oldcrusty Posted April 7, 2020 Share Posted April 7, 2020 Just want to verify that this means while the MAV E or LGB is on the way that you have to keep slewing the crosshairs on the FLIR screen to stay on the moving target, correct? I was practicing this yesterday and it was harder than I thought. It really took total concentration to keep those crosshairs on a small moving target like a tank...especially as the HUD wasn't giving me a TTI countdown and I had no idea when I was close to impact :smilewink: No, with a Tpod you should be able to lock a moving tank from around 16nm... well, I got this figure from my test in 2.5.5 ver. I tracked the targets from over 20nm by moving the Tpod cursor and when I closed in to around 16nm the Tpod got a lock (in PTRK) Just make sure you're ready to fire when you have a lock and avoid fumbling with other stuff like I did. I switched SOI momentarily for whatever reason and when I got back to Tpod screen the lock was broken :noexpression: It took some frantic slewing but I managed to re-acquire. The laser will track your locked target. Link to comment Share on other sites More sharing options...
WytchCrypt Posted April 7, 2020 Share Posted April 7, 2020 No, with a Tpod you should be able to lock a moving tank from around 16nm... well, I got this figure from my test in 2.5.5 ver. I tracked the targets from over 20nm by moving the Tpod cursor and when I closed in to around 16nm the Tpod got a lock (in PTRK) Just make sure you're ready to fire when you have a lock and avoid fumbling with other stuff like I did. I switched SOI momentarily for whatever reason and when I got back to Tpod screen the lock was broken :noexpression: It took some frantic slewing but I managed to re-acquire. The laser will track your locked target. Thanks, just got it working...didn't know about PTRK :smilewink: It is interesting that I can lock a target from out of range with PTRK but need to continue updating the lock until I finally get in range and am ready to fire. Odd is the MAV indicator on the HUD remains crossed out even while in range and able to fire...guess I thought it would change and show on the HUD as active? Still works though which is most important :thumbup: Alienware Area-51M: i7-9700K, 165Hz 27" ASUS Swift PG279 IPS with G-SYNC, 32GB DDR4 Ram, 1TB M.2 PCie x4 SSD, 1TB SSHD, NVIDIA GeForce RTX 2070 8GB GDDR6, Windows 10, CH Eclipse... Check out my fictional F/A 18-C Hornet and Su33 Flanker skins at: https://www.digitalcombatsimulator.com/en/files/?CREATED_BY=WytchCrypt&set_filter=Y Link to comment Share on other sites More sharing options...
oldcrusty Posted April 7, 2020 Share Posted April 7, 2020 (edited) Thanks, just got it working...didn't know about PTRK :smilewink: It is interesting that I can lock a target from out of range with PTRK but need to continue updating the lock until I finally get in range and am ready to fire. Odd is the MAV indicator on the HUD remains crossed out even while in range and able to fire...guess I thought it would change and show on the HUD as active? Still works though which is most important :thumbup: I guess the Mav's seeker has to be happy too. It helps if you keep the jet steady when you get in range. The Mav's seeker seems to wonder a bit with the slightest disturbance. Today I flew a mission attacking 3 boats with Lmavs. One boat was big, a tanker the other 2 were gunboats. No problem locking the tanker from a safe distance. The gunboats gave me hard time. I was able to lock them from around 3.5nm which was still enough time to smoke'em. Edited April 7, 2020 by Gripes323 Link to comment Share on other sites More sharing options...
WytchCrypt Posted April 7, 2020 Share Posted April 7, 2020 I guess the Mav's seeker has to be happy too. It helps if you keep the jet steady when you get in range. The Mav's seeker seems to wonder a bit with the slightest disturbance. Today I flew a mission attacking 3 boats with Lmavs. One boat was big, a tanker the other 2 were gunboats. No problem locking the tanker from a safe distance. The gunboats gave me hard time. I was able to lock them from around 3.5nm which was still enough time to smoke'em. Cool...so you're using the Mav against naval targets as well? Have to give that a try. When would the Harpoon be more appropriate against vessels? Alienware Area-51M: i7-9700K, 165Hz 27" ASUS Swift PG279 IPS with G-SYNC, 32GB DDR4 Ram, 1TB M.2 PCie x4 SSD, 1TB SSHD, NVIDIA GeForce RTX 2070 8GB GDDR6, Windows 10, CH Eclipse... Check out my fictional F/A 18-C Hornet and Su33 Flanker skins at: https://www.digitalcombatsimulator.com/en/files/?CREATED_BY=WytchCrypt&set_filter=Y Link to comment Share on other sites More sharing options...
oldcrusty Posted April 7, 2020 Share Posted April 7, 2020 (edited) Cool...so you're using the Mav against naval targets as well? Have to give that a try. When would the Harpoon be more appropriate against vessels? Yea, except I lied... I was using Mav F not E. I was just messing around with different options. As far as Harpoons go I did some tests in previous version on moving subs (surfaced;)) and they actually connected with the subs as long as Harpoons approached along the course line of the subs. I used pop up for terminal. If you use skim the Harpoon might just fly over the sub. It seems like Harpoons work for the most part. I primarily used them against tankers hoping to see nice secondaries… I boxed the "SEA" option on the Mav F screen, not sure if it makes any difference here. The crosshair changed a little. Edit: "SHIP" not "sea" Edited April 8, 2020 by Gripes323 Link to comment Share on other sites More sharing options...
WytchCrypt Posted April 7, 2020 Share Posted April 7, 2020 Yea, except I lied... I was using Mav F not E. I was just messing around with different options. As far as Harpoons go I did some tests in previous version on moving subs (surfaced;)) and they actually connected with the subs as long as Harpoons approached along the course line of the subs. I used pop up for terminal. If you use skim the Harpoon might just fly over the sub. I boxed the "SEA" option on the Mav F screen, not sure if it makes any difference here. The crosshair changed a little. Cool...I'll tryout the Mav's and Harpoons and see what happens :pilotfly: Alienware Area-51M: i7-9700K, 165Hz 27" ASUS Swift PG279 IPS with G-SYNC, 32GB DDR4 Ram, 1TB M.2 PCie x4 SSD, 1TB SSHD, NVIDIA GeForce RTX 2070 8GB GDDR6, Windows 10, CH Eclipse... Check out my fictional F/A 18-C Hornet and Su33 Flanker skins at: https://www.digitalcombatsimulator.com/en/files/?CREATED_BY=WytchCrypt&set_filter=Y Link to comment Share on other sites More sharing options...
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