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Old 01-13-2020, 10:05 PM   #51
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I personally use windows only for DCS World ...
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Old 01-14-2020, 08:07 AM   #52
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and with the vulkan API? Any possibilites?

They still use Microsofts C++ libraries. If they replace those with boost, Qt, etc. then it could work, but at this point, no.
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Old 01-14-2020, 12:12 PM   #53
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Ok, thanks.
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Old 01-15-2020, 07:05 PM   #54
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If DCS ported to Linux, I could finally & completely wash my hard-drive of BS, oops sorry, typo, I meant MS.
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Old 02-29-2020, 02:07 PM   #55
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I am confused. How can people tell that there are not enough gamers on Linux to justify porting a game to Linux? I ask that because there are not enough games of this genre that are ported over for people to play to even give a hint as to the amount of games on Linux. You have to port the game iver to really tell how many there really are. That is about like that argument against multiple gpu's. I don't know how many times I read how not enough people have multiple gpu's to justify having a game support them. Luckily, developers have realized they can utilize hardware in users computers to blister there games hence the move to Vulkan with DCS. Hopefully, the Vulkan move will make it much easier to port to Linux. I am going to predict that if DCS makes the move to Linux, those anti Linux people are going to be surprised at how many there really are on Linux. Or how many that are holding onto Windows just because their game has not been ported to Linux yet... As for the anti multiple gpu people, I have to laugh since many of them spend $500 on HOTAS and head tracking. Lol

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Old 02-29-2020, 02:21 PM   #56
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I play to a lot of games on Linux (Xplane 11, Metro Exodus, GTA V, the Witcher 3...) but DCS is only windows for now. Hope it will change some day
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Old 02-29-2020, 11:15 PM   #57
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I am confused. How can people tell that there are not enough gamers on Linux to justify porting a game to Linux? [snip]
Easy, people can tell because things like the Steam Hardware Survey exist.

It's pretty easy to look at the user count who use linux and weigh up if the sales of a linux version would recoup the money you spend on developing said linux version.
The answer is generally: no, it's not worth it.

If you're developing a new game from scratch, and you architect your code from the outset to be platform agonstic, so get a linux version for minimal effort, then it might be worth it. Unlikely though as support has a cost too.
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Old 03-01-2020, 01:14 AM   #58
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I am sorry, but I have to laugh at the logic on this. There are more gamers that play on Windows because most games (especially AAA titles) are made for Windows Only. If the games people are playing are Windows only, then people are not even given the chance to play games in Linux for you to get a proper idea of how many Linux games there are. As for the Steam Hardware Survey, it seems that you have not boticed that Linux players have constantly been growing and would have been growing faster than Windows gamers. Because the Steam Survey shows the mass influx of Windows gamers located in the Far East such as China, it kind of obscures that fact. This was discussed in quite a few Youtube videos already.
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Old 03-01-2020, 01:56 AM   #59
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I am sorry, but I have to laugh at the logic on this. There are more gamers that play on Windows because most games (especially AAA titles) are made for Windows
It doesn’t matter why the demographics are that way. It’s just a fact that they are.
So a DCS port to Linux would sell to less than 1% of the market. Simple. That’s not likely to be financially worthwhile.

I can’t fathom why it takes 6 pages to explain this...
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Old 03-01-2020, 03:14 AM   #60
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Do it. The only reason I use Windows is for Flight Sims like DCS, P3D and XP

Linux is far superior except in the gaming community where it gets zero love it seems.
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