Jump to content

Recommended Posts

Hhmmm, AI wingmen (flight) can't find the mission targets in current PG crisis - blue. When instructed to "Engage mission target then rejoin" they can't find targets even when close to the target waypoint. They fly off on a heading then rejoin.

Cheers!


Sent from my SM-G998B using Tapatalk

W10 Home 64Bit, Intel Skylake I5 6600K 3.50GHz, ASUS ROG Stryx Z270F MoBo, 32GB G.Skill RipJaws V DDR4 3200 RAM, Samsung 960 Pro 512GB M.2 SSD (OS), Samsung 850 Pro 512GB SSD, 2TB Seagate SDHD, 2TB WD Green HDD, GALAX GTX GeForce 1070 EXOC Sniper White 8GB VRAM

Link to comment
Share on other sites

3 hours ago, Scotch75 said:

Hhmmm, AI wingmen (flight) can't find the mission targets in current PG crisis - blue. When instructed to "Engage mission target then rejoin" they can't find targets even when close to the target waypoint. They fly off on a heading then rejoin.

Cheers!


Sent from my SM-G998B using Tapatalk
 

Did you reach IP before giving the order ? Sometimes it seems to be better for AI …

[/url]All known Dynamic Campaign Engine Campaigns

Last DCE news : Crisis in PG - Blue version

Link to comment
Share on other sites

Did you reach IP before giving the order ? Sometimes it seems to be better for AI …
No, I think it was before the IP as I thought they had reported "Target at xxx for xx." I'll try after the IP on the next mission.

Many thanks.


Sent from my SM-G998B using Tapatalk

W10 Home 64Bit, Intel Skylake I5 6600K 3.50GHz, ASUS ROG Stryx Z270F MoBo, 32GB G.Skill RipJaws V DDR4 3200 RAM, Samsung 960 Pro 512GB M.2 SSD (OS), Samsung 850 Pro 512GB SSD, 2TB Seagate SDHD, 2TB WD Green HDD, GALAX GTX GeForce 1070 EXOC Sniper White 8GB VRAM

Link to comment
Share on other sites

  • 1 month later...
4 hours ago, Oceandar said:

How can I change my AI wingman skill to excellent ?

Thanks

 

However, the code already forces them to excellent or even Hight.

Otherwise, in the ATO_FlightPlan.lua file, around line 4094, change this code:

					if  (flight[f].player or flight[f].client) and n == 2 then 
						-- pour éviter à l'ailier de percuter le joueur, on lui donne un Hight ou Excellent
						--75% de chance qu'il soit Hight
						--25% de chance qu'il soit Excellent
						randSkill = math.random(100)
						if randSkill >= 75 then
							mSkill = 4
						else
							mSkill = 3
						end
					end

to

 

					if  (flight[f].player or flight[f].client) and n == 2 then 
						mSkill = 4
					end

 

FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod

DCE_Manager


News : Crisis in Persian Gulf, one campaign, 13 modules (29/12/2023)

Link to comment
Share on other sites

hi guys want to try this out, is V5.11.29 of the manager the latest?

is there a tutorial how to get it all working?

thx


Edited by Pipe

i7 4770k @ 4.5, asus z-87 pro, strix GTX 980ti directcu3oc, 32gb Kingston hyperX 2133, philips 40" 4k monitor, hotas cougar\warthog, track ir 5, Oculus Rift

Link to comment
Share on other sites

37 minutes ago, Pipe said:

hi guys want to try this out, is V5.11.29 of the manager the latest?

is there a tutorial how to get it all working?

thx

 

5.11.29, yes, this is the last one

what's wrong?

and yes, a tutorial should be made ^^

FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod

DCE_Manager


News : Crisis in Persian Gulf, one campaign, 13 modules (29/12/2023)

Link to comment
Share on other sites

20 minutes ago, Miguel21 said:

5.11.29, yes, this is the last one

what's wrong?

and yes, a tutorial should be made ^^

nothing wrong so far lol, just that im not a programmer

thanks for the quick reply

i7 4770k @ 4.5, asus z-87 pro, strix GTX 980ti directcu3oc, 32gb Kingston hyperX 2133, philips 40" 4k monitor, hotas cougar\warthog, track ir 5, Oculus Rift

Link to comment
Share on other sites

3 minutes ago, Pipe said:

nothing wrong so far lol, just that im not a programmer

thanks for the quick reply

 

compared to what existed before, it's a big step forward ^^.

Before, you had to change this every time you installed a campaign!

image.png


Edited by Miguel21

FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod

DCE_Manager


News : Crisis in Persian Gulf, one campaign, 13 modules (29/12/2023)

Link to comment
Share on other sites

 
However, the code already forces them to excellent or even Hight.
Otherwise, in the ATO_FlightPlan.lua file, around line 4094, change this code:
					if  (flight[f].player or flight[f].client) and n == 2 then 					-- pour éviter à l'ailier de percuter le joueur, on lui donne un Hight ou Excellent					--75% de chance qu'il soit Hight					--25% de chance qu'il soit Excellent					randSkill = math.random(100)					if randSkill >= 75 then						mSkill = 4					else						mSkill = 3					end				end

to

 

					if  (flight[f].player or flight[f].client) and n == 2 then 					mSkill = 4				end

 

My wingman skill somehow always set to trained.

Ok thank you I will try later.
Cheers

Mastering others is strength. Mastering yourself is true power. - Lao Tze

Link to comment
Share on other sites

4 hours ago, Oceandar said:

My wingman skill somehow always set to trained.

Ok thank you I will try later.
Cheers

???

weird.

which campaign?

which option? (single? single server? MP?)

which version of scriptsMod?
.

And we're talking about number 2 only?

Not 3 and 4?


Edited by Miguel21

FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod

DCE_Manager


News : Crisis in Persian Gulf, one campaign, 13 modules (29/12/2023)

Link to comment
Share on other sites

???
weird.
which campaign?
which option? (single? single server? MP?)
which version of scriptsMod?
.
And we're talking about number 2 only?
Not 3 and 4?
Falcon PG.
Single player and yeah it's number 2 only
Script mod just updated it yesterday. Thats probably the problem

Mastering others is strength. Mastering yourself is true power. - Lao Tze

Link to comment
Share on other sites

1 minute ago, Oceandar said:

which version of scriptsMod?

???^^

FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod

DCE_Manager


News : Crisis in Persian Gulf, one campaign, 13 modules (29/12/2023)

Link to comment
Share on other sites

Script Mod version is 20.67.414

I've tried to change the lines as instructed and now my wingman number 2 is ace but the third and fourth are trained.

It's ok though...I'll try to fly with it.

Thanks

Mastering others is strength. Mastering yourself is true power. - Lao Tze

Link to comment
Share on other sites

1 hour ago, Oceandar said:

but the third and fourth are trained

for 3 and 4 it's normal.

You only asked me to change number 2.

 

So if you want to change 3 and 4 as well, you'll have to do this

 

if  (flight[f].player or flight[f].client)  then 
  mSkill = 4
end

but it's a shame. Normally, it's normal for the wingers to be less good than the leader.

 

Besides, why do you want your flight to be totally excellent?

FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod

DCE_Manager


News : Crisis in Persian Gulf, one campaign, 13 modules (29/12/2023)

Link to comment
Share on other sites

for 3 and 4 it's normal.
You only asked me to change number 2.
 
So if you want to change 3 and 4 as well, you'll have to do this
 
if  (flight[f].player or flight[f].client)  then  mSkill = 4end

but it's a shame. Normally, it's normal for the wingers to be less good than the leader.
 
Besides, why do you want your flight to be totally excellent?

Ah..thank you. Just finished my flying time today. I'll try that again later.

I'd like to change the wingman skill level to the highest simply because I just want to make sure the job is done without any drama whatsoever.

Thanks.

Mastering others is strength. Mastering yourself is true power. - Lao Tze

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...