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Understanding the "turbulence" parameter...


Anatoli-Kagari9

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in the Mission Editor.

 

I believe it changed in the new ( 1.5 ) branch of DCS compared to how it looked like before.

 

Another change I noticed is how Aloft winds are automatically populated when we set wind direction in the mission editor and the fact that - realistically - "ground" wind is taken at 30' (10m), just like IRL...

 

But that turbulence factor, which can be no bigger than 197, has a multiplier ( by 0.1 ) factor. What exactly doe it set ? Height of the turbulence ( due to friction ) layer ?

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No, the amount of turbulence.

think of it it as another component of wind, that is randomised, and it makes more sense when combined with an actual wind.

 

If you add a wind (at x m/s), it will be constant.

If you then add turbulence (at y * 0.1 m/s ) the net effect will be wind of x m/s that gusts +/- (y/10) in both the horizontal and the vertical.

 

(edit - attached mission has wind + turbulence. Land at 250km/h and see the effect.)

Turbulence test.miz


Edited by Weta43

Cheers.

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Downloaded, eager to try out tonight if time allows :pilotfly:

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