lay the yoke all the way over to the right to counteract the torque. Once you have some semblance of control through speed --after about 3 seconds, or when you're approaching takeoff speed--, ease the yoke and stick to center and let the tail raise gently. Every sudden change in power dynamics is bad.: (jump to 3:10 for just the Meat-n-Potatoes™ :smilewink:) When you hit the wrong button on take-off System Specs. Spoiler System board: MSI X670E ACE Memory: 64GB DDR5-6000 G.Skill Ripjaw System disk: Crucial P5 M.2 2TB CPU: AMD Ryzen 7 7800X3D PSU: Corsair HX1200 PSU Monitor: ASUS MG279Q, 27" CPU cooling: Noctua NH-D15S Graphics card: MSI RTX 3090Ti SuprimX VR: Oculus Rift CV1 Link to comment Share on other sites More sharing options...
HotTom Posted October 17, 2017 Share Posted October 17, 2017 This from Air and Space Magazine published by the Smithsonian Institute: "All Spitfires are exceptionally easy to land with no inherent tendency to swerve or groundloop. Just reduce power to idle, flare to a three point attitude and she sets down on a feather almost every time. This is a great surprise to most considering the narrow track undercarriage and full swivel, non-locking tailwheel. Why doesn't it drop a wing violently or make the pilot stomp on the rudders? I wish I knew. The genius of managing to combine light aircraft characteristics with such high performance is nothing short of miraculous compared to most other wartime tailwheel types. One or two landings in the Spitfire and you are in love for life." Read more at http://www.airspacemag.com/history-of-flight/supermarine-spitfire-134209906/#ZmW8WMMRwRQhuIsJ.99 FWIW Exceptional engineering...and a large hammer to make it fit! Link to comment Share on other sites More sharing options...
ED Team NineLine Posted October 17, 2017 ED Team Share Posted October 17, 2017 For a real pilot, in a real cockpit, with real controls, also... This from Air and Space Magazine published by the Smithsonian Institute: "All Spitfires are exceptionally easy to land with no inherent tendency to swerve or groundloop. Just reduce power to idle, flare to a three point attitude and she sets down on a feather almost every time. This is a great surprise to most considering the narrow track undercarriage and full swivel, non-locking tailwheel. Why doesn't it drop a wing violently or make the pilot stomp on the rudders? I wish I knew. The genius of managing to combine light aircraft characteristics with such high performance is nothing short of miraculous compared to most other wartime tailwheel types. One or two landings in the Spitfire and you are in love for life." Read more at http://www.airspacemag.com/history-of-flight/supermarine-spitfire-134209906/#ZmW8WMMRwRQhuIsJ.99 FWIW Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
BuzZoo Posted October 18, 2017 Share Posted October 18, 2017 I seriously don't think you need to adjust any default spring settings or anything to consistently land the spit. Just practice a couple of hundred times and it will be second nature. After a couple of months of rep after rep I can now do sexy 3 pointers just about every time. At worst I get a slight bounce. Controlling once you're down is just a matter of dancing lightly on the pedals as has been said many times. I was as frustrated as anyone in my first few weeks. Do 200 hundred landings (it's easy to shift R over and over) and I would bet my life all your problems will have gone away. Link to comment Share on other sites More sharing options...
DD_Fenrir Posted October 18, 2017 Share Posted October 18, 2017 I seriously don't think you need to adjust any default spring settings or anything to consistently land the spit. Just practice a couple of hundred times and it will be second nature. After a couple of months of rep after rep I can now do sexy 3 pointers just about every time. At worst I get a slight bounce. Controlling once you're down is just a matter of dancing lightly on the pedals as has been said many times. I was as frustrated as anyone in my first few weeks. Do 200 hundred landings (it's easy to shift R over and over) and I would bet my life all your problems will have gone away. +100 Aggresive precision is required on all rudder input. Your inputs need to be frequent, short but of sufficient intensity - you only find what the frequency and depth of these should be by experience. Practise, practise, practise. If you are repeatedly dropping wings immediately after touchdown you are flaring too soon. As such you are holding off too high. There is a sweet spot where you can rotate the aircraft into the 3-point attitude as she sinks - if you can time this correctly then you are home and dry but it requires good timing and to be at the right altitude as you cross the threshold. If you are repeatedly dropping wings as you decelerate on the ground roll after landing then you are holding a corrective rudder input too long. Remember that as you slow the rudder becomes less effectiive so whilst short sharp corrections will suffice just after touchdown these inputs will gradually have to become deeper and longer - the catch is that you hold one too long and the inertia of that correction will overcome the power of the next one to catch it. Get a bootful in and then come off. If that's not enough get another in. Many shorter inputs are better than one long one. The trick is to trust your instincts and get the corrective action in early, as soon as you detect the slightest hint of deviation - if you hesitate and wait for a stronger visual cue that the nose is diverging to make you feel more sure about the fact, then it's already close to too late. As I have indicated before we must be very careful in using anecdotal evidence about behavioural characteristics without context. Many of you come to the DCS Spitfire from other sims (where reduced directional stability characteristics exhibited by all tailwheel a/c are more forgivingly modelled) or from non-tailwheel a/c within DCS (where it has not yet been an issue); in contrast most of the real life pilots have many hundreds of hours on other tailwheel a/c before they even get in the cockpit of a for real Spitfire. Ergo they have much much more experience of general tailwheel a/c behaviour - the Spitfire maybe easy in comparison with other t/w airframes but that does not overall equate to an easy landing experience to those who are unfamiliar with the reduced directional stability characteristics exhibited by all tailwheel a/c. And as for the quoted Air & Space magazine behaviour, I find many other quotes and much other evidence saying it could be a handful. Again this boils down to context and subjective experience. Ultimately, Nick Grey, a highly experienced warbird operator and Spitfire pilot has put his seal of approval on the module. He knows as better than most what the a/c should do and if he says it's ok... well, I'm satisfied. Link to comment Share on other sites More sharing options...
ED Team Yo-Yo Posted October 18, 2017 ED Team Share Posted October 18, 2017 This from Air and Space Magazine published by the Smithsonian Institute: "All Spitfires are exceptionally easy to land with no inherent tendency to swerve or groundloop. Just reduce power to idle, flare to a three point attitude and she sets down on a feather almost every time. This is a great surprise to most considering the narrow track undercarriage and full swivel, non-locking tailwheel. Why doesn't it drop a wing violently or make the pilot stomp on the rudders? I wish I knew. The genius of managing to combine light aircraft characteristics with such high performance is nothing short of miraculous compared to most other wartime tailwheel types. One or two landings in the Spitfire and you are in love for life." Read more at http://www.airspacemag.com/history-of-flight/supermarine-spitfire-134209906/#ZmW8WMMRwRQhuIsJ.99 FWIW 2 wheels bicycles are exceptionally easy to ride with no inherent tendency to fall off. If you can ride it... Ніщо так сильно не ранить мозок, як уламки скла від розбитих рожевих окулярів There is nothing so hurtful for the brain as splinters of broken rose-coloured spectacles. Ничто так сильно не ранит мозг, как осколки стекла от разбитых розовых очков (С) Me Link to comment Share on other sites More sharing options...
HotTom Posted October 18, 2017 Share Posted October 18, 2017 (edited) I seriously don't think you need to adjust any default spring settings or anything to consistently land the spit. Just practice a couple of hundred times and it will be second nature. After a couple of months of rep after rep I can now do sexy 3 pointers just about every time. At worst I get a slight bounce. Controlling once you're down is just a matter of dancing lightly on the pedals as has been said many times. I was as frustrated as anyone in my first few weeks. Do 200 hundred landings (it's easy to shift R over and over) and I would bet my life all your problems will have gone away. Buzz, I've done well more than 500 landings in the Spit and I was still having the odd ass-over-teacup landing. Maybe me, maybe my stick (Logitech G940), maybe my pedals (Saitek) but was getting surprised on landings I thought were fine. With the springs adjusted, I now grease every landing. I was doing fine on grass runways in Normandy but having problems on the concrete runway in Nevada. It makes sense to me that the spring weren't soft enough. I'm just suggesting it. Copy and save the original and you can always put it back to default. :joystick: Edited October 18, 2017 by HotTom Exceptional engineering...and a large hammer to make it fit! Link to comment Share on other sites More sharing options...
BuzZoo Posted October 19, 2017 Share Posted October 19, 2017 Buzz, I've done well more than 500 landings in the Spit and I was still having the odd ass-over-teacup landing. Maybe me, maybe my stick (Logitech G940), maybe my pedals (Saitek) but was getting surprised on landings I thought were fine. With the springs adjusted, I now grease every landing. I was doing fine on grass runways in Normandy but having problems on the concrete runway in Nevada. It makes sense to me that the spring weren't soft enough. I'm just suggesting it. Copy and save the original and you can always put it back to default. :joystick: Fair enough. Totally reasonable and it's a good option to have no doubt. Link to comment Share on other sites More sharing options...
wavn Posted October 19, 2017 Share Posted October 19, 2017 (edited) I now manage with 2% rudder assist and the brake assistance at landing and everything functions fine; in the coming time trying to manage without assist completely and without the brake assistance: only using short "brake bursts" Edit 10-21-2017: now managing take off with 0% rudder assist (and doiing that not too badly :)) the error which I made was overreacting the rudder by which I made kind of slidings and by that contacting the concrete with the wings :( now, being more carefull with the rudder and not over compensating, take off goes pretty well.. Edited October 22, 2017 by wavn Best regards, Willem Link to comment Share on other sites More sharing options...
CptTangerine Posted October 31, 2017 Share Posted October 31, 2017 I was actually wondering if they had made the landing easier as I have just come back to the Spit after a while playing other things and I haven't scraped the wingtop once, even after a couple of bouncy landings. I have realised that I find landings a lot easier if I come in at a pretty steep angle and then level off just before touching down. Possibly this is because it helps my assessment of where the runway is and gets me properly lined up. Trying to come in on a shallow approach always leaves me 50/50 as to whether the runway is going to be where I think it is. CPU: Intel Core i5 4590 3.3GHz, RAM: 32GB HyperX Fury 1600MHz DDR3, GFX: EVGA GTX 1080, OS: Windows 7 Home Premium SP1, Joy: TM Warthog, Peds: CH Pro Pedals, TrackIR3, VR: Vive Link to comment Share on other sites More sharing options...
klem Posted November 4, 2017 Share Posted November 4, 2017 (edited) The stick length and brakes issues are not the problem. There are control curves and if you have a twist stick (like X-52) that is not being used for Rudder then get joystickcurves and set the left twist to be your wheel brake. It is remarkably effective and feels right because it is a 'hand' brake and you can set a curve. I haven't found a problem with the in-flight FM, not that I've flown a Spitfire! For me the problem is the ground handling where it is too ready to ground loop on taxying and on the landing rollout. Also, the touchdown which feels as though the oleos have been welded up. No matter how carefully I land, it will eventually ground loop unless I am fighting it to a ridiculous degree. Unless I pull off a rolling greaser it will bound back into the air even with a very low vertical landing speed. It has all the hallmarks of the notorious 109 handling and then some. I've watched many Spits landing in RL and of course many videos, the pilots don't have to fight the groundloop threat as much as we do and the end rollout does not seem to lurch into a ground loop, in fact the rudder inputs we see on videos at that stage are often minimal. After watching the Hurricane crash at Shoreham in 2007 two or three of the Spits in that BoB display seemed to land a bit shaken. Two or three made poor touchdowns right in front of me and their straight drops onto the runway of up to a foot or more (at least the tyre diameter) did not result in the a/c bounding nose high back into the air, they merely bounced just three or four times, the bounces reducing as you'd expect. In DCS I would be up and over on my back. As in an earlier post I also played with a couple of the gear factors reachable in the FMOptions file for the Spitfire. First attempts are with mainGearSpringForceFactor = 6.2 * 1000000 at = 5.5 * 1000000 to soften the touchdown and tailGearYawDamperK = 36.0 at = 50 to increase the tail wheel yaw damping. May not be the best way to go about it but.... I'm not there yet but there's some improvement. I know that will be scorned by some but I feel sure there is a problem in this area. Unfortunately ED seem convinced it is correct or if they are working on that specific aspect (the main complaint about the Spit) they are not saying so but the ground looping is just ridiculous. Anyway, that's my 2p. Edited November 4, 2017 by klem klem 56 RAF 'Firebirds' ASUS ROG Strix Z390-F mobo, i7 8086A @ 5.0 GHz with Corsair H115i watercooling, Gigabyte 2080Ti GAMING OC 11Gb GPU , 32Gb DDR4 RAM, 500Gb and 256Gb SSD SATA III 6Gb/s + 2TB , Pimax 8k Plus VR, TM Warthog Throttle, TM F18 Grip on Virpil WarBRD base, Windows 10 Home 64bit Link to comment Share on other sites More sharing options...
bart Posted November 4, 2017 Share Posted November 4, 2017 (edited) Here's what I do.. On T/O lined up with runway centre line, rudder trim set so Stbd on the wheel is at the 5 o clock position and elevator trim set to 1 deg up (first mark above zero on the trim gauge). fine pitch set on the prop (lever fully forward) and open the throttle smoothly straight to +8 boost. Maintain direction with the rudder dance, at the same time push the stick forward about an inch (I have a Warthog stick with a 850mm extension on it) and slightly to the right. Once the nose lifts gradually move stick back to the centreline and start to reduce forward pressure as speed builds and the tail lifts. As I get to flying speed around 1oomph relax the forward stick pressure to the neutral position and it just lifts off. Once airborne I trim the elevator to get a nice climb rate around 2-2.5k per min, undercarriage up and RPM back to 2650, and as speed builds trim the rudder to keep the slip indicator pointing at 0. Landing I fly the approach around 120mph with flaps and gear down and the prop in fine pitch as in T/O. Let the speed bleed off but no further than 110mph on approach and position yourself a couple of feet above the runway threshold then reduce rpm back to idle. Keep pulling back on the stick as speed bleeds off and it 3 points every time. Rudder dance to keep it going straight down the runway and brake VERY gently otherwise it will nose over. Once down to taxying speed I turn off the runway. Taxying speed has to be low when cornering because of the narrow undercarriage. I haven't ground looped for ages, and fly her with no curves set, in VR and love this module to bits. It's awesome. If anyone wants any pointers I'm on the Aerobatics Online server regularly (Bartman) either in the Spitfire or A10C - feel free to join in. Edited November 4, 2017 by bart System :- i7-12700K 3.6 GHz 12 core, ASUS ROG Strix Z690-A Gaming, 64GB Corsair Vengeance RGB Pro 3200MHz, 24GB Asus ROG Strix Geforce RTX 3090, 1x 500GB Samsung 980 PRO M.2, 1x 2TB Samsung 980 PRO M.2, Corsair 1000W RMx Series Modular 80 Plus Gold PSU, Windows 10. VIRPIL VPC WarBRD Base with HOTAS Warthog Stick and Warthog Throttle, VIRPIL ACE Interceptor Pedals, VIRPIL VPC Rotor TCS Plus Base with a Hawk-60 Grip, HP Reverb G2. Link to comment Share on other sites More sharing options...
Ratfink Posted November 4, 2017 Share Posted November 4, 2017 I can now land successfully, every time - thanks to this thread and lots of practice :) It is indeed all about the approach - as long as I'm wings level and 110kts over the threshold, I fly along the r/w for a bit, then cut power and flare and touch down 3 wheels, stick hard back (TMWH with curves 25). Roll along, using rudder and brakes when I feel it's about to go sideways and all is good. Fractal Define R4 Case | Core i7-9700K @ 4.9GHz| 64GB Corsair Vengeance LPX 3200MHz | Gigabyte Z390 Aorus Pro Wifi | Gigabyte RTX3080 Gaming OC 12GB | 250GB Samsung 850 EVO SSD (OS) | 1TB Samsung 860 EVO SSD (DCS) | 2TB Samsung 860 EVO SSD (Steam library) | 1TB WD Caviar Black HDD | Corsair 750W Gold PSU | Corsair H60 Hydro Series CPU Cooler | [TrackIR 5 unused] | Meta Quest Pro | TM HOTAS Warthog | Saitek Combat Rudder Pedals | Win 10 Home 64-bit | Asus PG348Q 34" 3440x1440 Monitor | Bose Companion 3 2.1 Sound Link to comment Share on other sites More sharing options...
Capn kamikaze Posted November 18, 2017 Share Posted November 18, 2017 Best advice anyone can have on the spit is ignore the engine and pitch settings suggested in the training mission, it may be just me but I find lower RPM and slightly more pitch than is suggested really helps reduce unwanted torque reactions from fine adjustments of rpm, and if you set up the approach right you should basically be gliding in. Link to comment Share on other sites More sharing options...
CptTangerine Posted November 18, 2017 Share Posted November 18, 2017 I agree with the above. I can't land the way the manual wants me to. What I would add is, don't be afraid to add a little power just before you touch down if you need to to stabilise your descent. The runway is very long and there's plenty of time to correct. If you are coming in too fast, it's worth taking care of that rather than just flaring and hoping for the best. The main thing that has screwed up my landings is hitting hard and bouncing hard, it's very difficult to recover from that as it throws the Spit all over the place. Just be careful when adding power: the torque will have quite an effect at those low speeds so be ready to correct with the ailerons. CPU: Intel Core i5 4590 3.3GHz, RAM: 32GB HyperX Fury 1600MHz DDR3, GFX: EVGA GTX 1080, OS: Windows 7 Home Premium SP1, Joy: TM Warthog, Peds: CH Pro Pedals, TrackIR3, VR: Vive Link to comment Share on other sites More sharing options...
Mule Posted November 18, 2017 Share Posted November 18, 2017 You should really have patience with the approach. Take your time and I mean really take your time to line up the descend real slow. At about 300ft have a quick peek to see where you are and then at about 30 feet just bail out and let it crash and burn. It's a simulator you can do this loads of times no problem. Fighter Pilot Podcast. Link to comment Share on other sites More sharing options...
bart Posted November 18, 2017 Share Posted November 18, 2017 (edited) Setting up the approach is everything, good approach = good landing. What really concentrates the mind is engine failures. I had two tonight on the AO server. First one my fault....I ran out of fuel, glided her in for a nice 3 pointer, rolled off the runway, refuelled and was off again in 5 mins. Second again was my fault. Decided to see how high it would go, and practiced spinning on the way down. Unfortunately I blew the prop governor trying to see how fast I could get her to spin. Again a glide approach and a good 3 pointer had me on the ground again in one piece. If you want to practice approaches, get yourself over head an airfield and kill the mags and see if you can get her down in one piece......great fun. After a bit of practice you should get it right every time. Then try a bit further out from the airfield and see how far you can go and still get her in. Superb module......love it. Edited November 18, 2017 by bart System :- i7-12700K 3.6 GHz 12 core, ASUS ROG Strix Z690-A Gaming, 64GB Corsair Vengeance RGB Pro 3200MHz, 24GB Asus ROG Strix Geforce RTX 3090, 1x 500GB Samsung 980 PRO M.2, 1x 2TB Samsung 980 PRO M.2, Corsair 1000W RMx Series Modular 80 Plus Gold PSU, Windows 10. VIRPIL VPC WarBRD Base with HOTAS Warthog Stick and Warthog Throttle, VIRPIL ACE Interceptor Pedals, VIRPIL VPC Rotor TCS Plus Base with a Hawk-60 Grip, HP Reverb G2. Link to comment Share on other sites More sharing options...
stratman59 Posted November 19, 2017 Share Posted November 19, 2017 Speed, Speed Speed, don't even try to touch down above 70 mph, you'll just bounce. Let it fly just above the runway until the speed is good then raise the nose to similar to take off attitude. keep your gunsight on so once on the ground you can line the vertical with a cloud in the distance and dance on the pedals to keep it straight on the runway, once slowed down enough to roll straight then brake. I set my brakes to a button on my throttle rather than my pedals and once nice a straight lots of quick dabs on brake button. 1 Link to comment Share on other sites More sharing options...
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