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Correct AIM-9 behaviour - TD and seeker locked on different targets?


imacken

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Does the screenshot look correct behaviour, i.e. the Target Designator and the Seeker Head locked onto different targets?

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Does the screenshot look correct behaviour, i.e. the Target Designator and the Seeker Head locked onto different targets?
How did you manage this!? :megalol:

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Honestly? it happens very regularly when there is more than one target in range.

Just try the stock Nevada AIM-9 mission.

I'll post a track.

I presume I should be posting in the bugs section!

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Here is a short track to demonstrate.

AIM9 locking issue.trk

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Afaik this isnt a bug, but I'm not 100% certain

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Does the screenshot look correct behaviour, i.e. the Target Designator and the Seeker Head locked onto different targets?

 

 

Sidewinder on its own locks onto an IR target (heat source), radar on its own locks onto a radar contact. If you have more than one target in the FOV of those sensors, they might easily lock onto different targets, unless you slave IR head to the radar TGT.

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Honestly? it happens very regularly when there is more than one target in range.
Well, maybe it happened to me already, but I've never recogniced it :music_whistling:

 

Afaik this isnt a bug, but I'm not 100% certain
Sidewinder on its own locks onto an IR target (heat source), radar on its own locks onto a radar contact. If you have more than one target in the FOV of those sensors, they might easily lock onto different targets, unless you slave IR head to the radar TGT.
Under that aspect I think that it is a correct behaviour and not a bug, too.

 

 

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Sidewinder on its own locks onto an IR target (heat source), radar on its own locks onto a radar contact. If you have more than one target in the FOV of those sensors, they might easily lock onto different targets, unless you slave IR head to the radar TGT.

 

I see that, but it makes no logical sense for that to be correct behaviour. Apart from anything else, it stops the SHOOT cue from working.

 

I’m going to post in bugs and see what BN and the team think.

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I believe the AIM-9 functions in the F/A-18C aren't exactly the same as in the F-16C.

 

Which is, if I recal correctly, in the Hornet there aren't clearly separated BORE / SLAV vs CAGE / UNCAGE functions; but more like a 'mix' between them...

 

Also see here if this helps:

 

http://forums.eagle.ru:8080/showpost.php?p=3573850&postcount=15

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I've posted in the Bugs section here https://forums.eagle.ru/showthread.php?t=283227

 

I find difficulty in believing that can be correct behaviour. For one thing the SHOOT cue doesn't work. The seeker changes target whenever a second aircraft moves into the ACM zone, giving you a split targeting situation. No way can that be right, IMO.

 

This did not happen in previous builds. Let's see what BN and the team say.

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I believe the AIM-9 functions in the F/A-18C aren't exactly the same as in the F-16C.

 

Which is, if I recal correctly, in the Hornet there aren't clearly separated BORE / SLAV vs CAGE / UNCAGE functions; but more like a 'mix' between them...

 

Also see here if this helps:

 

http://forums.eagle.ru:8080/showpost.php?p=3573850&postcount=15

 

Not sure that post helps. He mentions '.. though of course they will be very close together', which is not what is happening. They can be at opposite sides of the HUD on different targets.

 

The behaviour he describes is more like how it was up to build 49798.

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I find difficulty in believing that can be correct behaviour. For one thing the SHOOT cue doesn't work. The seeker changes target whenever a second aircraft moves into the ACM zone, giving you a split targeting situation. No way can that be right, IMO.

Maybe look at it from another perspective: You have a more distant bandit radar locked, but another bandit suddenly pops up very close in front of you and you want to launch a Sidewinder on it. The way it seems to behave atm you can just point the sidewinder seeker at it and shoot as the sidwinder seeker can act independently from the radar, so you don't have to fiddle around with the radar which is still locked at the other bandit.

That's an advantage if you ask me. :dunno:

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See the full thread, comments like #14 (for instance) seem pertinent also.

 

http://forums.eagle.ru:8080/showthread.php?t=215246

 

Yes, but look at post #17.

 

Also, this behaviour didn't happen till after build 49798.

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Maybe look at it from another perspective: You have a more distant bandit radar locked, but another bandit suddenly pops up very close in front of you and you want to launch a Sidewinder on it. The way it seems to behave atm you can just point the sidewinder seeker at it and shoot as the sidwinder seeker can act independently from the radar, so you don't have to fiddle around with the radar which is still locked at the other bandit.

That's an advantage if you ask me. :dunno:

Doesn't work that way for me. If I shoot, the missile follows the radar target, not the seeker one. Also, it doesn't have to be a nearer bandit, the split target happens whenever another bandit regardless of distance pops into the ACM view.

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BN has now marked my thread on this in the Bugs section as [REPORTED].

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  • ED Team

Yes I have reported, the team will let me know if it is correct behaviour or not and I will pass it on.

 

thanks

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