Livers Posted August 7, 2020 Share Posted August 7, 2020 The latest release notes for Stable have this little tidbit: "Added M77 DPICM submunitions for M26 (missile M270 MLRS)." Does anyone know what this means? I ask because this weapon seems to have very little effect, if any, on armor now. Prior to this update, one could get lucky on occasion and knockout a MBT or five with it. Currently, you're lucky to get a whiff of smoke. 1 Link to comment Share on other sites More sharing options...
G.J.S Posted August 8, 2020 Share Posted August 8, 2020 The M77 DPICM consists of anti personnel and anti materiel bomblets (over 600 per rocket), that - in RW anyway - have a dubious failure rate. I don’t think they are used anymore? Anyway, depending on the ratio of AP to AM/AT that ED have set, that possibly may have a bearing on your success rate with this munition. Is munition failure modelled?? Unsure. I’m away from gaming PC for a while, but maybe try setting up a field of personnel, maybe a few light skin vehicles, and set an MLRS unit to give them a rocket, and see if there are any effect there? Alien desktop PC, Intel i7-8700 CPU@3.20GHz 6 Core, Nvidia GTX 1070, 16GB RAM. TM Warthog stick and Throttles. Saitek ProFlight pedals. Link to comment Share on other sites More sharing options...
Recommended Posts