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03 May 2013 Update


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http://forums.eagle.ru/showpost.php?p=1743051&postcount=1

 

03 May 2013 Update

Well, the big news this week has of course been the release of DCS ver. 1.2.4, along with the first DCS module... DCS: UH-1H Huey! We've been really delighted with the reception of the Huey and that it has demonstrated that a talented partner can develop a module to the same standards of the other DCS modules. We hope this will put some of those concerns to bed.

 

In order to release the Huey and 1.2.4 this week, we ran out of time to include some additional changes/fixes into the installers. On Monday, we PLAN/HOPE to provide a 1.2.4 update with the following:

 

• Fixed hit point of shells in multiplayer that were independent of turret rotation on the server-side.

• Disabled the incomplete "Ultra High" visibility setting.

• Implemented the waiting screen for the Module Manager.

• Corrected helicopter exhaust effect.

• Fixed damage value for AI aircraft.

• Corrected invisible warehouses.

• Helicopter takeoff from ships corrected.

• Adjusted shell aiming.

• Adjusted infantry weapon accuracy.

• AK-74 assault rifle rate of fire has been corrected.

• Fixed lock ability for non-air defense units.

• Fixed "Emission Control" for radar units.

• Advanced options waypoint that allows air unit to fly to an assigned ground unit.

• Adjusted delay between manual gear changes for CA units.

• Fixed delay after launch of IR-guided missiles.

• Repair after mast bumping is now available.

• Fixed GUI button size errors.

• Fixed synchronization of ground units in network play.

 

After that, we will evaluate the most important remaining 1.2.4 bugs and do our very best to resolve as many of them as possible in 1.2.5. Work will also accelerate on development of DCS: F-15C and DCS: Su-27. I hope to talk more about those next week.

 

Matt

______

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http://www.69squadrone.it

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l'ultima parte fa riflettere ....

The more you sweat in peacetime, the less you bleed in war.

 

 

 

www.69squadrone.it

[url="https://www.facebook.com/operationadriaticsea1[/url]

 

 

 

 

 

 

 

S.O: Win7 64bit,MB: ASUS Formula IV ,CPU: AMD 965BE 3.4 @ 4.0 + Corsair Hidro H70 ,GPU: sli 2xGainward 570GTX "Golden Sample" HTC, HD: Raptor 10.000 rpm 500gb,RAM: DDR3 Corsair Extreme 1800Mhz 12gb ,Accessories:TrackIR4 6DOF, Hotas Cougar mod cubby, pro pedals, mfd pack + samsung led 8".

Hotas Warthog serial 05629.

 

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l'ultima parte fa riflettere ....

 

A me fa' incaxxare........:music_whistling:

[sIGPIC][/sIGPIC]

http://www.69squadrone.it

S.O: Win7 64bit

MB: ASUS 1366 P6X58D-E (Audio card integrated)

CPU: INTEL Core i7 950 3.06Ghz 8MB

GPU: GTX470 Gainward 1280MB GDDR5 "Golden Sample"

HD: Western Digital 500GB WD5000AAKS 7200rpm 16MB

RAM: DDR3 1333Mhz PC10666 6GB Kingston

Accessories:TrackIR5 6DOF, Hotas Cougar.

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EDIT: postato nel topic sbagliato, lo devo rimettere di là :)


Edited by chromium

ChromiumDis.png

Author of DSMC, mod to enable scenario persistency and save updated miz file

Stable version & site: https://dsmcfordcs.wordpress.com/

Openbeta: https://github.com/Chromium18/DSMC

 

The thing is, helicopters are different from planes. An airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously.

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