Matti0503 Posted May 16, 2020 Share Posted May 16, 2020 I was recently trying to make a mission where you need to strike an insurgent hideout but one of the vehicles that I was missing to really get the correct feel was a Technical but I couldn't find one in any of the factions. I feel like this would make a neat little addition for Mission Designers. Link to comment Share on other sites More sharing options...
sirrah Posted July 25, 2020 Share Posted July 25, 2020 With the upcoming Syria map, we indeed really need this! System specs: i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM ~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH Link to comment Share on other sites More sharing options...
Qiou87 Posted July 25, 2020 Share Posted July 25, 2020 Agreed. It was discussed as part of the Syria map. Bignewy said this: Hi all All I can say is we do have a plan for a technical unit, when we have more to show you all we will. thank you Looks like it's coming, just have to be patient! AMD R7 5800X3D | 64GB DDR4 3200MHz | RTX 4080S 16GB | Varjo Aero | VKB Gunfighter Pro Mk3 + STECS + pedals Link to comment Share on other sites More sharing options...
sirrah Posted July 25, 2020 Share Posted July 25, 2020 :thumbup: System specs: i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM ~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH Link to comment Share on other sites More sharing options...
upyr1 Posted August 5, 2020 Share Posted August 5, 2020 we have a this which needs to be fixed https://forums.eagle.ru/showthread.php?t=121976&fbclid=IwAR1L1-QA35LFg3KdV0yKUNPjoPake-Gv0d-mb4BkaMG-RH14qjuJQrad8Io Link to comment Share on other sites More sharing options...
Rudel_chw Posted August 5, 2020 Share Posted August 5, 2020 Dimitriov’s French pack includes this: https://forums.eagle.ru/showthread.php?t=279974 For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600X - 32 GB DDR4 2400 - nVidia GTX1070ti - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar - Oculus Rift CV1 Mobile: iPad Pro 12.9" of 256 GB Link to comment Share on other sites More sharing options...
Buzzles Posted August 5, 2020 Share Posted August 5, 2020 I genuinely don't understand why it's apparently so difficult for ED to add a Technical, considering all the other assets they've added over time and the fact the Insurgent faction has been in DCS effectively forever, as it would give mission builders a nice little boost. It's been requested for years. Unless ED are planning some dynamic system to give variety, I really don't get it. Fancy trying Star Citizen? Click here! Link to comment Share on other sites More sharing options...
sirrah Posted August 5, 2020 Share Posted August 5, 2020 Dimitriov’s French pack includes this: ... Even though many mods are true work of art, using them has disadvantages. Things tend to break after updates (most of the time not the modder's fault) and can even cause game breaking issues. Using mods in missions, requires other users to also search, download and find out how to install these mods (and, when installing incorrectly, the chance of causing game breaking issues again). Anyhow.. as for technicals, I'm pretty sure ED confirmed that they will be added to the core game somewhere in the near future. So I guess that'll make us all happy :thumbup: System specs: i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM ~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH Link to comment Share on other sites More sharing options...
Rudel_chw Posted August 5, 2020 Share Posted August 5, 2020 I genuinely don't understand why it's apparently so difficult for ED to add a Technical ... I really don't get it. One day, try to create just a single ai vehicle for dcs ... maybe then you will realize the work and time required For doing so. Even though many mods are true work of art, using them has disadvantages. Things tend to break after updates (most of the time not the modder's fault) and can even cause game breaking issues. True, but even a mission that uses no Mods can still break after game updates. Even DCS own missions sometimes break after an update. Using mods in missions, requires other users to also search, download and find out how to install these mods (and, when installing incorrectly, the chance of causing game breaking issues again). This is only if you are editing missions for other people to use; not if editing missions for your own use :) For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600X - 32 GB DDR4 2400 - nVidia GTX1070ti - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar - Oculus Rift CV1 Mobile: iPad Pro 12.9" of 256 GB Link to comment Share on other sites More sharing options...
Buzzles Posted August 5, 2020 Share Posted August 5, 2020 (edited) One day, try to create just a single ai vehicle for dcs ... maybe then you will realize the work and time required For doing so.That's a non-argument though, considering for a simple AI entry its basically: Chassis lua file in the database/chassis Vehicle lua definition file in database/vehicle/ifv New 3d model Updated entries in other lua dictionaries, namely db_units_cars.lua Not denying it's work, but it's a 3d model and some small lua entries. It's not even a new unit type, at abstract level it's no different from the Humvee that's already there. It's really not too much to ask for. Edited August 5, 2020 by Buzzles Fancy trying Star Citizen? Click here! Link to comment Share on other sites More sharing options...
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