RIPTIDE Posted April 13, 2015 Share Posted April 13, 2015 You need to switch to open beta. I wonder if it's possible to play on other servers which are not open beta then? Cause then I sure as **** won't change to it. Many people run Regular and openBeta side by side. Different folder installs. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
VikingTsunami Posted April 13, 2015 Share Posted April 13, 2015 Many people run Regular and openBeta side by side. Different folder installs. What's the reason for changing to open beta? [sIGPIC]http://forums.eagle.ru/signaturepics/sigpic18896_1.gif[/sIGPIC] Link to comment Share on other sites More sharing options...
104th_Maverick Posted April 13, 2015 Author Share Posted April 13, 2015 What's the reason for changing to open beta? A couple of key things caught our eye in this release of Open Beta ... Multiplayer. Net traffic will be more scalable. & All AA missiles. Added a prolongation target's trajectory when lock is broken. AA missile will not zeroizes assigned overload and go to straight flight, instead missile will fly to calculated intercept point. We want to start getting data on both these additions included in the changelog, we don't normally update to the Open Beta but we think this is a big enough step up to do so. We can potentially host more than 51 clients if the Net Traffic is reduced and we want to start practicing with the new updated missiles straight away. [sIGPIC][/sIGPIC] 104th Phoenix Wing Commander / Total Poser / Elitist / Hero / Chad www.104thPhoenix.com www.facebook.com/104thPhoenix My YouTube Channel Link to comment Share on other sites More sharing options...
Svend_Dellepude Posted April 13, 2015 Share Posted April 13, 2015 (edited) ;2374679'] All AA missiles. Added a prolongation target's trajectory when lock is broken. AA missile will not zeroizes assigned overload and go to straight flight, instead missile will fly to calculated intercept point. I'm really curious to know if you noticed any difference in missile behavior. BTW looking forward to some 80's fun this weekend. :) Edited April 13, 2015 by Svend_Dellepude [sIGPIC][/sIGPIC] Win10 64, Asus Maximus VIII Formula, i5 6600K, Geforce 980 GTX Ti, 32 GB Ram, Samsung EVO SSD. Link to comment Share on other sites More sharing options...
Ktulu2 Posted April 13, 2015 Share Posted April 13, 2015 ; This weekend all day on the 18th and 19th of April we will be running Restricted Weapons 80's style missions. Good to see you are listening to suggestions :) 80's aren't my thing but i'll try the great white hope if I have no exams lol I do DCS videos on youtube : https://www.youtube.com/channel/UCAs8VxtXRJHZLnKS4mKunnQ?view_as=public Link to comment Share on other sites More sharing options...
kmstewart64 Posted April 13, 2015 Share Posted April 13, 2015 (edited) Where do you find the new Open Beta version? I found it: http://www.digitalcombatsimulator.com/en/downloads/world/dcs_world_open_beta/ Edited April 14, 2015 by kmstewart64 Add info Link to comment Share on other sites More sharing options...
SDsc0rch Posted April 14, 2015 Share Posted April 14, 2015 ;2374679'] All AA missiles. Added a prolongation target's trajectory when lock is broken. AA missile will not zeroizes assigned overload and go to straight flight, instead missile will fly to calculated intercept point. does anybody even know what that even MEANS?!? i suppose i can guess what zeriozes means but.. what's "assigned overload"? i7-4790K | Asus Sabertooth Z97 MkI | 16Gb DDR3 | EVGA GTX 980 | TM Warthog | MFG Crosswind | Panasonic TC-58AX800U [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
RIPTIDE Posted April 14, 2015 Share Posted April 14, 2015 does anybody even know what that even MEANS?!? i suppose i can guess what zeriozes means but.. what's "assigned overload"? G-load in a turn at the point of target lock-loss, I assume. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Mustang Posted April 14, 2015 Share Posted April 14, 2015 1.2.16.38741.722 should be available in updater for release builds now http://updates.digitalcombatsimulator.com/ Link to comment Share on other sites More sharing options...
Falcon_S Posted April 14, 2015 Share Posted April 14, 2015 1.2.16.38741.722 should be available in updater for release builds now http://updates.digitalcombatsimulator.com/ Well I have just finished installing fU*ki*G OpenBeta, set mods... Now I'm going to kill myself!!! :megalol: :mad: Quote Немој ништа силом, узми већи чекић! MSI Tomahawk MAX | Ryzen 7 3700x | 32GB DDR4 3200MHz | RX 5700 XT OC Red Dragon 8GB | VPC Throttle CM3 + VPC Constellation ALPHA on VPC WarBRD Base | HP Reverb G2 Youtube | Follow Me on TWITCH! Link to comment Share on other sites More sharing options...
HiJack Posted April 14, 2015 Share Posted April 14, 2015 Well I have just finished installing fU*ki*G OpenBeta, set mods... Now I'm going to kill myself!!! :megalol: :mad: Use the OpenBeta from day one of a new update works fine. Then you have a week or two to play with these small updates, if you wait a week before updating the OpenBeta it's to late :doh: Link to comment Share on other sites More sharing options...
Falcon_S Posted April 14, 2015 Share Posted April 14, 2015 This was so with me, but the after formatted disk had only public version ... there was no server for the beta. Last night saw the 104th is on beta, so I decide to install it... annnnd :doh: Sorry for offtopic 104th. ;) Quote Немој ништа силом, узми већи чекић! MSI Tomahawk MAX | Ryzen 7 3700x | 32GB DDR4 3200MHz | RX 5700 XT OC Red Dragon 8GB | VPC Throttle CM3 + VPC Constellation ALPHA on VPC WarBRD Base | HP Reverb G2 Youtube | Follow Me on TWITCH! Link to comment Share on other sites More sharing options...
HiJack Posted April 14, 2015 Share Posted April 14, 2015 Excited about the updated net traffic scaling that DCS World version 1.2.16.38741 changes. Lets hope some of the bad lag disappears! :thumbup: Multiplayer. Net traffic will be more scalable. Link to comment Share on other sites More sharing options...
SDsc0rch Posted April 14, 2015 Share Posted April 14, 2015 G-load in a turn at the point of target lock-loss, I assume. ah ---- that makes a little more sense i didn't interpret it that way but maybe that's correct.. i7-4790K | Asus Sabertooth Z97 MkI | 16Gb DDR3 | EVGA GTX 980 | TM Warthog | MFG Crosswind | Panasonic TC-58AX800U [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
SDsc0rch Posted April 14, 2015 Share Posted April 14, 2015 Excited about the updated net traffic scaling that DCS World version 1.2.16.38741 changes. Lets hope some of the bad lag disappears! :thumbup: what if.................. what if the next patch does get rid of lag... for the current number of clients so in response they bump up the number of clients.. and the lag comes back! (isn't that just about the whole history of computers? hardware makers design a certain capability/functionality and then the software makers use all of that capability and then some to the point where it bogs down the hardware? and we're essentially right back where we started?) wouldn't it be even better if the sim could see when a client is lagging like crazy (and bringing down everyone else's quality (that's what i understand is happening) and drop that problem client until their connection/ping improves - ?? just sayin... i7-4790K | Asus Sabertooth Z97 MkI | 16Gb DDR3 | EVGA GTX 980 | TM Warthog | MFG Crosswind | Panasonic TC-58AX800U [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
104th_Maverick Posted April 14, 2015 Author Share Posted April 14, 2015 We've rebuilt an old favorite! Operation Watcher returns into our server rotation this evening! We are now hosting six different missions around the clock, we hope you enjoy the variety! S! [sIGPIC][/sIGPIC] 104th Phoenix Wing Commander / Total Poser / Elitist / Hero / Chad www.104thPhoenix.com www.facebook.com/104thPhoenix My YouTube Channel Link to comment Share on other sites More sharing options...
Ultra Posted April 14, 2015 Share Posted April 14, 2015 wouldn't it be even better if the sim could see when a client is lagging like crazy (and bringing down everyone else's quality (that's what i understand is happening) and drop that problem client until their connection/ping improves - ?? just sayin... I know some servers have a script that will kick clients with a ping above a specified number. I think the 104th uses this script? Link to comment Share on other sites More sharing options...
HiJack Posted April 14, 2015 Share Posted April 14, 2015 I know some servers have a script that will kick clients with a ping above a specified number. I think the 104th uses this script? Yes, Servman does this automatically and you are not allowed back to the server for a set time (default 15 minutes). Link to comment Share on other sites More sharing options...
RIPTIDE Posted April 14, 2015 Share Posted April 14, 2015 I normally advise people who want to start running a second (OpenBeta, Release) installation, to manually copy and paste the entire folder contents of 1 installation into the "_downloads" folder of the new installation (but deleting the "bin" folders contained throughout), just at the point where the new Launcher.exe is beginning to download the entire installation (I stop the launcher at 'downloading files', copy and paste, then restart the Launcher.) Saves about.... ~15gigabytes or so and considerable time. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
=Pedro= Posted April 15, 2015 Share Posted April 15, 2015 "Operation Watcher" That is the great news :) Gigabyte Z390 Gaming X | i7 9700K@5.0GHz | Gainward Phantom GS RTX 3080 | 32GB DDR4@3200MHz | HP Reverb | TrackIR 5 | TM Warthog HOTAS | MFG Croswinds | DCS PD 1.0 / Steam VR SS 170% Link to comment Share on other sites More sharing options...
Svend_Dellepude Posted April 15, 2015 Share Posted April 15, 2015 (edited) ;2375322'] We've rebuilt an old favorite! Operation Watcher returns into our server rotation this evening! There was good action on this one last night! :) Edited April 15, 2015 by Svend_Dellepude [sIGPIC][/sIGPIC] Win10 64, Asus Maximus VIII Formula, i5 6600K, Geforce 980 GTX Ti, 32 GB Ram, Samsung EVO SSD. Link to comment Share on other sites More sharing options...
Falcon_S Posted April 15, 2015 Share Posted April 15, 2015 Operation Watcher - I like it. I love A2A and in this mission last night we have it more than in other missions. :thumbup: Quote Немој ништа силом, узми већи чекић! MSI Tomahawk MAX | Ryzen 7 3700x | 32GB DDR4 3200MHz | RX 5700 XT OC Red Dragon 8GB | VPC Throttle CM3 + VPC Constellation ALPHA on VPC WarBRD Base | HP Reverb G2 Youtube | Follow Me on TWITCH! Link to comment Share on other sites More sharing options...
RAZBAM_ELMO Posted April 16, 2015 Share Posted April 16, 2015 Sucks that most mods that worked in .16 don't work at all in OB. I get into the server fine and rearm and taxi then takeoff roll, hit burners and BOOM DCS stops working lol Know and use all the capabilities in your airplane. If you don't, sooner or later, some guy who does use them all will kick your ass. — Dave 'Preacher' Pace, USN. Link to comment Share on other sites More sharing options...
=Pedro= Posted April 16, 2015 Share Posted April 16, 2015 "If multiplayer mission was saved with the prepare mission tool in Mission Editor, it will save the default FOV for the machine it was created on, every client is forced to use this FOV on connection. It is a server side issue, and will need the host of the server and mission to edit the mission and delete the CONFIG/View folder out of the mission itself, so that it will then use the clients FOV settings on connections. Regards, Ian" Can we ask you guys to delete that file so we will be able to set our FOV permanently ? Gigabyte Z390 Gaming X | i7 9700K@5.0GHz | Gainward Phantom GS RTX 3080 | 32GB DDR4@3200MHz | HP Reverb | TrackIR 5 | TM Warthog HOTAS | MFG Croswinds | DCS PD 1.0 / Steam VR SS 170% Link to comment Share on other sites More sharing options...
RIPTIDE Posted April 16, 2015 Share Posted April 16, 2015 "If multiplayer mission was saved with the prepare mission tool in Mission Editor, it will save the default FOV for the machine it was created on, every client is forced to use this FOV on connection. It is a server side issue, and will need the host of the server and mission to edit the mission and delete the CONFIG/View folder out of the mission itself, so that it will then use the clients FOV settings on connections. Regards, Ian" Can we ask you guys to delete that file so we will be able to set our FOV permanently ? wrong thread? [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
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