Cooking some Caucasus ground textures - Page 5 - ED Forums
 


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Old 02-21-2020, 03:26 PM   #41
Goa
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If may I suggest dear Barthek : you should join up with Starway and create a proper Caucasus ground textures.


Best regards.
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Old 02-21-2020, 04:20 PM   #42
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Barthek, do you have info or pics of how the grass look during summer? I have the feeling is currently too green, and it should be dryer with a far more yellowish look.
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Old 02-21-2020, 05:02 PM   #43
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Hello,

due to the fact that my poor old PC handles DCS quite badly now, the pace of development has greatly slowed down - that's the bad thing. The good thing is, however, that I have managed to complete SUMMER set of textures which I'll be very happy to share with you, guys. So keep an eye on this thread as I am making final adjustments and compiling the JSGME package. It should land within an hour or so.

Cheers!
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Old 02-21-2020, 05:30 PM   #44
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Looks great. I like to voice such small request that the fields lines would stay in the length instead width, as farmers do not drive short distances and perform then turns when cultivating etc, but they really prefer the long lines as you need space at each end of the field where you turn around with tractor etc. Then when you have cultivated the field, you finish the field by cultivating the ends, and that is where you get the different direction to crop texture.

As well the field altitude matters, as you don't want to drive in 15° Slope sideways but drive up/down.

And if you have a river or lake near field, you want that side to be as well crosscut so that you minimize rainwater flow from field to those, and you might leave a 5-7 meter safety buffer between water and the field.

As for spring it would be nice to see a just cultivated fields, so color scheme to be brown, dry/wet mud. And that is clear difference between spring, summer and fall, where the fall should be either a full crop or just cut crop.
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Old 02-21-2020, 06:37 PM   #45
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Here's the link: https://drive.google.com/file/d/1pwC...ew?usp=sharing

The package is JSGME ready, so just unpack it into your JSGME folder and activate the mod. I hope you'll like it. Remember tho - these are SUMMER textures, so make sure you set summer months in the mission editor.


Happy flying,
Barthek
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Old 02-21-2020, 08:39 PM   #46
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WOW! Congratulations Bartek! Extremely well done...the fields are the best I've ever seen, really convincing and the noise texture is also gorgeous. I particularly like the darker forest substract!
Please continue adding other seasons
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Old 02-21-2020, 08:47 PM   #47
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Thank you so much, Barthek
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Old 02-21-2020, 09:04 PM   #48
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please, post some screenshots!!
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Old 02-22-2020, 12:40 AM   #49
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Awesome Barthek! Thank you!
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Old 02-22-2020, 01:23 AM   #50
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After testing it, all I can say is: incredbly well done! I am a texture nut, and I must say this is the best I have seen yet, by far! The textures, colour balance, the sharpness, the way it blends, all perfect!

If I have to give some constructive criticism, it is that the mountains at range seem to have snow much lower than what they actually do when you get closer, creating a bit of an illusion.

Other than that- top notch! Hoping for the other seasons! (Well, at least spring and autumn). Who knows, maybe you will make a 'slightly snowy' winter that we had in a texture mod before, but haven't had since.

Either way- thanks!
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