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Lights


Viper99

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Item one

 

General lights on ships should follows green or red state - or auto.

  • When set to green - this is important - lights should always be on, day or night.
  • When set to red - also important - lights should always be off, day or night.
  • When set to auto - it should follow red or green state as well as day or night.
  • This should not interfer with carrier landing guide lights as such, but could.

 

 

Item two

 

Placeable static lights.

 

I want to be able to put lights "on" anything, such as top of masts, rigs, and derricks; but also on hangars lighting at the apron, etc...

 

 

  • The lights should be its own static object with height and place, as well as colour, strength, flashing period in seconds (one decimal), shape of beam and direction.
  • Most important is, however, RED, WHITE, GREEN - all omnidirectional; white 10 degrees spot (then you can combine several to increase beam).
  • Light source must be visible as point.

Item three

 

 

 

  • Lights should be able to respond to trigger zones - on or off when in or out of zone.

 

 

Rationale

 

 

Lights are an important part of the flight environment in dusk, night, and dawn, and play an important part in establishing combat awareness.

 

 

By using triggered light sources, you establish a sense of intelligence managing the lights.


Edited by Viper99
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