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[FIXED INTERNALLY] Late activated hot naval group at 4min


discwalker

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To avoid game crash in sample mission

 

Set landing to Batumi to the first two group.

EDIT:

There is a conflict on the final approach AI to the ship and the newly spawned on ship group.

That cause the program to crash.

(In 1.5.8 the spawn is not occured at 4min, instead delayed after the approaching plane finishing the landing.

Which is not solution either, because the taxi back plane colliding with the position 2 waiting to takeoff plane.)


Edited by discwalker
title

GTX 1070 8GB, 16GB DDR3, W8.1 on SSD, DCS on another SSD

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Game crash part solved, but

 

but there are issues left:

-spawned group sideslip to left or right in moving ship (after activation)

-unnecessary wing folding

-taxi crash catched

 

My goal is not achievable: with AI launch 5x3ship or 5x2ship formations. ("No parking for this aircraft." error messages for third or SECOND plane in group VS. one time Kuznetsov has 3 starting positions.)

With "client" skill settings there are possible to setup to a Kuznetsov 5x3ship formations to launch.

 

Top of that problem if I not schedule flights with good timing but instantly activate:

all deck operations is a total failure ("X-Wings" on the deck: planes top of each other, wings unfold/ plane launch under deck level) with at most 4! positions planes on the deck at the same time to mission shut off.

(Launched planes marsalling until fuel run out and pilots ejecting, rather than divert to shore.)

2,5,4,25729_su33AIuncontrolled_sideslipR_wingDownUpDown.trk

2,5,4,25729_su33AIactive_sideslipL_unnecessaryWingMovements.trk

2,5,4,25729_deckFail_su33AI_4fuelRunOutCrash.trk


Edited by discwalker

GTX 1070 8GB, 16GB DDR3, W8.1 on SSD, DCS on another SSD

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