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Old 07-15-2018, 11:28 AM   #21
Quadg
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in the SR-71 example. I think the guy who died ejected. and the guy who survived didn't eject. and survived the total disintegration of the aircraft without a scratch.
to find himself in freefall.
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Old 07-15-2018, 11:44 AM   #22
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There seem to be 2 occasions where SR-71s crashed after engine unstarts in a bank.

In one both pilots survived ejection, one drowned on landing in water, the other survived.

In the other the nose was ripped off the aircraft and both pilots were thrown out rather than ejecting.
One's neck broke, the other landed safely.
https://theaviationist.com/2015/03/1...isintegration/
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Old 07-15-2018, 12:56 PM   #23
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https://www.youtube.com/watch?v=xsp0kGrwXW4&t=5s

that I assume describes the 2nd crash with an interview with the pilot.

yes its a documentary

has interviews with a few guys who survived mach ejection.
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Old 07-15-2018, 08:21 PM   #24
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Quote:
Originally Posted by cichlidfan View Post
If the sim does not support the pilot being an active player/participant after ejection, then it is not relevant (to the sim) whether you could survive or not.

Ok...however that was not the point...
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Old 07-15-2018, 09:46 PM   #25
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OK, how would you feel if pilots die if they exceed the design limits of the seat ?

So:
NATO pilots die at greater than 600 KEAS &/or Greater than 50,000 feet
WARSAW pilots die at greater than 755 KEAS &/or Greater than 80,000 feet

That would be like 0.5% of all ejections.
Is it worth coding that ?

?

(Figures from the US Govt study posted above)
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Old 07-19-2018, 07:40 PM   #26
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Quote:
Originally Posted by Weta43 View Post
OK, how would you feel if pilots die if they exceed the design limits of the seat ?

So:
NATO pilots die at greater than 600 KEAS &/or Greater than 50,000 feet
WARSAW pilots die at greater than 755 KEAS &/or Greater than 80,000 feet

That would be like 0.5% of all ejections.
Is it worth coding that ?

?

(Figures from the US Govt study posted above)
I don't know how much coding would be needed, but it wouldn't be amiss in a simulator whose main quality is realism. DCS users are definitely people who appreciate small details.

I was thinking about something like:
0<IAS<400→no injury
400<IAS<600→ injury: when the pilot touches ground he can't walk or stand
IAS>600→ death

Besides, I thought that ejections at very high speeds were not that unusual: don't pilots sometimes try and outrun the enemy in a dogfight? If they are hit by bullets in the meanwhile, they may try an ejection. Or doesn't it happen that someone launches a missile at you and you start going fast hoping that the missile runs out of fuel and then you realize it's close and consider an ejection?

P.S.: DCS will be an awesome simulator with or without this, but it would be better with.
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Old 07-20-2018, 08:05 PM   #27
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Quote:
Originally Posted by Tuna-Salad View Post
There was a story of F-15 pilot that survived, but it seriously F***** him up.
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Old 07-20-2018, 08:10 PM   #28
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Quote:
Originally Posted by BSS_Sniper View Post
Ok...however that was not the point...
The OP was about the survivability in such a situation. My point was that it does not matter within the context of the game/sim.
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Old 07-21-2018, 06:11 AM   #29
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Former aircrew who sat in seats and fortunately never used them. Which is not to say in my 10 years in the AF I didn't know many people who did. Based on that, ACES II is a pretty good seat, know a lot of folks who pulled the handles and lived to tell about it.

Also, had the misfortune of being stationed someplace where we had two ejections in two months time, one fatal, one with serious injuries (that guy was supposed to come to my squadron). The fatality was supersonic and low altitude, high q kills. The serious injuries case was a t-38 at over 500 knots which is in the "serious injuries may occur region of the seat charts.

FWIW in a controlled ejection scenario we always briefed pulling the handles at as low of an airspeed as possible, 200 knots or less is better. Typically, we'll pull the nose up, slow below 200, you in the back go first and I'll follow you out...
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Old 07-21-2018, 11:14 PM   #30
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Quote:
Originally Posted by cichlidfan View Post
The OP was about the survivability in such a situation. My point was that it does not matter within the context of the game/sim.
I don't think that your point is totally wrong: this is a flight sim, but I don't agree completely either.
I just think that this simulator is used by people who wants to learn something about air combat and possibly feel some of the excitement of it (although in real life it's war and it's a very serious thing: it's not just fun like driving a go-kart).
One of the tasks that every pilot has to carry out is to survive and IMO, if a DCS user knows that he dies if he ejects at 700 knots, he will keep that in mind every time he will enter the transonic-supersonic range of speed, like real pilots probably do, I guess.
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