Silver_Dragon Posted November 5, 2016 Share Posted November 5, 2016 Fast look to the Merkava MkIV tank wd5CszlCP4o BMP-1 fire test Zg98RmVS1AY BMP-2 fire test 6iVseT4yeHk Link to comment Share on other sites More sharing options...
Chrinik Posted November 7, 2016 Share Posted November 7, 2016 I don´t quite know what these are supposed to do. [sIGPIC][/sIGPIC] GCI: "Control to SEAD: Enemy SAM site 190 for 30, cleared to engage" Striker: "Copy, say Altitude?" GCI: "....Deck....it´s a SAM site..." Striker: "Oh...." Fighter: "Yeah, those pesky russian build, baloon based SAMs." -Red-Lyfe Best way to troll DCS community, make an F-16A, see how dedicated the fans really are :thumbup: Link to comment Share on other sites More sharing options...
Rabb Posted November 9, 2016 Share Posted November 9, 2016 I guess to show changes in gun sights, to show proper aiming procedure and effects on targets. And to show new Merkava. Link to comment Share on other sites More sharing options...
Shadowless Posted November 24, 2016 Share Posted November 24, 2016 how to reload after firing a missle. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Oscar Juliet Posted December 5, 2016 Share Posted December 5, 2016 They really need to outsource CA stuff so we get better updates. I think CA could be a badass RTS style game for those non-pilot's out there. I enjoy it from time to time and I hate playing as the vehicle first person. Mainly because even on 2.0 buildings do not stop enemy view and the vehicles can drive right through them. But as an RTS it wouldn't be so bad. AI vs AI is pretty balanced. But they need it like wargame or a little more in depth with the options of what you can do with the commands. My Youtube Channel Link to comment Share on other sites More sharing options...
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