P.Carrasco =Keep Flying= Posted September 26, 2017 Share Posted September 26, 2017 (edited) I stopped fly with the UH since some bugs appears... Still waiting for some fix. I ask today... Still have This Buggs today? Embarking, gunners? I have some missions to do yet, with out bugs Edited September 26, 2017 by Chacina System: Asus TUF Z390-Pro Gaming/ Intel i5-9600k@ Coffeelake 9a Gen/ Water Cooler Corsair Hydro H45/ Corsair Vengeance Lpx 32Gb 3200Mhz/ EVGA GeForce RX 2070 Super 8Gb Gddr6 256Bits/ 1 SSd M2 3gen 1Tb Xpg/ Headset Corsair + SoundCloud BlasterX Pro Gaming AE-5 / Corsair HX1000i W Plus Platinum/ Case Corsair Gamer Series Obsidiam 500D/ LG 32" 4k Monitor Dp/ Track Ir5 w/Clip Pro/ Saitek Hino X56 Link to comment Share on other sites More sharing options...
Angus Posted September 26, 2017 Share Posted September 26, 2017 gunners are OK in 1.5.7 Sling loading ,not in MP Embarking troops not working since .......... (work in 2.1 but i m not sure) Engine damage when High temp work in 1.5.7 . [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Jinker Posted October 17, 2017 Share Posted October 17, 2017 Embarking troops not working since .......... (work in 2.1 but i m not sure) Can anyone confirm this? High jinks! Link to comment Share on other sites More sharing options...
msalama Posted October 18, 2017 Share Posted October 18, 2017 Engine damage when High temp work in 1.5.7 . Are you sure? Have they finally added this? Asking because I haven't flown the Huey in a while plus am running v2.1 only nowadays. The DCS Mi-8MTV2. The best aviational BBW experience you could ever dream of. Link to comment Share on other sites More sharing options...
Tinkickef Posted October 18, 2017 Share Posted October 18, 2017 (edited) Creating troop drop missions with the slick huey is what I do most...... You can certainly pick up troops and drop them off in Normandy 2.1. Situate your troops near your huey, press your radio trigger to open up the comms menu, press F7 to select all descent, select which squad you want to transport and then F1. The troops will run to the huey and get aboard. On landing, press F7, select disembark and press F1. The troops will get off, assume firing positions and start blasting away at the closest enemy that is in range. You cannot however pick them back up and relocate them. Don't know about NTTR or 1.5 as I only use the Huey in Normandy. Don't see why it would not work throughout 2.1. Edited October 18, 2017 by Tinkickef System spec: i9 9900K, Gigabyte Aorus Z390 Ultra motherboard, 32Gb Corsair Vengeance DDR4 3200 RAM, Corsair M.2 NVMe 1Tb Boot SSD. Seagate 1Tb Hybrid mass storage SSD. ASUS RTX2080TI Dual OC, Thermaltake Flo Riing 360mm water pumper, EVGA 850G3 PSU. HP Reverb, TM Warthog, Crosswind pedals, Buttkicker Gamer 2. Link to comment Share on other sites More sharing options...
RyboPops Posted October 18, 2017 Share Posted October 18, 2017 You cannot however pick them back up and relocate them. IIRC this was pretty extensively tested and it was determined that you CAN pick them back up, but only once they disengage (i.e. all bad guys are dead). Hopefully that gets changed soon, it would be great to be able to do hot LZ extractions. Link to comment Share on other sites More sharing options...
Jinker Posted October 18, 2017 Share Posted October 18, 2017 Don't know about NTTR or 1.5 as I only use the Huey in Normandy. Don't see why it would not work throughout 2.1. It does not work for me in Nevada. I don't own the Normandy map, so I can't double check there. High jinks! Link to comment Share on other sites More sharing options...
RyboPops Posted October 19, 2017 Share Posted October 19, 2017 It does not work for me in Nevada. I don't own the Normandy map, so I can't double check there. How are you setting up the troops in ME? I have no problems embarking and disembarking in NTTR. Link to comment Share on other sites More sharing options...
Jinker Posted October 20, 2017 Share Posted October 20, 2017 How are you setting up the troops in ME? I have no problems embarking and disembarking in NTTR. With the option "transportable". Shouldn't that be enough? If you have a working mission file, can you maybe attach it here? High jinks! Link to comment Share on other sites More sharing options...
Cibit Posted October 20, 2017 Share Posted October 20, 2017 I made a video explaining how it was done. It may be the same still. i5 8600k@5.2Ghz, Asus Prime A Z370, 32Gb DDR4 3000, GTX1080 SC, Oculus Rift CV1, Modded TM Warthog Modded X52 Collective, Jetseat, W10 Pro 64 [sIGPIC][/sIGPIC] Adding JTAC Guide //My Vid's//229th AHB Link to comment Share on other sites More sharing options...
RyboPops Posted October 20, 2017 Share Posted October 20, 2017 With the option "transportable". Shouldn't that be enough? If you have a working mission file, can you maybe attach it here? Watch the video Cibit posted. That's how I set troops up as well and it works for me on NTTR, but not in 1.5.7. Link to comment Share on other sites More sharing options...
scrapple Posted October 22, 2017 Share Posted October 22, 2017 Watch the video Cibit posted. That's how I set troops up as well and it works for me on NTTR, but not in 1.5.7. I tried setting up a simple mission like in the video on both the Normandy andd NTTR maps. (I didn't try 1.5.) I couldn't get it to work like in the video on either map. I could set up an Embark to Transport option for the infantry at their waypoint 0, but at waypoint 1, where I want to disembark them, there doesn't seem to be a Disembark from Transport option in the Advanced Waypoint options. 1 Link to comment Share on other sites More sharing options...
Outlaw24 Posted October 22, 2017 Share Posted October 22, 2017 I tried setting up a simple mission like in the video on both the Normandy andd NTTR maps. (I didn't try 1.5.) I couldn't get it to work like in the video on either map. I could set up an Embark to Transport option for the infantry at their waypoint 0, but at waypoint 1, where I want to disembark them, there doesn't seem to be a Disembark from Transport option in the Advanced Waypoint options. Same here I think it's still not working atm. 1 Spoiler: MSI Z790 Carbon WIFI, i9 14900KF, 64GB DDR4, MSI RTX 4090, Thrustmaster Warthog Throttle, VKB Gunfighter Ultimate MCG Pro w/200mm Extension, Winwing Orion Rudder Pedals W/damper, UTC MK II Pro, Virpil TCS Plus Collective, Dell AW3418DW Gsync monitor, 970 Pro M2 1TB (for DCS), Playseat Air Force Seat, KW-980 Jetseat, Vaicom Pro, 3X TM Cougar with Lilliput 8" screens. Tek Creations panels and controllers. Link to comment Share on other sites More sharing options...
CobraMagic Posted October 24, 2017 Share Posted October 24, 2017 I have mixed results on the helicopter embark action in the editor. I had it working with a single inf. group and a single helicopter. Thinks get weird when i use more helicopters and more inf. groups. The first group ran to the right helicopter but the second group ran towards my own helicopter and they werent even near it. Pilot name does not seem to work as an option and the designated helo group shows the helo type and not the group name. I think that could be the solution to this problem. Link to comment Share on other sites More sharing options...
Tinkickef Posted October 24, 2017 Share Posted October 24, 2017 The troops AI appears glitched across the board. I have several platoons of enemy heading for a downed huey, and I drop troops in to stop them as the LZ gets very hot. My troops engage the enemy ok, then all the enemy platoons appear to freeze in place, whether they arrived on scene or not and well before they reached the final waypoint, which would be next to the downed huey. System spec: i9 9900K, Gigabyte Aorus Z390 Ultra motherboard, 32Gb Corsair Vengeance DDR4 3200 RAM, Corsair M.2 NVMe 1Tb Boot SSD. Seagate 1Tb Hybrid mass storage SSD. ASUS RTX2080TI Dual OC, Thermaltake Flo Riing 360mm water pumper, EVGA 850G3 PSU. HP Reverb, TM Warthog, Crosswind pedals, Buttkicker Gamer 2. Link to comment Share on other sites More sharing options...
RyboPops Posted October 27, 2017 Share Posted October 27, 2017 Download and try the "We Were Soldiers Once" mission from user files. It has transportable troops and I've flown it many times, to include as recently as yesterday, without any issues. Troops embark and disembark just fine. Perhaps you could use it as template, or a reference when designing your own missions with troops. Link to comment Share on other sites More sharing options...
alonpet Posted January 31, 2019 Share Posted January 31, 2019 uh-1 the embark troops doesn't work!! after i press Radio then F7 -nothing happens!! Do i miss anything? Link to comment Share on other sites More sharing options...
SUNTSAG Posted January 31, 2019 Share Posted January 31, 2019 There are guides that show you how to do many things within DCS have a look at these links. Cheers. https://forums.eagle.ru/showpost.php?p=3566110&postcount=59 https://forums.eagle.ru/showpost.php?p=3725220&postcount=67 Callsign: NAKED My YouTube Channel [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Pikey Posted January 31, 2019 Share Posted January 31, 2019 I had a different experience. When I set up the client and AI troops with an embarkation order, the menu appears, they respond, run towards the helicopter and just stop there right on top of it. uh-1 the embark troops doesn't work!! after i press Radio then F7 -nothing happens!! Do i miss anything? ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING * Link to comment Share on other sites More sharing options...
Gizzy Posted January 31, 2019 Share Posted January 31, 2019 (edited) Exactly, same here Pikey... in the Huey or the Hip... I got carried away when I saw the first line in yesterdays update log "Helicopter-borne infantry (descent). Corrected calculating total number of troops." .. and thought , maybe, just maybe, after all these years of waiting they may have it fixed and it may even work in MP too.... Of course I was disappointed.... thankfully we have CTLD, thanks CB, but in truth the absence of weight makes it feel very amateurish for a game with 'SIMULATOR' in the title but this is better than the broken DCS system.... For a long time ED has said that it is being looked into but not a priority - If this is still the case it is a shame. EDIT: Works just fine with the correct parameters... see post #25 in this thread :) Edited January 31, 2019 by Gizzy Link to comment Share on other sites More sharing options...
SUNTSAG Posted January 31, 2019 Share Posted January 31, 2019 I have tested this in OB this morning loading x3 troops made up of US WWII x2 and my own Pilot mod. In all instance my troops load at the FARP with no issues. My embark command as always is WP1 for the troops. I even tried this with X1 troop with the Bell47 mod with the same positive results. maybe I just fell lucky with the update. Callsign: NAKED My YouTube Channel [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Gizzy Posted January 31, 2019 Share Posted January 31, 2019 Interesting.... Suntag may I ask.... was the helo a client? did the troops disembark correctly when told and follow a designated WP route? can they be picked up again with helo weight added? The best that happened to me was the lead walked through the AC and stopped with his feet on the ground and his head through the rear floor. The rest remained stationary. This was with no MODs If it is working for you can you send me the basic miz with no MODS? Link to comment Share on other sites More sharing options...
SUNTSAG Posted January 31, 2019 Share Posted January 31, 2019 Here you go Gizzy nothing elaborate just a simple embark and insert. Helo set to AI but simply change to client to fly. Cheers.TROOPTRANSPORT.miz Callsign: NAKED My YouTube Channel [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Gizzy Posted January 31, 2019 Share Posted January 31, 2019 Thanks SUNTAG... yes it works perfectly.... strange on though exactly the same settings based at Batumi runway they don't board... I have a more detailed look later on... thanks again... Link to comment Share on other sites More sharing options...
Gizzy Posted January 31, 2019 Share Posted January 31, 2019 The issue for me was the AC embarking Adv WP need to be set at WP 0 not any other.... once sorted... pick up, route following and later pick-up (all with weight added appropriately) works just fine... excellent - now to experiment down the MP rabbit hole.... Thanks SUNTAG Link to comment Share on other sites More sharing options...
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