AndyJWest Posted September 6, 2013 Share Posted September 6, 2013 From Luthier: "Normandy is about 100x160km." http://forums.eagle.ru/showthread.php?t=109847&page=103 To my mind, that is rather small - for comparison, the BoS map is 360 x 230 km - though admittedly likely to be less detailed. http://forum.il2sturmovik.com/topic/168-developer-diary/?do=findComment&comment=4610 From memory, the CloD map is a little larger that the BoS one - though of course much of it is water. I'm surprised there hasn't been more comment on this. Link to comment Share on other sites More sharing options...
159th_Viper Posted September 6, 2013 Share Posted September 6, 2013 I'm surprised there hasn't been more comment on this. Don't be. It's simple really: We are not here to compare Sims - we are here to discuss DCS: WWII: Europe 1944. Discussions not related to DCS products are best attended to on the relevant developers boards and not here on the DCS Boards. Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......' Link to comment Share on other sites More sharing options...
billeinstein Posted September 6, 2013 Share Posted September 6, 2013 If I try to fly a supersonic aircraft in this map... [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
ED Team NineLine Posted September 6, 2013 ED Team Share Posted September 6, 2013 100 x 160km does seem extremely small, I am wondering now if its a typo of some sort... at most it would be a good dogfight skirmish map, bombers and such, I think it would be too small unless everything was an air start.... Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
Vampyre Posted September 6, 2013 Share Posted September 6, 2013 I assume, from what I have read, the area we have initially will be able to be expanded upon and has the potential to be expanded to include all of Europe and western Russia. Truly superior pilots are those that use their superior judgment to avoid those situations where they might have to use their superior skills. If you ever find yourself in a fair fight, your tactics suck! "If at first you don't succeed, Carrier Landings are not for you!" Link to comment Share on other sites More sharing options...
zaelu Posted September 6, 2013 Share Posted September 6, 2013 I also think this size is very very small... It was small for IL-2 era... [sIGPIC][/sIGPIC] I5 4670k, 32GB, GTX 1070, Thrustmaster TFRP, G940 Throttle extremely modded with Bodnar 0836X and Bu0836A, Warthog Joystick with F-18 grip, Oculus Rift S - Almost all is made from gifts from friends, the most expensive parts at least Link to comment Share on other sites More sharing options...
ED Team NineLine Posted September 6, 2013 ED Team Share Posted September 6, 2013 Ok, if we get that kind of area, but only the Normandy region is detailed with the possibilities of updating in the future, sure... I can handle that a little more... sort of like how the current DCS Map has undeveloped spots... I assume, from what I have read, the area we have initially will be able to be expanded upon and has the potential to be expanded to include all of Europe and western Russia. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
Radar Rider Posted September 7, 2013 Share Posted September 7, 2013 (edited) I prefer less detail and more size. Nevada seems to be bigger than this, I suppose, so the idea to do it small is couse too much detail in it, so too much work to do, so too much time to finish. Seems a map for Combined Arms and First Person Shooter, some of naval CA, and some allied planes that start on air couse they don't have airbases. German can have some. Not a jet, think about a WWII fighter, in 10 minutes al top speed it cross the map. The B-17 has nothing to do in it. The questions are these: - The map will be expanded? - Or there will be just another maps not ever connected? - Differents sizes for futures maps? Edited September 7, 2013 by Radar Rider Link to comment Share on other sites More sharing options...
VincentLaw Posted September 7, 2013 Share Posted September 7, 2013 I am going to guess that the given dimensions do not include water, since no detail is required for deep water. I could be wrong of course. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Weta43 Posted September 7, 2013 Share Posted September 7, 2013 Don't know anything about the Normandy map, but presumably the entire flyable map is large than that, and what is actualy being refered to is an area of particualarly high detail meant as the main theatre of operations, otherwise as asked - where would you take off and land from in your bombers / escorts that gave you time to get up to altitude ? ? ? If the EDGE maps are like the current DCS map(s) you could have Normandy then relatively undetailed terrain across the rest of France / Southern England. If it were me I'd then populate a 40Km radius around one or more relatively close ABs Davidstow AB (or simillar ) & maybe another further away to the North East, then the same in France (Close - Farish Vitry-en-Artois & La Rochelle further away) Cheers. Link to comment Share on other sites More sharing options...
billeinstein Posted September 7, 2013 Share Posted September 7, 2013 160km is like this [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Weta43 Posted September 7, 2013 Share Posted September 7, 2013 Which is why I think it can't be the whole map... Cheers. Link to comment Share on other sites More sharing options...
SmokeyTheLung Posted September 7, 2013 Share Posted September 7, 2013 I for one have been hoping that someone would make a map small enough that they could sacrifice vast terrain for extreme detail. Of course I'd prefer to have the entire planet modeled in a perfectly detailed and realistic way but I don't see that happening any time soon :) I don't know if this is relevant to RRG studios/EDGE engine but I'm guessing that a smaller map might be able to support a more detailed terrain mesh. That in turn might make Combined Arms into a more playable game, which would be absolutely awesome in my opinion. ...I know this might be a little controversial :D but I've been hoping that the an island map gets made eventually in the style of arma with highly detailed terrain and VAST sea area around it, with a few other small island airbase areas scattered around. I just want believable and detailed terrain! System specifications: Computer, joystick, DCS world, Beer Link to comment Share on other sites More sharing options...
zaelu Posted September 7, 2013 Share Posted September 7, 2013 Depends... Outerra team are doing just that... the whole earth. Granted it will take a lot of time but they are just 2 guys. And moving towards such small maps will get the game closer to "Warthunder" and its tiny maps of so called 80x80 km. [sIGPIC][/sIGPIC] I5 4670k, 32GB, GTX 1070, Thrustmaster TFRP, G940 Throttle extremely modded with Bodnar 0836X and Bu0836A, Warthog Joystick with F-18 grip, Oculus Rift S - Almost all is made from gifts from friends, the most expensive parts at least Link to comment Share on other sites More sharing options...
Flagrum Posted September 7, 2013 Share Posted September 7, 2013 I for one have been hoping that someone would make a map small enough that they could sacrifice vast terrain for extreme detail. Of course I'd prefer to have the entire planet modeled in a perfectly detailed and realistic way but I don't see that happening any time soon :) I don't know if this is relevant to RRG studios/EDGE engine but I'm guessing that a smaller map might be able to support a more detailed terrain mesh. That in turn might make Combined Arms into a more playable game, which would be absolutely awesome in my opinion. ...I know this might be a little controversial :D but I've been hoping that the an island map gets made eventually in the style of arma with highly detailed terrain and VAST sea area around it, with a few other small island airbase areas scattered around. I just want believable and detailed terrain! Luthier said somewhere that parts of the map will be extremely detailed, down to every trench and foot path. Then there will be some areas with lesser details, like only important roads, etc. Beyond that, the detail might be rather low and be regarded more as background imagery. So my understanding / wishful thinking is: we will habe 100x160 km of High and Medium detail and more around it with low details. Whereas the level of detail of Georgia nowadays is possibly comparable to the WWII medium detail level. And about an island map - they are already working on Corsika at least. See the screen shots at the KS site. :o) Link to comment Share on other sites More sharing options...
Vampyre Posted September 7, 2013 Share Posted September 7, 2013 Il2 has a map of almost exactly this size. It is a great map for a tactical air war and can also be used for fighter bombers and medium bombers. I can see german ground formations and depots being the primary targets here. I believe the Amiens Prison is also included within this area for all you Mossy fans out there. There are also a lot of radar stations and V-weapon sites in this area as well. Heavies don't have many of their traditional targets on this map but when/if it is extended a bit further to the east the Ruhr Valley could be in the equation as well. I personally will be satasfied with this map for quite a while when it is released. Who knows, when the team gets into building it they might be able to add just a bit more if they get really good at it. Bring on the 2nd ATAF! Truly superior pilots are those that use their superior judgment to avoid those situations where they might have to use their superior skills. If you ever find yourself in a fair fight, your tactics suck! "If at first you don't succeed, Carrier Landings are not for you!" Link to comment Share on other sites More sharing options...
whatnot Posted September 7, 2013 Share Posted September 7, 2013 A way to compromise could be to have detailed 160*100 map and then an extended areas that would draw major outlines (land/water borders, forests, roads and elevation) from standard maps and have just standard cities and random farms etc. So to have possibility for a long haul but without spending precious plane budget too much on that. Link to comment Share on other sites More sharing options...
ED Team NineLine Posted September 8, 2013 ED Team Share Posted September 8, 2013 Thats what I am hoping for, a large area well beyond the detailed area they do, and then updates to other areas could be done later... but we still have a ton of sky to use... A way to compromise could be to have detailed 160*100 map and then an extended areas that would draw major outlines (land/water borders, forests, roads and elevation) from standard maps and have just standard cities and random farms etc. So to have possibility for a long haul but without spending precious plane budget too much on that. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
mazex Posted September 9, 2013 Share Posted September 9, 2013 Well - I think that 160*100 for the initial release makes sense. It will take a lot of time just making that map with any kind of detail and I would rather like to have a few more planes than a large map that is not used anyway... They can come later in expansions. And if they only get to the 100k goal I can't understand how they will be able to do 10*10 km with three new aircraft ;) Ryzen 7800X3D | Gigabyte X670 Aorus Elite AX MB | 32GB 6000Mhz DDR5 | RTX 3080 GPU | Sound BlasterX AE-5 | Windows 11 Pro x64 | Virpil T-50 Throttle | T50 CM2 Grip + WarBRD | VKB T-rudder MK IV | Asus PG279Q 1440p | Valve Index VR | Samsung 980 Pro as system disk and DCS on separate Intel 665P NVME SSD Link to comment Share on other sites More sharing options...
Oscar Posted October 17, 2013 Share Posted October 17, 2013 Actually, I'd like to see the map dimensions build off Standard Aircraft Sectional Charts boundaries. In this way, future maps can be developed to abut or extend the flying area. I believe this would be a better approach then to just pick an arbitrary size like 100x160. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
tronchaser Posted October 18, 2013 Share Posted October 18, 2013 I believe it was posted that the new EDGE system would allow map creators to build maps as big and as detailed as they want and with Ilya saying there will be a B-17 in the games future...I would think we are going to see eventually England to Berlin and maybe to Moscow. Link to comment Share on other sites More sharing options...
9.JG27 DavidRed Posted October 19, 2013 Share Posted October 19, 2013 ^^with the map sdk soon to be released this really is only up to us...if we really want this, we could do this... Link to comment Share on other sites More sharing options...
tronchaser Posted October 19, 2013 Share Posted October 19, 2013 DavidRed, I've never tried map creation before but I'd be willing to learn and help as much as I could. Link to comment Share on other sites More sharing options...
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