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Old 01-03-2020, 08:35 PM   #421
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Originally Posted by Beamscanner View Post
In addition to making current shaders compatible with Vulkan, are new shaders being made for new FLIR and Ground mapping APIs?
Yes, that is where both those features are currently I believe.
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Old 01-11-2020, 10:26 AM   #422
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Originally Posted by Beamscanner View Post
In addition to making current shaders compatible with Vulkan, are new shaders being made for new FLIR and Ground mapping APIs?
It wouldn't surprise me if the ground-mapping radar mode, such as for the F/A-18, was coded originally for Vulkan... That's probably why we don't have it yet.

When/if ED gets around to releasing a version of DCS with Vulkan API then that's probably when we'll have ground radar.

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Old 01-12-2020, 10:07 AM   #423
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When/if ED gets around to releasing a version of DCS with Vulkan API then that's probably when we'll have ground radar.

The JF-17 uses the ground radar API right now.
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Old 01-12-2020, 06:05 PM   #424
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The JF-17 uses the ground radar API right now.

Interesting... I wonder why it's non-existent in ED modules so far.
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Old 01-12-2020, 06:29 PM   #425
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Interesting... I wonder why it's non-existent in ED modules so far.

They prioritized other sensors (TGP) that are more important to AG warfare.
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Old 01-12-2020, 08:36 PM   #426
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But Deka used the radar api that ED developed. So perhaps its political. IRL ground radar is so/so and hard to use. ED doesnt want to take flak feom the player base. So they let deka be test case, and di the bug fixing there. Then they add it for the viper and hornet.

As an aside the jeff tgp seems far more "real" than the magic ED pods IMO.
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Old 01-12-2020, 08:39 PM   #427
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Originally Posted by Beamscanner View Post
In addition to making current shaders compatible with Vulkan, are new shaders being made for new FLIR and Ground mapping APIs?
I hope the flir model is more than shaders.
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Old 01-13-2020, 06:56 AM   #428
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Quote:
Originally Posted by Harlikwin View Post
I hope the flir model is more than shaders.

It will be different shaders and textures. What more could you want?
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Old 01-13-2020, 12:48 PM   #429
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Abstrakt Heat maps on all objects depening on weather and time of the Day for instance.
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Old 01-13-2020, 01:14 PM   #430
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At this point i'll take everything that isn't just a mapping of green to grayscale.
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