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Old 01-27-2020, 10:48 AM   #621
Zaphod
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Given the recent reduction in power of the 7.62 rounds to closer match reality, I feel the UH-1 needs additional historical armaments added to the DCS version.

My (completely reasonable) UH-1 wishlist in order of what I want first:

XM30
An experimental system, the XM30 provided fully flexible mounts using the XM156/M156 universal mounts for two XM140 30mm cannon, with 600 rounds of ammunition per gun.

XM31
Another attempt to up the firepower from existing systems, the XM31 provided two M24A1 20mm cannon in pods fitted to XM156/M156 universal mounts each with 600 rounds of ammunition, and flexible in elevation only.

XM59/M59
A variation on the M23, the XM59/M59 was modified to accept either an XM213/M213 .50 caliber machine gun or an XM175 40mm grenade launcher in addition to being able to mount the M60.

M22 Armament Subsystem technical schematic
XM11, XM22/M22, and the Maxwell System
Both of these armament systems were designed to allow the UH-1 to fire the AGM-22 missile. Sources claim that the XM11 provided an XM70 sight and support racks for 6 missiles, three on each side of the aircraft. However, US Army FM 1-40 says that the XM11 designation was unassigned.

XM5/M5
The XM5/M5 system consists of a nose turret for a single M75 40mm grenade launcher. The mount was fully flexible and controlled by the pilot via a hand controlled sight electronically linked to the turret. The system either provided 150 or 302 rounds of ammunition.

XM9
A variant of the XM6/M6 system, the XM9 substitutes the four M60C 7.62×51mm machine guns with two M75 grenade launchers, one on either side of the aircraft.

The M22 was an improvement providing a more specific sight, the XM58, and using the XM156 universal mount. The M22 also provided for a total of 6 missiles, three on each side of the aircraft. It is important to note as well that the XM11 is associated with the standard SS.11 missiles (AGM-22A), while the XM22/M22 system was designed around the US upgraded AGM-22B missiles.

XM26
With the development of the BGM-71 TOW missile Hughes had been given the contract to develop a launching system for the UH-1. By 1968 development had shifted over to development of a system for the AH-56 helicopter which was eventually canceled. The XM26 provided two 3-Tube launchers on either side of the aircraft, as well as the necessary sighting equipment. While the XM26 was more of a test platform, the two prototypes were deployed operationally as an emergency measure in South Vietnam to counter the Easter Invasion in 1972.


https://en.wikipedia.org/wiki/U.S._h...#UH-1_Iroquois
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Old 01-27-2020, 01:11 PM   #622
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Yes keep asking for new things in that big wish list.Nimbus that make Heuy for xplane already desing it with floats.Oh i forgot and also visible troops in chopper
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Old 01-27-2020, 05:26 PM   #623
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I started this topic almost 7 years ago.
I am suprised people are still making wishes.
although endless chances and variants of huey and 60+ pages wishes, very few of them were made.
And all of them before BST was taken over.
Even a ready to use gps module wasn't implemented. So don't keep your hopes up. I think they are done with this bird.
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Old 01-27-2020, 09:48 PM   #624
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Yeah, well, people may still keep dreaming. What kind of a world would it be if they didn't? Plus, it shows that there's still plenty of folks who are interested in this bird and thinking about how it could be improved.


Don't forget that they are working on a major rework on two of the oldest modules, A-10 and Ka-50. According to one of the last newsletters, they are making good progress on multicrew. So who knows, maybe they will do some more about the Huey, too.


Might take some time though, seems like they got plenty to do with the new focus on naval assets and ww2. But it has been said several times that at some point, they'd love to make a vietnam map. So I don't think they'll completely abandon the Huey.

When that time has come, I'd like to see some more slick functions like winch operations. But please, don't add GPS. Navigation is fine as it is.
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Old 01-28-2020, 01:03 PM   #625
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GPS is a paid addon and it is optional. So it is up to you wheter using it
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Old 01-28-2020, 01:42 PM   #626
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Yes, but it would be nice to see the 3d asset implemented for us vr users who do have the gps
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Old 02-06-2020, 03:20 AM   #627
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I still want my friggin shared cockpit that was promised at the time of EA. 7 fkg years and its still 'in development'. Meanwhile they've had time to release a heap of other a/c.
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Old 02-10-2020, 06:27 PM   #628
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Quote:
Originally Posted by The_Pharoah View Post
I still want my friggin shared cockpit that was promised at the time of EA. 7 fkg years and its still 'in development'. Meanwhile they've had time to release a heap of other a/c.
Eat and die .
A face lift would also be recommended here. The cockpit textures look outdated..
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Old 02-19-2020, 06:14 PM   #629
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Proper multiplayer VR support for the doorgunners to include:

1) decouple camera view from the doorgun (so that VR users dont experience 'gun face') and the player can look at any direction regardless where the door gun is pointed, making looking down or away from the doorgun sights possible
2) Add multiseat client slots in multiplayer (i.e. Pilot, Pilot1, Gunner, Gunner1)
3) add assignable axis assignments for the UH1H Gunner, for the axis commands, Gun UP/DOWN and gun LEFT/RIGHT, so that it allows joysticks to map to these assignments.
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Last edited by hannibal; 02-20-2020 at 02:52 PM.
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Old 02-21-2020, 03:33 PM   #630
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A working Winch would be great! I think that would be easy and fast to implement for the devs and would be so much of fun!
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