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View Poll Results: DLC LHA
Yes 232 73.65%
No 83 26.35%
Voters: 315. You may not vote on this poll

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Old 10-19-2016, 08:26 AM   #11
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I would expect a full ship module to be crewable with at least the primary positions such as Captain/bridge, Air Boss/Prifly, Weaps/CIC, Cheng/Engineering and ACHO/flight deck control. In this case, if it is a Tarawa or Essex class, an amphibious capability that uses landing craft and LCAC's to move vehicles, troops and supplies ashore would be a must... of course you could just do an Iwo Jima class and only have to worry about the air components.
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Last edited by Vampyre; 10-19-2016 at 08:29 AM.
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Old 10-19-2016, 08:40 AM   #12
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The main problem of a crew-able ship with pilot-able weapons / command positions is required to build by ED the appropriate dlls and base code. RAZBAM cant build them meanwhile ED dont put the blocks on the base code. The same situations has on a "pilot-able" vehicle module (not CA).

A rotund Yes to more ships into DCS: World.
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Old 10-19-2016, 08:43 AM   #13
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I wouldnt be expecting as much - more along the lines of what ED said is in their ships. The detail would be in the processing of aircraft, lifts and traffic control, little men waving at you etc. If it had an airboss station/view for the combined arms slot that would be great. If we try to model every weapons station that would not be great. If we turn it into "DCS: Deck Simulator" it won't be fun and people will let the AI get on with it.
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Originally Posted by Vampyre View Post
I would expect a full ship module to be crewable with at least the primary positions such as Captain/bridge, Air Boss/Prifly, Weaps/CIC, Cheng/Engineering and ACHO/flight deck control. In this case, if it is a Tarawa or Essex class, an amphibious capability that uses landing craft and LCAC's to move vehicles, troops and supplies ashore would be a must... of course you could just do an Iwo Jima class and only have to worry about the air components.
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Old 10-19-2016, 08:44 AM   #14
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After seeing the level of development and communication with the community from Razbam regarding M2000C, I think I will buy any module they release.
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Old 10-19-2016, 09:17 AM   #15
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Originally Posted by Pikey View Post
I wouldnt be expecting as much - more along the lines of what ED said is in their ships. The detail would be in the processing of aircraft, lifts and traffic control, little men waving at you etc. If it had an airboss station/view for the combined arms slot that would be great. If we try to model every weapons station that would not be great. If we turn it into "DCS: Deck Simulator" it won't be fun and people will let the AI get on with it.
I don't see the value that would make me want to buy a module that just looks pretty. There has to be some functionality to make it worth paying for otherwise it should just be included in the base DCS:W game.
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Old 10-19-2016, 09:21 AM   #16
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Quote:
Originally Posted by Vampyre View Post
I don't see the value that would make me want to buy a module that just looks pretty. There has to be some functionality to make it worth paying for otherwise it should just be included in the base DCS:W game.
Fully agree. The module has to bring much more to the table than just aesthetics and nice 3D model.
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Old 10-19-2016, 10:39 AM   #17
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The functionality that ED listed isn't just aesthetics, we assume a carrier module would be the same/minimum as what ED have listed in their carrier features and the features are stil being explored. If you aren't sure what these are, it will help build a picture for you if you read the carrier comentary in the offical updates forum which for your benefit I will quote here:
We see 2016 as a big year for aircraft carrier operations as we plan to release both Nimitz-class aircraft carrier and Kuznetsov-class aircraft carrier modules. Both of these modules will be incredibly detailed models with working elevators, interior hanger bays, animated ship systems, and the ability to walk around inside the ships. These will be optional modules that would replace the existing ships currently in DCS World.

Another point that would help Ships, especially the carrier DLC would be models of the rest of the period ARG https://en.wikipedia.org/wiki/Amphib...p_underway.jpg

I think at least models of the entire component should be part of this or ED's release else the carrier would be all on it's own.
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Old 10-19-2016, 12:29 PM   #18
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I voted no on this one.

- I don't see an interest for a player managing an LHA in DCS.
- I think ships are "environnement" today in DCS (= can be used by all players, and are AI controlled)

Any LHA (or BPC) included should allow all (pilots) players to see it and use it (if their aircraft is able to... or even not, with lots of wind).

So: yes to get an LHA, but no to make it a separate payware module.
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Old 10-19-2016, 01:24 PM   #19
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I would say

Everyone: see it , land on it

DLC owner: control it , walkable interiors
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Old 10-19-2016, 02:20 PM   #20
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Quote:
Originally Posted by Darkbrotherhood7 View Post
For $9.99, probably!

Can you give us more details about it?
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Depends on the price, but yes I most likely would
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And put an explanation to that LHA abbreviation...
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