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1.5.7 Buddy spike when AI wingy engages a bandit


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Hi all,

 

Recently I started noticing that my RWR goes crazy every time my wingman engages incoming bandits. As soon as I give the order to engage, I get a RWR STT lock warning and even a missile launch (for SARH), followed by my wingman's "fox 1!".

 

I don't get hit, I am not the target... the AI indeed shoots at the bandit. But, my RWR reacts as if I was the bandit...

 

First I thought it was the sensitivity of RWR in M2KC, but then I see the same thing in Su27, possibly others.

 

I am talking here about single player (campaigns).

 

Anyone here see the same? Is this a known thing? I've been away from the game from early August to late October, and I wasn't noticing this before. So seems to me some update in that period did something.

 

Any thoughts?


Edited by vparez
typos
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  • 2 weeks later...

So, nobody else experiences this?

I am playing the ultimate argument campaign now and every time i order a wingman to engage i am locked and apparently fired upon by a radar/sarh combo.

Can someone tell me if this is a known issue or is it just that my particular copy of the game is broken?

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