Jump to content

Still no new "normal maps" and internal pilot model?


Airhunter

Recommended Posts

Just wondering when the new external normal maps and the in-cockpit pilot model will arrive that were both previewed here and on a facebook more than a year ago? I'm refering to these higher resolution textures and maps that can be seen here: https://www.facebook.com/heatblur/photos/a.683612385159716/718558304998457/?type=3&theater

 

and here https://forums.eagle.ru/showthread.php?t=218990

 

Plus the pilot model: https://www.facebook.com/heatblur/photos/pcb.784347008419586/784346828419604/?type=3&theater

 

Not trying to dig something up here just wondering where all of this sits in the grand scheme of things? :)

Link to comment
Share on other sites

Heatblur mentioned that plans to finalize the Viggen will be revealed early this year.

 

So hopefully really soonwe are wiser on this matter :)

 

Lähetetty minun EVA-L09 laitteesta Tapatalkilla

A-10C Warthog | AJS-37 Viggen | F-5E Tiger II | Mig-15bis | MiG-19P Farmer

Link to comment
Share on other sites

Talking about textures, just wondering what happened to the awesome bare metal shaders? Used to look great, just like your viggen FB pics over nttr. Since some time back it looks more like a painted grey color. Also when viggen was first released the anti-collision lights used to scatter on the ground etc. Is this not possible with the current engine?

 

On another note, recently discovered that when flying fast, it is really easy to g-lock when rolling to the right, but not left (clean aircraft).

Link to comment
Share on other sites

Weird. Because my bare metal paint doesn't look anything like in the screenshots on facebook above.

 

 

Sorry, but which DCS version have you used creating these pictures.

I'm asking because I can remember these lookings also on my machine ...

I am currently still on 2.5.3.

Visit https://www.viggen.training
...Viggen... what more can you ask for?

my computer:
AMD Ryzen 5600G | NVIDIA GTX 1080 Ti OC 11GB | 32 GB 3200 MHz DDR4 DUAL | SSD 980 256 GB SYS + SSD 2TB DCS | TM Warthog Stick + Throttle + TPR | Rift CV1

 

Link to comment
Share on other sites

The normalmaps are different from the PBR overhaul (that will make the metal more.. metally :) )

 

The normalmaps dictate how the surface appears under lighting (bumps, crevices, etc. - "3D" effect, if you will).

 

Those are implemented for sure :) PBR overhaul is part of RC1!

Nicholas Dackard

 

Founder & Lead Artist

Heatblur Simulations

 

https://www.facebook.com/heatblur/

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...